Improve warnings when trying to update outside of pending suspense boundaries on the server (#2575)
* Improve warnings when trying to update outside of pending suspense boundaries on the server * remove suspense resolve log
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14 files changed
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@@ -1,4 +1,4 @@
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use crate::innerlude::*;
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use crate::{innerlude::*, scope_context::SuspenseLocation};
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/// Properties for the [`SuspenseBoundary()`] component.
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#[allow(non_camel_case_types)]
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@@ -6,8 +6,6 @@ pub struct SuspenseBoundaryProps {
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fallback: Callback<SuspenseContext, Element>,
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/// The children of the suspense boundary
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children: Element,
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/// THe nodes that are suspended under this boundary
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pub suspended_nodes: Option<VNode>,
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}
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impl Clone for SuspenseBoundaryProps {
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@@ -15,10 +13,6 @@ impl Clone for SuspenseBoundaryProps {
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Self {
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fallback: self.fallback,
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children: self.children.clone(),
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suspended_nodes: self
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.suspended_nodes
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.as_ref()
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.map(|node| node.clone_mounted()),
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}
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}
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}
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@@ -211,11 +205,7 @@ impl<__children: SuspenseBoundaryPropsBuilder_Optional<Element>>
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let fallback = fallback.0;
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let children = SuspenseBoundaryPropsBuilder_Optional::into_value(children, VNode::empty);
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SuspenseBoundaryPropsWithOwner {
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inner: SuspenseBoundaryProps {
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fallback,
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children,
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suspended_nodes: None,
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},
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inner: SuspenseBoundaryProps { fallback, children },
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owner: self.owner,
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}
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}
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@@ -272,29 +262,11 @@ pub use SuspenseBoundary_completions::Component::SuspenseBoundary;
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/// Suspense has a custom diffing algorithm that diffs the suspended nodes in the background without rendering them
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impl SuspenseBoundaryProps {
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/// Try to downcast [`AnyProps`] to [`SuspenseBoundaryProps`]
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pub(crate) fn downcast_mut_from_props(props: &mut dyn AnyProps) -> Option<&mut Self> {
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pub(crate) fn downcast_from_props(props: &mut dyn AnyProps) -> Option<&mut Self> {
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let inner: Option<&mut SuspenseBoundaryPropsWithOwner> = props.props_mut().downcast_mut();
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inner.map(|inner| &mut inner.inner)
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}
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/// Try to downcast [`AnyProps`] to [`SuspenseBoundaryProps`]
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pub(crate) fn downcast_ref_from_props(props: &dyn AnyProps) -> Option<&Self> {
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let inner: Option<&SuspenseBoundaryPropsWithOwner> = props.props().downcast_ref();
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inner.map(|inner| &inner.inner)
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}
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/// Try to extract [`SuspenseBoundaryProps`] from [`ScopeState`]
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pub fn downcast_from_scope(scope_state: &ScopeState) -> Option<&Self> {
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let inner: Option<&SuspenseBoundaryPropsWithOwner> =
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scope_state.props.props().downcast_ref();
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inner.map(|inner| &inner.inner)
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}
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/// Check if the suspense boundary is currently holding its children in suspense
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pub fn suspended(&self) -> bool {
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self.suspended_nodes.is_some()
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}
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pub(crate) fn create<M: WriteMutations>(
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mount: MountId,
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idx: usize,
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@@ -310,17 +282,19 @@ impl SuspenseBoundaryProps {
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{
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let suspense_context = SuspenseContext::new();
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dom.runtime.suspense_stack.borrow_mut().push(
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crate::scope_context::SuspenseLocation::UnderSuspense(suspense_context.clone()),
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);
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{
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let scope_state = dom
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.new_scope(component.props.duplicate(), component.name)
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.state();
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suspense_context.mount(scope_state.id);
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scope_id = scope_state.id;
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}
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dom.runtime.suspense_stack.borrow_mut().pop();
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let suspense_boundary_location =
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crate::scope_context::SuspenseLocation::SuspenseBoundary(
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suspense_context.clone(),
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);
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dom.runtime
