Merge branch 'master' into pr/atty303/1349
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@@ -1,3 +1,4 @@
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use crate::innerlude::{ElementRef, VNodeId};
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use crate::{
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any_props::AnyProps, arena::ElementId, Element, Event, LazyNodes, ScopeId, ScopeState,
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};
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@@ -47,7 +48,10 @@ pub struct VNode<'a> {
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pub key: Option<&'a str>,
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/// When rendered, this template will be linked to its parent manually
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pub parent: Option<ElementId>,
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pub(crate) parent: Cell<Option<ElementRef>>,
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/// The bubble id assigned to the child that we need to update and drop when diffing happens
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pub(crate) stable_id: Cell<Option<VNodeId>>,
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/// The static nodes and static descriptor of the template
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pub template: Cell<Template<'static>>,
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@@ -68,7 +72,8 @@ impl<'a> VNode<'a> {
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pub fn empty(cx: &'a ScopeState) -> Element<'a> {
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Some(VNode {
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key: None,
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parent: None,
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parent: Default::default(),
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stable_id: Default::default(),
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root_ids: RefCell::new(bumpalo::collections::Vec::new_in(cx.bump())),
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dynamic_nodes: &[],
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dynamic_attrs: &[],
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@@ -81,6 +86,30 @@ impl<'a> VNode<'a> {
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})
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}
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/// Create a new VNode
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pub fn new(
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key: Option<&'a str>,
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template: Template<'static>,
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root_ids: bumpalo::collections::Vec<'a, ElementId>,
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dynamic_nodes: &'a [DynamicNode<'a>],
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dynamic_attrs: &'a [Attribute<'a>],
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) -> Self {
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Self {
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key,
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parent: Cell::new(None),
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stable_id: Cell::new(None),
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template: Cell::new(template),
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root_ids: RefCell::new(root_ids),
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dynamic_nodes,
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dynamic_attrs,
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}
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}
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/// Get the stable id of this node used for bubbling events
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pub(crate) fn stable_id(&self) -> Option<VNodeId> {
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self.stable_id.get()
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}
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/// Load a dynamic root at the given index
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///
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/// Returns [`None`] if the root is actually a static node (Element/Text)
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@@ -319,7 +348,7 @@ pub struct VComponent<'a> {
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/// The function pointer of the component, known at compile time
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///
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/// It is possible that components get folded at comppile time, so these shouldn't be really used as a key
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/// It is possible that components get folded at compile time, so these shouldn't be really used as a key
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pub(crate) render_fn: *const (),
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pub(crate) props: RefCell<Option<Box<dyn AnyProps<'a> + 'a>>>,
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@@ -372,6 +401,8 @@ impl<'a> VText<'a> {
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pub struct VPlaceholder {
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/// The ID of this node in the real DOM
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pub(crate) id: Cell<Option<ElementId>>,
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/// The parent of this node
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pub(crate) parent: Cell<Option<ElementRef>>,
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}
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impl VPlaceholder {
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@@ -720,52 +751,52 @@ pub trait IntoDynNode<'a, A = ()> {
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/// Consume this item along with a scopestate and produce a DynamicNode
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///
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/// You can use the bump alloactor of the scopestate to creat the dynamic node
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fn into_vnode(self, cx: &'a ScopeState) -> DynamicNode<'a>;
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fn into_dyn_node(self, cx: &'a ScopeState) -> DynamicNode<'a>;
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}
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impl<'a> IntoDynNode<'a> for () {
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fn into_vnode(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
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fn into_dyn_node(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
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DynamicNode::default()
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}
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}
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impl<'a> IntoDynNode<'a> for VNode<'a> {
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fn into_vnode(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
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fn into_dyn_node(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
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DynamicNode::Fragment(_cx.bump().alloc([self]))
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}
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}
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impl<'a> IntoDynNode<'a> for DynamicNode<'a> {
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fn into_vnode(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
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fn into_dyn_node(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
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self
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}
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}
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impl<'a, T: IntoDynNode<'a>> IntoDynNode<'a> for Option<T> {
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fn into_vnode(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
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fn into_dyn_node(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
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match self {
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Some(val) => val.into_vnode(_cx),
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Some(val) => val.into_dyn_node(_cx),
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None => DynamicNode::default(),
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}
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}
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}
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impl<'a> IntoDynNode<'a> for &Element<'a> {
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fn into_vnode(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
