Feat: re-enable stack machine approach

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Jonathan Kelley committed 2021-02-17 10:53:55 -05:00
1 parent 1781ebba86
commit e3ede7fcbf
15 files changed
+1124 -614

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@@ -3,11 +3,82 @@ use crate::innerlude::*;
use crate::nodes::VNode;
use bumpalo::Bump;
use generational_arena::Index;
use owning_ref::StableAddress;
use std::{
any::TypeId, borrow::Borrow, cell::RefCell, future::Future, marker::PhantomData,
sync::atomic::AtomicUsize, todo,
any::TypeId,
borrow::{Borrow, BorrowMut},
cell::{RefCell, UnsafeCell},
future::Future,
marker::PhantomData,
ops::{Deref, DerefMut},
sync::atomic::AtomicUsize,
todo,
};
pub struct BumpContainer(pub UnsafeCell<Bump>);
impl BumpContainer {
fn new() -> Self {
Self(UnsafeCell::new(Bump::new()))
}
}
impl Deref for BumpContainer {
type Target = Bump;
fn deref(&self) -> &Self::Target {
todo!()
// self.0.borrow()
}
}
impl DerefMut for BumpContainer {
fn deref_mut(&mut self) -> &mut Self::Target {
todo!()
// self.0.borrow_mut()
}
}
unsafe impl StableAddress for BumpContainer {}
#[ouroboros::self_referencing]
pub struct BumpFrame {
pub bump: BumpContainer,
#[covariant]
#[borrows(bump)]
pub head_node: &'this VNode<'this>,
}
pub struct ActiveFrame {
pub idx: AtomicUsize,
pub frames: [BumpFrame; 2],
}
impl ActiveFrame {
fn from_frames(a: BumpFrame, b: BumpFrame) -> Self {
Self {
idx: 0.into(),
frames: [a, b],
}
}
fn next(&self) -> &BumpFrame {
self.idx.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
let cur = self.idx.borrow().load(std::sync::atomic::Ordering::Relaxed);
match cur % 1 {
1 => &self.frames[1],
0 => &self.frames[0],
_ => unreachable!("mod cannot by non-zero"),
}
}
// fn next(&self) -> &BumpFrame {
// self.idx.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
// let cur = self.idx.borrow().load(std::sync::atomic::Ordering::Relaxed);
// match cur % 2_usize {
// 1 => &self.frames[1],
// 0 => &self.frames[0],
// }
// }
}
/// Every component in Dioxus is represented by a `Scope`.
///
/// Scopes contain the state for hooks, the component's props, and other lifecycle information.
@@ -26,16 +97,12 @@ pub struct Scope {
pub parent: Option<Index>,
// todo, do better with the active frame stuff
pub frames: [Bump; 2],
// somehow build this vnode with a lifetime tied to self
// This root node has "static" lifetime, but it's really not static.
// It's goverened by the oldest of the two frames and is switched every time a new render occurs
// Use this node as if it were static is unsafe, and needs to be fixed with ourborous or owning ref
// ! do not copy this reference are things WILL break !
pub root_node: *mut VNode<'static>,
pub active_frame: ActiveFrame,
pub frames: ActiveFrame,
// IE Which listeners need to be woken up?
