rename package to dioxus-fullstack

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Evan Almloff committed 2023-05-02 10:15:34 -05:00
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//! A shared pool of renderers for efficient server side rendering.
use std::sync::Arc;
use dioxus_core::VirtualDom;
use dioxus_ssr::Renderer;
use crate::prelude::ServeConfig;
/// State used in server side rendering. This utilizes a pool of [`dioxus_ssr::Renderer`]s to cache static templates between renders.
#[derive(Clone)]
pub struct SSRState {
// We keep a pool of renderers to avoid re-creating them on every request. They are boxed to make them very cheap to move
renderers: Arc<object_pool::Pool<Renderer>>,
}
impl Default for SSRState {
fn default() -> Self {
Self {
renderers: Arc::new(object_pool::Pool::new(10, pre_renderer)),
}
}
}
impl SSRState {
/// Render the application to HTML.
pub fn render<P: 'static + Clone + serde::Serialize>(&self, cfg: &ServeConfig<P>) -> String {
let ServeConfig { app, props, .. } = cfg;
let mut vdom = VirtualDom::new_with_props(*app, props.clone());
let _ = vdom.rebuild();
self.render_vdom(&vdom, cfg)
}
/// Render a VirtualDom to HTML.
pub fn render_vdom<P: 'static + Clone + serde::Serialize>(
&self,
vdom: &VirtualDom,
cfg: &ServeConfig<P>,
) -> String {
let ServeConfig { index, .. } = cfg;
let mut renderer = self.renderers.pull(pre_renderer);
let mut html = String::new();
html += &index.pre_main;
let _ = renderer.render_to(&mut html, vdom);
// serialize the props
let _ = crate::props_html::serialize_props::encode_in_element(&cfg.props, &mut html);
#[cfg(all(debug_assertions, feature = "hot-reload"))]
{
// In debug mode, we need to add a script to the page that will reload the page if the websocket disconnects to make full recompile hot reloads work
let disconnect_js = r#"(function () {
const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
const url = protocol + '//' + window.location.host + '/_dioxus/disconnect';
const poll_interval = 1000;
const reload_upon_connect = () => {
console.log('Disconnected from server. Attempting to reconnect...');
window.setTimeout(
() => {
// Try to reconnect to the websocket
const ws = new WebSocket(url);
ws.onopen = () => {
// If we reconnect, reload the page
window.location.reload();
}
// Otherwise, try again in a second
reload_upon_connect();
},
poll_interval);
};
// on initial page load connect to the disconnect ws
const ws = new WebSocket(url);
// if we disconnect, start polling
ws.onmessage = (m) => {console.log(m)};
ws.onclose = reload_upon_connect;
})()"#;
html += r#"<script>"#;
html += disconnect_js;
html += r#"</script>"#;
}
html += &index.post_main;
html
}
}
fn pre_renderer() -> Renderer {
let mut renderer = Renderer::default();
renderer.pre_render = true;
renderer
}