Improve warnings when trying to update outside of pending suspense boundaries on the server (#2575)

* Improve warnings when trying to update outside of pending suspense boundaries on the server

* remove suspense resolve log
This commit is contained in:
Evan Almloff authored and GitHub committed 2024-07-17 19:32:33 -07:00
1 parent 88af3e7eff
commit e794be5d78
14 files changed
+409 -313

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@@ -1,6 +1,7 @@
use dioxus_lib::prelude::dioxus_core::DynamicNode;
use dioxus_lib::prelude::{
has_context, try_consume_context, ScopeId, SuspenseBoundaryProps, VNode, VirtualDom,
has_context, try_consume_context, ScopeId, SuspenseBoundaryProps, SuspenseContext, VNode,
VirtualDom,
};
use serde::Serialize;
@@ -49,9 +50,11 @@ impl super::HTMLData {
// then continue to any children
if let Some(scope) = vdom.get_scope(scope) {
// If this is a suspense boundary, move into the children first (even if they are suspended) because that will be run first on the client
if let Some(suspense_boundary) = SuspenseBoundaryProps::downcast_from_scope(scope) {
if let Some(node) = suspense_boundary.suspended_nodes.as_ref() {
self.take_from_vnode(vdom, node);
if let Some(suspense_boundary) =
SuspenseContext::downcast_suspense_boundary_from_scope(&vdom.runtime(), scope.id())
{
if let Some(node) = suspense_boundary.suspended_nodes() {
self.take_from_vnode(vdom, &node);
}
}
if let Some(node) = scope.try_root_node() {
+35 -23
View File
@@ -207,10 +207,12 @@ impl SsrRendererPool {
let scope_to_mount_mapping = scope_to_mount_mapping.clone();
let stream = stream.clone();
renderer.set_render_components(move |renderer, to, vdom, scope| {
let is_suspense_boundary = vdom
.get_scope(scope)
.and_then(|s| SuspenseBoundaryProps::downcast_from_scope(s))
.filter(|s| s.suspended())
let is_suspense_boundary =
SuspenseContext::downcast_suspense_boundary_from_scope(
&vdom.runtime(),
scope,
)
.filter(|s| s.has_suspended_tasks())
.is_some();
if is_suspense_boundary {
let mount = stream.render_placeholder(
@@ -265,27 +267,37 @@ impl SsrRendererPool {
for scope in resolved_suspense_nodes {
let mount = {
let mut lock = scope_to_mount_mapping.write().unwrap();
lock.remove(&scope).unwrap()
lock.remove(&scope)
};
let mut resolved_chunk = String::new();
// After we replace the placeholder in the dom with javascript, we need to send down the resolved data so that the client can hydrate the node
let render_suspense = |into: &mut String| {
renderer.reset_hydration();
renderer.render_scope(into, &virtual_dom, scope)
};
let resolved_data = serialize_server_data(&virtual_dom, scope);
if let Err(err) = stream.replace_placeholder(
mount,
render_suspense,
resolved_data,
&mut resolved_chunk,
) {
throw_error!(
dioxus_ssr::incremental::IncrementalRendererError::RenderError(err)
);
}
// If the suspense boundary was immediately removed, it may not have a mount. We can just skip resolving it
if let Some(mount) = mount {
let mut resolved_chunk = String::new();
// After we replace the placeholder in the dom with javascript, we need to send down the resolved data so that the client can hydrate the node
let render_suspense = |into: &mut String| {
renderer.reset_hydration();
renderer.render_scope(into, &virtual_dom, scope)
};
let resolved_data = serialize_server_data(&virtual_dom, scope);
if let Err(err) = stream.replace_placeholder(
mount,
render_suspense,
resolved_data,
&mut resolved_chunk,
) {
throw_error!(
dioxus_ssr::incremental::IncrementalRendererError::RenderError(err)
);
}
stream.render(resolved_chunk);
stream.render(resolved_chunk);
}
// Freeze the suspense boundary to prevent future reruns of any child nodes of the suspense boundary
if let Some(suspense) = SuspenseContext::downcast_suspense_boundary_from_scope(
&virtual_dom.runtime(),
scope,
) {
suspense.freeze();
}
}
}