Merge branch 'master' into pr/atty303/1349
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@@ -2,7 +2,7 @@
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use dioxus::prelude::Props;
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use dioxus_core::{MountedAttribute, *};
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use std::{cell::Cell, collections::HashSet};
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use std::{cell::Cell, cfg, collections::HashSet};
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fn random_ns() -> Option<&'static str> {
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let namespace = rand::random::<u8>() % 2;
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@@ -170,22 +170,23 @@ fn create_random_dynamic_node(cx: &ScopeState, depth: usize) -> DynamicNode {
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let range = if depth > 5 { 1 } else { 4 };
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match rand::random::<u8>() % range {
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0 => DynamicNode::Placeholder(Default::default()),
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1 => cx.make_node((0..(rand::random::<u8>() % 5)).map(|_| VNode {
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key: None,
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parent: Default::default(),
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template: Cell::new(Template {
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name: concat!(file!(), ":", line!(), ":", column!(), ":0"),
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roots: &[TemplateNode::Dynamic { id: 0 }],
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node_paths: &[&[0]],
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attr_paths: &[],
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}),
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root_ids: bumpalo::collections::Vec::new_in(cx.bump()).into(),
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dynamic_nodes: cx.bump().alloc([cx.component(
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create_random_element,
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DepthProps { depth, root: false },
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"create_random_element",
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)]),
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dynamic_attrs: &[],
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1 => cx.make_node((0..(rand::random::<u8>() % 5)).map(|_| {
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VNode::new(
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None,
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Template {
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name: concat!(file!(), ":", line!(), ":", column!(), ":0"),
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roots: &[TemplateNode::Dynamic { id: 0 }],
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node_paths: &[&[0]],
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attr_paths: &[],
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},
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bumpalo::collections::Vec::new_in(cx.bump()),
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cx.bump().alloc([cx.component(
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create_random_element,
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DepthProps { depth, root: false },
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"create_random_element",
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)]),
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&[],
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)
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})),
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2 => cx.component(
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create_random_element,
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@@ -272,13 +273,11 @@ fn create_random_element(cx: Scope<DepthProps>) -> Element {
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)
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.into_boxed_str(),
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));
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// println!("{template:#?}");
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let node = VNode {
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key: None,
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parent: None,
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template: Cell::new(template),
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root_ids: bumpalo::collections::Vec::new_in(cx.bump()).into(),
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dynamic_nodes: {
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let node = VNode::new(
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None,
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template,
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bumpalo::collections::Vec::new_in(cx.bump()),
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{
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let dynamic_nodes: Vec<_> = dynamic_node_types
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.iter()
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.map(|ty| match ty {
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@@ -292,12 +291,12 @@ fn create_random_element(cx: Scope<DepthProps>) -> Element {
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.collect();
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cx.bump().alloc(dynamic_nodes)
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},
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dynamic_attrs: cx.bump().alloc(
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cx.bump().alloc(
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(0..template.attr_paths.len())
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.map(|_| create_random_dynamic_attr(cx))
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.collect::<Vec<_>>(),
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),
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};
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);
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Some(node)
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}
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_ => None,
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@@ -307,10 +306,10 @@ fn create_random_element(cx: Scope<DepthProps>) -> Element {
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}
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// test for panics when creating random nodes and templates
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#[cfg(not(miri))]
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#[test]
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fn create() {
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for _ in 0..1000 {
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let repeat_count = if cfg!(miri) { 100 } else { 1000 };
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for _ in 0..repeat_count {
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let mut vdom =
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VirtualDom::new_with_props(create_random_element, DepthProps { depth: 0, root: true });
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let _ = vdom.rebuild();
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@@ -319,10 +318,10 @@ fn create() {
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// test for panics when diffing random nodes
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// This test will change the template every render which is not very realistic, but it helps stress the system
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#[cfg(not(miri))]
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#[test]
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fn diff() {
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for _ in 0..100000 {
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let repeat_count = if cfg!(miri) { 100 } else { 1000 };
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for _ in 0..repeat_count {
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let mut vdom =
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VirtualDom::new_with_props(create_random_element, DepthProps { depth: 0, root: true });
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let _ = vdom.rebuild();
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