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.clone()
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.with_suspense_location(suspense_boundary_location, || {
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let scope_state = dom
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.new_scope(component.props.duplicate(), component.name)
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.state();
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suspense_context.mount(scope_state.id);
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scope_id = scope_state.id;
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});
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}
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// Store the scope id for the next render
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@@ -328,7 +302,9 @@ impl SuspenseBoundaryProps {
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}
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let scope_state = &mut dom.scopes[scope_id.0];
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let props = Self::downcast_mut_from_props(&mut *scope_state.props).unwrap();
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let props = Self::downcast_from_props(&mut *scope_state.props).unwrap();
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let suspense_context =
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SuspenseContext::downcast_suspense_boundary_from_scope(&dom.runtime, scope_id).unwrap();
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let children = RenderReturn {
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node: props
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@@ -339,38 +315,41 @@ impl SuspenseBoundaryProps {
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};
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// First always render the children in the background. Rendering the children may cause this boundary to suspend
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dom.runtime.push_scope(scope_id);
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children.create(dom, parent, None::<&mut M>);
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dom.runtime.pop_scope();
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suspense_context.under_suspense_boundary(&dom.runtime(), || {
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children.create(dom, parent, None::<&mut M>);
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});
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// Store the (now mounted) children back into the scope state
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let scope_state = &mut dom.scopes[scope_id.0];
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let props = Self::downcast_mut_from_props(&mut *scope_state.props).unwrap();
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let props = Self::downcast_from_props(&mut *scope_state.props).unwrap();
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props.children = children.clone().node;
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let scope_state = &mut dom.scopes[scope_id.0];
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let suspense_context = scope_state
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.state()
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.suspense_boundary()
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.suspense_location()
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.suspense_context()
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.unwrap()
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.clone();
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// If there are suspended futures, render the fallback
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let nodes_created = if !suspense_context.suspended_futures().is_empty() {
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let props = Self::downcast_mut_from_props(&mut *scope_state.props).unwrap();
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props.suspended_nodes = Some(children.into());
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dom.runtime.suspense_stack.borrow_mut().push(
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crate::scope_context::SuspenseLocation::InSuspensePlaceholder(
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suspense_context.clone(),
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),
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);
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let suspense_placeholder = props.fallback.call(suspense_context);
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let node = RenderReturn {
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node: suspense_placeholder,
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};
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let nodes_created = node.create(dom, parent, to);
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dom.runtime.suspense_stack.borrow_mut().pop();
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let (node, nodes_created) =
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suspense_context.in_suspense_placeholder(&dom.runtime(), || {
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let scope_state = &mut dom.scopes[scope_id.0];
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let props = Self::downcast_from_props(&mut *scope_state.props).unwrap();
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let suspense_context = SuspenseContext::downcast_suspense_boundary_from_scope(
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&dom.runtime,
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scope_id,
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)
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.unwrap();
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suspense_context.set_suspended_nodes(children.into());
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let suspense_placeholder = props.fallback.call(suspense_context);
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let node = RenderReturn {
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node: suspense_placeholder,
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};
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let nodes_created = node.create(dom, parent, to);
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(node, nodes_created)
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});
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let scope_state = &mut dom.scopes[scope_id.0];
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scope_state.last_rendered_node = Some(node);
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@@ -378,14 +357,17 @@ impl SuspenseBoundaryProps {
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nodes_created
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} else {
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// Otherwise just render the children in the real dom
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dom.runtime.push_scope(scope_id);
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debug_assert!(children.mount.get().mounted());
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let nodes_created = children.create(dom, parent, to);
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dom.runtime.pop_scope();
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let nodes_created = suspense_context
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.under_suspense_boundary(&dom.runtime(), || children.create(dom, parent, to));