pub listeners: Vec<Box<dyn Fn()>>,
@@ -45,19 +112,19 @@ pub struct Scope {
pub caller: *const i32,
}
pub enum ActiveFrame {
First,
Second,
}
// pub enum ActiveFrame {
// First,
// Second,
// }
impl ActiveFrame {
fn next(&mut self) {
match self {
ActiveFrame::First => *self = ActiveFrame::Second,
ActiveFrame::Second => *self = ActiveFrame::First,
}
}
}
// impl ActiveFrame {
// fn next(&mut self) {
// match self {
// ActiveFrame::First => *self = ActiveFrame::Second,
// ActiveFrame::Second => *self = ActiveFrame::First,
// }
// }
// }
impl Scope {
// create a new scope from a function
@@ -72,26 +139,31 @@ impl Scope {
// Create the two buffers the componetn will render into
// There will always be an "old" and "new"
let frames = [Bump::new(), Bump::new()];
let listeners = Vec::new();
let active_frame = ActiveFrame::First;
let new_frame = BumpFrameBuilder {
bump: BumpContainer::new(),
head_node_builder: |bump| bump.alloc(VNode::text("")),
}
.build();
let new = frames[0].alloc(VNode::Text(VText::new("")));
let old_frame = BumpFrameBuilder {
bump: BumpContainer::new(),
head_node_builder: |bump| bump.alloc(VNode::text("")),
}
.build();
let cur_node = new as *mut _;
let frames = ActiveFrame::from_frames(old_frame, new_frame);
Self {
hook_arena,
hooks,
props_type,
caller,
active_frame,
frames,
listeners,
parent,
frames,
root_node: cur_node,
}
}
@@ -99,37 +171,50 @@ impl Scope {
/// This function downcasts the function pointer based on the stored props_type
///
/// Props is ?Sized because we borrow the props and don't need to know the size. P (sized) is used as a marker (unsized)
pub(crate) fn run<'a, P: Properties + ?Sized>(&self, props: &'a P) {
let bump = match self.active_frame {
// If the active frame is the first, then we need to bump into the second
ActiveFrame::First => &self.frames[1],
// If the active frame is the second, then we need to bump into the first
ActiveFrame::Second => &self.frames[0],
}; // n.b, there might be a better way of doing this active frame stuff - perhaps swapping
pub(crate) fn run<'a, 'bump, P: Properties + ?Sized>(&'bump mut self, props: &'a P) {
// I really wanted to do this safely, but I don't think we can.
// We want to reset the bump before writing into it. This requires &mut to the bump
// Ouroborous lets us borrow with self, but the heads (IE the source) cannot be changed while the ref is live
let ctx = Context {
scope: &*self,
_p: PhantomData {},
arena: &self.hook_arena,
hooks: &self.hooks,
idx: 0.into(),
bump,
};
// n.b, there might be a better way of doing this active frame stuff - perhaps swapping
let frame = self.frames.next();
/*
SAFETY ALERT
frame.with_bump(|bump_container| {
let bump: &mut Bump = unsafe { &mut *bump_container.0.get() };
bump.reset();
This particular usage of transmute is outlined in its docs https://doc.rust-lang.org/std/mem/fn.transmute.html
We hide the generic bound on the function item by casting it to raw pointer. When the function is actually called,
we transmute the function back using the props as reference.
let bump = &*bump;
we could do a better check to make sure that the TypeID is correct before casting
--
This is safe because we check that the generic type matches before casting.
*/
let caller = unsafe { std::mem::transmute::<*const i32, FC<P>>(self.caller) };
let new_nodes = caller(ctx, props);
let old_nodes: &mut VNode<'static> = unsafe { &mut *self.root_node };
let ctx: Context<'bump> = Context {
scope: &*self,
_p: PhantomData {},
arena: &self.hook_arena,
hooks: &self.hooks,
idx: 0.into(),
bump,
};
/*
SAFETY ALERT
This particular usage of transmute is outlined in its docs https://doc.rust-lang.org/std/mem/fn.transmute.html
We hide the generic bound on the function item by casting it to raw pointer. When the function is actually called,
we transmute the function back using the props as reference.
we could do a better check to make sure that the TypeID is correct before casting
--
This is safe because we check that the generic type matches before casting.
*/
let caller = unsafe { std::mem::transmute::<*const i32, FC<P>>(self.caller) };
let nodes: &'bump VNode = caller(ctx, props);
});
// let new_nodes = caller(ctx, props);
// let r = new_nodes as *const _;
// self.old_root = self.new_root;
// self.new_root = new_nodes as *const _;
// let old_nodes: &mut VNode<'static> = unsafe { &mut *self.root_node };
// TODO: Iterate through the new nodes
// move any listeners into ourself