wip: add warp liveview proof of concept
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// #![deny(warnings)]
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use std::collections::HashMap;
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use std::sync::{
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atomic::{AtomicUsize, Ordering},
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Arc,
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};
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use futures_util::{pin_mut, SinkExt, StreamExt, TryFutureExt};
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use tokio::sync::{mpsc, RwLock};
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use tokio_stream::wrappers::UnboundedReceiverStream;
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use warp::ws::{Message, WebSocket};
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use warp::Filter;
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mod events;
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/// Our global unique user id counter.
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static NEXT_USER_ID: AtomicUsize = AtomicUsize::new(1);
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/// Our state of currently connected users.
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///
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/// - Key is their id
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/// - Value is a sender of `warp::ws::Message`
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type Users = Arc<RwLock<HashMap<usize, mpsc::UnboundedSender<Message>>>>;
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#[tokio::main]
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async fn main() {
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pretty_env_logger::init();
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let state = Users::default();
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let chat = warp::path("chat")
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.and(warp::ws())
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.and(warp::any().map(move || state.clone()))
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.map(|ws: warp::ws::Ws, users| ws.on_upgrade(move |socket| user_connected(socket, users)));
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let index = warp::path::end().map(|| warp::reply::html(INDEX_HTML));
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let routes = index.or(chat);
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warp::serve(routes).run(([127, 0, 0, 1], 3030)).await;
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}
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async fn user_connected(ws: WebSocket, users: Users) {
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// Use a counter to assign a new unique ID for this user.
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let my_id = NEXT_USER_ID.fetch_add(1, Ordering::Relaxed);
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eprintln!("new chat user: {}", my_id);
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// Split the socket into a sender and receive of messages.
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let (mut user_ws_tx, mut user_ws_rx) = ws.split();
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let (event_tx, event_rx) = mpsc::unbounded_channel();
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let (edits_tx, edits_rx) = mpsc::unbounded_channel();
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let mut edits_rx = UnboundedReceiverStream::new(edits_rx);
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let mut event_rx = UnboundedReceiverStream::new(event_rx);
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tokio::task::spawn_blocking(move || {
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tokio::runtime::Runtime::new()
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.unwrap()
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.block_on(async move {
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use dioxus::prelude::*;
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fn app(cx: Scope) -> Element {
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let (count, set_count) = use_state(&cx, || 0);
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cx.render(rsx! {
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div { "hello world: {count}" }
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button {
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onclick: move |_| set_count(count + 1),
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"increment"
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}
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})
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}
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let mut vdom = VirtualDom::new(app);
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let edits = vdom.rebuild();
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let serialized = serde_json::to_string(&edits.edits).unwrap();
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edits_tx.send(serialized).unwrap();
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loop {
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use futures_util::future::{select, Either};
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let new_event = {
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let vdom_fut = vdom.wait_for_work();
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pin_mut!(vdom_fut);
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match select(event_rx.next(), vdom_fut).await {
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Either::Left((l, _)) => l,
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Either::Right((_, _)) => None,
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}
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};
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if let Some(new_event) = new_event {
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vdom.handle_message(dioxus::core::SchedulerMsg::Event(new_event));
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} else {
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let mutations = vdom.work_with_deadline(|| false);
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for mutation in mutations {
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let edits = serde_json::to_string(&mutation.edits).unwrap();
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edits_tx.send(edits).unwrap();
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}
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}
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}
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})
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});
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loop {
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use futures_util::future::{select, Either};
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match select(user_ws_rx.next(), edits_rx.next()).await {
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Either::Left((l, _)) => {
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if let Some(Ok(msg)) = l {
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if let Ok(Some(msg)) = msg.to_str().map(events::parse_ipc_message) {
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let user_event = events::trigger_from_serialized(msg.params);
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event_tx.send(user_event).unwrap();
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}
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}
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}
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Either::Right((edits, _)) => {
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if let Some(edits) = edits {
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// send the edits to the client
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if user_ws_tx.send(Message::text(edits)).await.is_err() {
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break;
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}
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}
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}
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}
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}
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// log::info!("");
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}
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async fn user_message(my_id: usize, msg: Message, users: &Users) {
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// Skip any non-Text messages...
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let msg = if let Ok(s) = msg.to_str() {
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s
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} else {
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return;
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};
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let new_msg = format!("<User#{}>: {}", my_id, msg);
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// New message from this user, send it to everyone else (except same uid)...
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for (&uid, tx) in users.read().await.iter() {
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if my_id != uid {
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if let Err(_disconnected) = tx.send(Message::text(new_msg.clone())) {
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// The tx is disconnected, our `user_disconnected` code
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// should be happening in another task, nothing more to
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// do here.
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}
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}
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}
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}
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async fn user_disconnected(my_id: usize, users: &Users) {
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eprintln!("good bye user: {}", my_id);
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// Stream closed up, so remove from the user list
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users.write().await.remove(&my_id);
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}
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static INDEX_HTML: &str = r#"<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>Warp Chat</title>
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</head>
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<body>
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<h1>Warp chat</h1>
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<div id="chat">
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<p><em>Connecting...</em></p>
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</div>
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<input type="text" id="text" />
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<button type="button" id="send">Send</button>
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<script type="text/javascript">
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const chat = document.getElementById('chat');
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const text = document.getElementById('text');
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const uri = 'ws://' + location.host + '/chat';
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const ws = new WebSocket(uri);
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function message(data) {
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const line = document.createElement('p');
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line.innerText = data;
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chat.appendChild(line);
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}
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ws.onopen = function() {
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chat.innerHTML = '<p><em>Connected!</em></p>';
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};
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ws.onmessage = function(msg) {
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message(msg.data);
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};
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ws.onclose = function() {
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chat.getElementsByTagName('em')[0].innerText = 'Disconnected!';
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};
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send.onclick = function() {
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const msg = text.value;
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ws.send(msg);
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text.value = '';
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message('<You>: ' + msg);
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};
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</script>
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</body>
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</html>
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"#;
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