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let scope_state = &mut dom.scopes[scope_id.0];
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scope_state.last_rendered_node = Some(children);
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let props = Self::downcast_mut_from_props(&mut *dom.scopes[scope_id.0].props).unwrap();
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props.suspended_nodes = None;
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let suspense_context =
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SuspenseContext::downcast_suspense_boundary_from_scope(&dom.runtime, scope_id)
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.unwrap();
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suspense_context.take_suspended_nodes();
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mark_suspense_resolved(dom, scope_id);
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nodes_created
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};
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@@ -403,7 +385,7 @@ impl SuspenseBoundaryProps {
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only_write_templates: impl FnOnce(&mut M),
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replace_with: usize,
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) {
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let _runtime = RuntimeGuard::new(dom.runtime.clone());
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let _runtime = RuntimeGuard::new(dom.runtime());
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let Some(scope_state) = dom.scopes.get_mut(scope_id.0) else {
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return;
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};
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@@ -411,7 +393,7 @@ impl SuspenseBoundaryProps {
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// Reset the suspense context
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let suspense_context = scope_state
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.state()
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.suspense_boundary()
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.suspense_location()
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.suspense_context()
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.unwrap()
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.clone();
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@@ -426,7 +408,7 @@ impl SuspenseBoundaryProps {
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.expect("suspense placeholder is not mounted")
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.parent;
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let props = Self::downcast_mut_from_props(&mut *scope_state.props).unwrap();
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let props = Self::downcast_from_props(&mut *scope_state.props).unwrap();
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// Unmount any children to reset any scopes under this suspense boundary
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let children = props
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@@ -434,10 +416,9 @@ impl SuspenseBoundaryProps {
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.as_ref()
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.map(|node| node.clone_mounted())
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.map_err(Clone::clone);
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let suspended = props
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.suspended_nodes
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.as_ref()
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.map(|node| node.clone_mounted());
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let suspense_context =
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SuspenseContext::downcast_suspense_boundary_from_scope(&dom.runtime, scope_id).unwrap();
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let suspended = suspense_context.suspended_nodes();
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if let Some(node) = suspended {
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node.remove_node(&mut *dom, None::<&mut M>, None);
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}
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@@ -451,16 +432,18 @@ impl SuspenseBoundaryProps {
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children.mount.take();
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// First always render the children in the background. Rendering the children may cause this boundary to suspend
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dom.runtime.push_scope(scope_id);
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children.create(dom, parent, Some(to));
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dom.runtime.pop_scope();
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suspense_context.under_suspense_boundary(&dom.runtime(), || {
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children.create(dom, parent, Some(to));
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});
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// Store the (now mounted) children back into the scope state
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let scope_state = &mut dom.scopes[scope_id.0];
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let props = Self::downcast_mut_from_props(&mut *scope_state.props).unwrap();
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let props = Self::downcast_from_props(&mut *scope_state.props).unwrap();
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props.children = children.clone().node;
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scope_state.last_rendered_node = Some(children);
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props.suspended_nodes = None;
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let suspense_context =
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SuspenseContext::downcast_suspense_boundary_from_scope(&dom.runtime, scope_id).unwrap();
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suspense_context.take_suspended_nodes();
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}
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pub(crate) fn diff<M: WriteMutations>(
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@@ -469,25 +452,18 @@ impl SuspenseBoundaryProps {
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to: Option<&mut M>,
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) {
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let scope = &mut dom.scopes[scope_id.0];
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let myself = Self::downcast_mut_from_props(&mut *scope.props)
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let myself = Self::downcast_from_props(&mut *scope.props)
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.unwrap()
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.clone();
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let last_rendered_node = scope.last_rendered_node.as_ref().unwrap().clone_mounted();
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let Self {
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fallback,
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children,
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suspended_nodes,
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..
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fallback, children, ..