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fn into_dyn_node(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
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match self.as_ref() {
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Some(val) => val.clone().into_vnode(_cx),
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Some(val) => val.clone().into_dyn_node(_cx),
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_ => DynamicNode::default(),
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}
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}
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}
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impl<'a, 'b> IntoDynNode<'a> for LazyNodes<'a, 'b> {
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fn into_vnode(self, cx: &'a ScopeState) -> DynamicNode<'a> {
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fn into_dyn_node(self, cx: &'a ScopeState) -> DynamicNode<'a> {
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DynamicNode::Fragment(cx.bump().alloc([cx.render(self).unwrap()]))
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}
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}
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impl<'a, 'b> IntoDynNode<'b> for &'a str {
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fn into_vnode(self, cx: &'b ScopeState) -> DynamicNode<'b> {
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fn into_dyn_node(self, cx: &'b ScopeState) -> DynamicNode<'b> {
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DynamicNode::Text(VText {
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value: cx.bump().alloc_str(self),
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id: Default::default(),
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@@ -774,24 +805,25 @@ impl<'a, 'b> IntoDynNode<'b> for &'a str {
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}
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impl IntoDynNode<'_> for String {
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fn into_vnode(self, cx: &ScopeState) -> DynamicNode {
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fn into_dyn_node(self, cx: &ScopeState) -> DynamicNode {
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DynamicNode::Text(VText {
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value: cx.bump().alloc(self),
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value: cx.bump().alloc_str(&self),
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id: Default::default(),
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})
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}
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}
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impl<'b> IntoDynNode<'b> for Arguments<'_> {
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fn into_vnode(self, cx: &'b ScopeState) -> DynamicNode<'b> {
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fn into_dyn_node(self, cx: &'b ScopeState) -> DynamicNode<'b> {
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cx.text_node(self)
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}
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}
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impl<'a> IntoDynNode<'a> for &'a VNode<'a> {
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fn into_vnode(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
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fn into_dyn_node(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
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DynamicNode::Fragment(_cx.bump().alloc([VNode {
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parent: self.parent,
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parent: self.parent.clone(),
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stable_id: self.stable_id.clone(),
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template: self.template.clone(),
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root_ids: self.root_ids.clone(),
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key: self.key,
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@@ -801,24 +833,24 @@ impl<'a> IntoDynNode<'a> for &'a VNode<'a> {
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}
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}
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pub trait IntoTemplate<'a> {
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fn into_template(self, _cx: &'a ScopeState) -> VNode<'a>;
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pub trait IntoVNode<'a> {
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fn into_vnode(self, _cx: &'a ScopeState) -> VNode<'a>;
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}
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impl<'a> IntoTemplate<'a> for VNode<'a> {
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fn into_template(self, _cx: &'a ScopeState) -> VNode<'a> {
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impl<'a> IntoVNode<'a> for VNode<'a> {
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fn into_vnode(self, _cx: &'a ScopeState) -> VNode<'a> {
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self
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}
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}
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impl<'a> IntoTemplate<'a> for Element<'a> {
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fn into_template(self, cx: &'a ScopeState) -> VNode<'a> {
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impl<'a> IntoVNode<'a> for Element<'a> {
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fn into_vnode(self, cx: &'a ScopeState) -> VNode<'a> {
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match self {
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Some(val) => val.into_template(cx),
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Some(val) => val.into_vnode(cx),
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_ => VNode::empty(cx).unwrap(),
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}
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}
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}
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impl<'a, 'b> IntoTemplate<'a> for LazyNodes<'a, 'b> {
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fn into_template(self, cx: &'a ScopeState) -> VNode<'a> {
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impl<'a, 'b> IntoVNode<'a> for LazyNodes<'a, 'b> {
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fn into_vnode(self, cx: &'a ScopeState) -> VNode<'a> {
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cx.render(self).unwrap()
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}
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}
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@@ -828,12 +860,12 @@ pub struct FromNodeIterator;
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impl<'a, T, I> IntoDynNode<'a, FromNodeIterator> for T
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where
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T: Iterator<Item = I>,
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I: IntoTemplate<'a>,
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I: IntoVNode<'a>,
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{
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fn into_vnode(self, cx: &'a ScopeState) -> DynamicNode<'a> {
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fn into_dyn_node(self, cx: &'a ScopeState) -> DynamicNode<'a> {
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let mut nodes = bumpalo::collections::Vec::new_in(cx.bump());
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nodes.extend(self.into_iter().map(|node| node.into_template(cx)));
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nodes.extend(self.into_iter().map(|node| node.into_vnode(cx)));
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match nodes.into_bump_slice() {
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children if children.is_empty() => DynamicNode::default(),
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@@ -861,8 +893,8 @@ impl<'a> IntoAttributeValue<'a> for &'a str {
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}
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impl<'a> IntoAttributeValue<'a> for String {
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fn into_value(self, bump: &'a Bump) -> AttributeValue<'a> {
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AttributeValue::Text(bump.alloc(self))
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fn into_value(self, cx: &'a Bump) -> AttributeValue<'a> {
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AttributeValue::Text(cx.alloc_str(&self))
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}
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}
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