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} = myself;
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let suspense_context = scope
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.state()
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.suspense_boundary()
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.suspense_context()
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.unwrap()
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.clone();
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let suspense_context = scope.state().suspense_boundary().unwrap().clone();
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let suspended_nodes = suspense_context.suspended_nodes();
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let suspended = !suspense_context.suspended_futures().is_empty();
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match (suspended_nodes, suspended) {
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// We already have suspended nodes that still need to be suspended
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@@ -496,39 +472,38 @@ impl SuspenseBoundaryProps {
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let new_suspended_nodes: VNode = RenderReturn { node: children }.into();
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// Diff the placeholder nodes in the dom
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dom.runtime.suspense_stack.borrow_mut().push(
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crate::scope_context::SuspenseLocation::InSuspensePlaceholder(
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suspense_context.clone(),
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),
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);
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let old_placeholder = last_rendered_node;
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let new_placeholder = RenderReturn {
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node: fallback.call(suspense_context),
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};
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let new_placeholder =
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suspense_context.in_suspense_placeholder(&dom.runtime(), || {
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let old_placeholder = last_rendered_node;
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let new_placeholder = RenderReturn {
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node: fallback.call(suspense_context.clone()),
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};
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old_placeholder.diff_node(&new_placeholder, dom, to);
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dom.runtime.suspense_stack.borrow_mut().pop();
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old_placeholder.diff_node(&new_placeholder, dom, to);
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new_placeholder
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});
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// Set the last rendered node to the placeholder
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dom.scopes[scope_id.0].last_rendered_node = Some(new_placeholder);
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// Diff the suspended nodes in the background
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dom.runtime.push_scope(scope_id);
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suspended_nodes.diff_node(&new_suspended_nodes, dom, None::<&mut M>);
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dom.runtime.pop_scope();
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suspense_context.under_suspense_boundary(&dom.runtime(), || {
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suspended_nodes.diff_node(&new_suspended_nodes, dom, None::<&mut M>);
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});
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let props =
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Self::downcast_mut_from_props(&mut *dom.scopes[scope_id.0].props).unwrap();
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props.suspended_nodes = Some(new_suspended_nodes);
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let suspense_context =
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SuspenseContext::downcast_suspense_boundary_from_scope(&dom.runtime, scope_id)
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.unwrap();
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suspense_context.set_suspended_nodes(new_suspended_nodes);
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}
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// We have no suspended nodes, and we are not suspended. Just diff the children like normal
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(None, false) => {
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let old_children = last_rendered_node;
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let new_children = RenderReturn { node: children };
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dom.runtime.push_scope(scope_id);
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old_children.diff_node(&new_children, dom, to);
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dom.runtime.pop_scope();
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suspense_context.under_suspense_boundary(&dom.runtime(), || {
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old_children.diff_node(&new_children, dom, to);
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});
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// Set the last rendered node to the new children
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dom.scopes[scope_id.0].last_rendered_node = Some(new_children);
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@@ -546,61 +521,102 @@ impl SuspenseBoundaryProps {
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let mount = old_children.mount.get();
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let mount = dom.mounts.get(mount.0).expect("mount should exist");
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let parent = mount.parent;
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dom.runtime.push_scope(scope_id);
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dom.runtime.suspense_stack.borrow_mut().push(
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crate::scope_context::SuspenseLocation::InSuspensePlaceholder(suspense_context),
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);
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old_children.move_node_to_background(
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std::slice::from_ref(&*new_placeholder),
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parent,
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dom,
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to,
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);
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dom.runtime.suspense_stack.borrow_mut().pop();
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suspense_context.in_suspense_placeholder(&dom.runtime(), || {
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old_children.move_node_to_background(
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std::slice::from_ref(&*new_placeholder),
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parent,
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dom,
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to,
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);
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});
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// Then diff the new children in the background
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old_children.diff_node(&new_children, dom, None::<&mut M>);
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dom.runtime.pop_scope();
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suspense_context.under_suspense_boundary(&dom.runtime(), || {
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old_children.diff_node(&new_children, dom, None::<&mut M>);
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});
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// Set the last rendered node to the new suspense placeholder
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dom.scopes[scope_id.0].last_rendered_node = Some(new_placeholder);
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let props =
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Self::downcast_mut_from_props(&mut *dom.scopes[scope_id.0].props).unwrap();
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props.suspended_nodes = Some(new_children);
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let suspense_context =
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SuspenseContext::downcast_suspense_boundary_from_scope(&dom.runtime, scope_id)
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.unwrap();
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suspense_context.set_suspended_nodes(new_children);
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un_resolve_suspense(dom, scope_id);
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} // We have suspended nodes, but we just got out of suspense. Move the suspended nodes to the foreground
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(Some(old_suspended_nodes), false) => {
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let old_placeholder = last_rendered_node;
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let new_children = RenderReturn { node: children };
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// First diff the two children nodes in the background
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dom.runtime.push_scope(scope_id);
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old_suspended_nodes.diff_node(&new_children, dom, None::<&mut M>);
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suspense_context.under_suspense_boundary(&dom.runtime(), || {
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old_suspended_nodes.diff_node(&new_children, dom, None::<&mut M>);
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// Then replace the placeholder with the new children
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let mount = old_placeholder.mount.get();
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let mount = dom.mounts.get(mount.0).expect("mount should exist");
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let parent = mount.parent;
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old_placeholder.replace(std::slice::from_ref(&*new_children), parent, dom, to);
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dom.runtime.pop_scope();
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// Then replace the placeholder with the new children
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let mount = old_placeholder.mount.get();
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let mount = dom.mounts.get(mount.0).expect("mount should exist");
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let parent = mount.parent;
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old_placeholder.replace(std::slice::from_ref(&*new_children), parent, dom, to);
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});
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// Set the last rendered node to the new children
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dom.scopes[scope_id.0].last_rendered_node = Some(new_children);
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let props =
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Self::downcast_mut_from_props(&mut *dom.scopes[scope_id.0].props).unwrap();
|
||||
props.suspended_nodes = None;
|
||||
let suspense_context =
|
||||
SuspenseContext::downcast_suspense_boundary_from_scope(&dom.runtime, scope_id)
|
||||
.unwrap();
|
||||
suspense_context.take_suspended_nodes();
|
||||
|
||||
mark_suspense_resolved(dom, scope_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Move to a resolved suspense state
|
||||
fn mark_suspense_resolved(dom: &mut VirtualDom, scope_id: ScopeId) {
|
||||
dom.resolved_scopes.push(scope_id);
|
||||
}
|
||||
|
||||
/// Move from a resolved suspense state to an suspended state
|
||||
fn un_resolve_suspense(dom: &mut VirtualDom, scope_id: ScopeId) {
|
||||
dom.resolved_scopes.retain(|&id| id != scope_id);
|
||||
}
|
||||
|
||||
impl SuspenseContext {
|
||||
/// Run a closure under a suspense boundary
|
||||
pub fn under_suspense_boundary<O>(&self, runtime: &Runtime, f: impl FnOnce() -> O) -> O {
|
||||
runtime.with_suspense_location(SuspenseLocation::UnderSuspense(self.clone()), f)
|
||||
}
|
||||
|
||||
/// Run a closure under a suspense placeholder
|
||||
pub fn in_suspense_placeholder<O>(&self, runtime: &Runtime, f: impl FnOnce() -> O) -> O {
|
||||
runtime.with_suspense_location(SuspenseLocation::InSuspensePlaceholder(self.clone()), f)
|
||||
}
|
||||
|
||||
/// Try to get a suspense boundary from a scope id
|
||||
pub fn downcast_suspense_boundary_from_scope(
|
||||
runtime: &Runtime,
|
||||
scope_id: ScopeId,
|
||||
) -> Option<Self> {
|
||||
runtime
|
||||
.get_state(scope_id)
|
||||
.and_then(|scope| scope.suspense_boundary())
|
||||
}
|
||||
|
||||
pub(crate) fn remove_suspended_nodes<M: WriteMutations>(
|
||||
&mut self,
|
||||
dom: &mut VirtualDom,
|
||||
scope_id: ScopeId,
|
||||
destroy_component_state: bool,
|
||||
) {
|
||||
let Some(scope) = Self::downcast_suspense_boundary_from_scope(&dom.runtime, scope_id)
|
||||
else {
|
||||
return;
|
||||
};
|
||||
// Remove the suspended nodes
|
||||
if let Some(node) = self.suspended_nodes.take() {
|
||||
if let Some(node) = scope.take_suspended_nodes() {
|
||||
node.remove_node_inner(dom, None::<&mut M>, destroy_component_state, None)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -100,6 +100,8 @@ impl SuspenseContext {
|
||||
inner: Rc::new(SuspenseBoundaryInner {
|
||||
suspended_tasks: RefCell::new(vec![]),
|
||||
id: Cell::new(ScopeId::ROOT),
|
||||
suspended_nodes: Default::default(),
|
||||
frozen: Default::default(),
|
||||
}),
|
||||
}
|
||||
}
|
||||
@@ -109,8 +111,40 @@ impl SuspenseContext {
|
||||
self.inner.id.set(scope);
|
||||
}
|
||||
|
||||
/// Get the suspense boundary's suspended nodes
|
||||
pub fn suspended_nodes(&self) -> Option<VNode> {
|
||||
self.inner
|
||||
.suspended_nodes
|
||||
.borrow()
|
||||
.as_ref()
|
||||
.map(|node| node.clone_mounted())
|
||||
}
|
||||
|
||||
/// Set the suspense boundary's suspended nodes
|
||||
pub(crate) fn set_suspended_nodes(&self, suspended_nodes: VNode) {
|
||||
self.inner
|
||||
.suspended_nodes
|
||||
.borrow_mut()
|
||||
.replace(suspended_nodes);
|
||||
}
|
||||
|
||||
/// Take the suspense boundary's suspended nodes
|
||||
pub(crate) fn take_suspended_nodes(&self) -> Option<VNode> {
|
||||
self.inner.suspended_nodes.borrow_mut().take()
|
||||
}
|
||||
|
||||
/// Check if the suspense boundary is resolved and frozen
|
||||
pub fn frozen(&self) -> bool {
|
||||
self.inner.frozen.get()
|
||||
}
|
||||
|
||||
/// Resolve the suspense boundary on the server and freeze it to prevent future reruns of any child nodes of the suspense boundary
|
||||
pub fn freeze(&self) {
|
||||
self.inner.frozen.set(true);
|
||||
}
|
||||
|
||||
/// Check if there are any suspended tasks
|
||||
pub fn suspended(&self) -> bool {
|
||||
pub fn has_suspended_tasks(&self) -> bool {
|
||||
!self.inner.suspended_tasks.borrow().is_empty()
|
||||
}
|
||||
|
||||
@@ -152,6 +186,10 @@ impl SuspenseContext {
|
||||
pub struct SuspenseBoundaryInner {
|
||||
suspended_tasks: RefCell<Vec<SuspendedFuture>>,
|
||||
id: Cell<ScopeId>,
|
||||
/// The nodes that are suspended under this boundary
|
||||
suspended_nodes: RefCell<Option<VNode>>,
|
||||
/// On the server, you can only resolve a suspense boundary once. This is used to track if the suspense boundary has been resolved and if it should be frozen
|
||||
frozen: Cell<bool>,
|
||||
}
|
||||
|
||||
/// Provides context methods to [`Result<T, RenderError>`] to show loading indicators for suspended results
|
||||
|
||||
Reference in new issue
Block a user