Merge branch 'master' into jk/coroutine-coroutineoverhaul

This commit is contained in:
Jonathan Kelley committed 2022-02-20 23:53:55 -05:00
commit f1af18c60b
213 files changed
+6234 -4644

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+22 -42
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@@ -16,45 +16,25 @@ pub use usefuture::*;
mod usesuspense;
pub use usesuspense::*;
// #[macro_export]
// macro_rules! to_owned {
// ($($es:ident),+) => {$(
// #[allow(unused_mut)]
// let mut $es = $es.to_owned();
// )*}
// }
// /// Calls `for_async` on the series of paramters.
// ///
// /// If the type is Clone, then it will be cloned. However, if the type is not `clone`
// /// then it must have a `for_async` method for Rust to lower down into.
// ///
// /// See: how use_state implements `for_async` but *not* through the trait.
// #[macro_export]
// macro_rules! for_async {
// ($($es:ident),+) => {$(
// #[allow(unused_mut)]
// let mut $es = $es.for_async();
// )*}
// }
// /// This is a marker trait that uses decoherence.
// ///
// /// It is *not* meant for hooks to actually implement, but rather defer to their
// /// underlying implementation if they *don't* implement the trait.
// ///
// ///
// pub trait AsyncHook {
// type Output;
// fn for_async(self) -> Self::Output;
// }
// impl<T> AsyncHook for T
// where
// T: ToOwned<Owned = T>,
// {
// type Output = T;
// fn for_async(self) -> Self::Output {
// self
// }
// }
#[macro_export]
/// A helper macro for using hooks in async environements.
///
/// # Usage
///
///
/// ```
/// let (data) = use_ref(&cx, || {});
///
/// let handle_thing = move |_| {
/// to_owned![data]
/// cx.spawn(async move {
/// // do stuff
/// });
/// }
/// ```
macro_rules! to_owned {
($($es:ident),+) => {$(
#[allow(unused_mut)]
let mut $es = $es.to_owned();
)*}
}
+1 -1
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@@ -33,7 +33,7 @@ impl<T> ProvidedStateInner<T> {
/// This hook provides some relatively light ergonomics around shared state.
///
/// It is not a substitute for a proper state management system, but it is capable enough to provide use_state - type
/// ergonimics in a pinch, with zero cost.
/// ergonomics in a pinch, with zero cost.
///
/// # Example
///
+207 -37
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@@ -1,57 +1,227 @@
use dioxus_core::ScopeState;
use std::{
cell::{Ref, RefCell, RefMut},
rc::Rc,
};
use dioxus_core::ScopeState;
pub fn use_ref<'a, T: 'static>(cx: &'a ScopeState, f: impl FnOnce() -> T) -> &'a UseRef<T> {
/// `use_ref` is a key foundational hook for storing state in Dioxus.
///
/// It is different that `use_state` in that the value stored is not "immutable".
/// Instead, UseRef is designed to store larger values that will be mutated at will.
///
/// ## Writing Values
///
/// Generally, `use_ref` is just a wrapper around a RefCell that tracks mutable
/// writes through the `write` method. Whenever `write` is called, the component
/// that initialized the hook will be marked as "dirty".
///
/// ```rust
/// let val = use_ref(|| HashMap::<u32, String>::new());
///
/// // using `write` will give us a `RefMut` to the inner value, which we can call methods on
/// // This marks the component as "dirty"
/// val.write().insert(1, "hello".to_string());
/// ```
///
/// You can avoid this defualt behavior with `write_silent`
///
/// ```
/// // with `write_silent`, the component will not be re-rendered
/// val.write_silent().insert(2, "goodbye".to_string());
/// ```
///
/// ## Reading Values
///
/// To read values out of the refcell, you can use the `read` method which will retrun a `Ref`.
///
/// ```rust
/// let map: Ref<_> = val.read();
///
/// let item = map.get(&1);
/// ```
///
/// To get an &T out of the RefCell, you need to "reborrow" through the Ref:
///
/// ```rust
/// let read = val.read();
/// let map = &*read;
/// ```
///
/// ## Collections and iteration
///
/// A common usecase for `use_ref` is to store a large amount of data in a component.
/// Typically this will be a collection like a HashMap or a Vec. To create new
/// elements from the collection, we can use `read()` directly in our rsx!.
///
/// ```rust
/// rsx!{
/// val.read().iter().map(|(k, v)| {
/// rsx!{ key: "{k}", value: "{v}" }
/// })
/// }
/// ```
///
/// If you are generating elements outside of `rsx!` then you might need to call
/// "render" inside the iterator. For some cases you might need to collect into
/// a temporary Vec.
///
/// ```rust
/// let items = val.read().iter().map(|(k, v)| {
/// cx.render(rsx!{ key: "{k}", value: "{v}" })
/// });
///
/// // collect into a Vec
///
/// let items: Vec<Element> = items.collect();
/// ```
///
/// ## Use in Async
///
/// To access values from a `UseRef` in an async context, you need to detach it
/// from the current scope's lifetime, making it a `'static` value. This is done
/// by simply calling `ToOnwed` or `Clone`.
///
/// ```rust
/// let val = use_ref(|| HashMap::<u32, String>::new());
///
/// cx.spawn({
/// let val = val.clone();
/// async move {
/// some_work().await;
/// val.write().insert(1, "hello".to_string());
/// }
/// })
/// ```
///
/// If you're working with lots of values like UseState and UseRef, you can use the
/// `clone!` macro to make it easier to write the above code.
///
/// ```rust
/// let val1 = use_ref(|| HashMap::<u32, String>::new());
/// let val2 = use_ref(|| HashMap::<u32, String>::new());
/// let val3 = use_ref(|| HashMap::<u32, String>::new());
///
/// cx.spawn({
/// clone![val1, val2, val3];
/// async move {
/// some_work().await;
/// val.write().insert(1, "hello".to_string());
/// }
/// })
/// ```
pub fn use_ref<'a, T: 'static>(
cx: &'a ScopeState,
initialize_refcell: impl FnOnce() -> T,
) -> &'a UseRef<T> {
cx.use_hook(|_| UseRef {
update_callback: cx.schedule_update(),
value: Rc::new(RefCell::new(f())),
update: cx.schedule_update(),
value: Rc::new(RefCell::new(initialize_refcell())),
})
}
/// A type created by the [`use_ref`] hook. See its documentation for more details.
pub struct UseRef<T> {
update_callback: Rc<dyn Fn()>,
update: Rc<dyn Fn()>,
value: Rc<RefCell<T>>,
}
impl<T> UseRef<T> {
pub fn read(&self) -> Ref<'_, T> {
self.value.borrow()
}
pub fn set(&self, new: T) {
*self.value.borrow_mut() = new;
self.needs_update();
}
pub fn read_write(&self) -> (Ref<'_, T>, &Self) {
(self.read(), self)
}
/// Calling "write" will force the component to re-render
pub fn write(&self) -> RefMut<'_, T> {
self.needs_update();
self.value.borrow_mut()
}
/// Allows the ability to write the value without forcing a re-render
pub fn write_silent(&self) -> RefMut<'_, T> {
self.value.borrow_mut()
}
pub fn needs_update(&self) {
(self.update_callback)();
}
}
impl<T> Clone for UseRef<T> {
fn clone(&self) -> Self {
Self {
update_callback: self.update_callback.clone(),
update: self.update.clone(),
value: self.value.clone(),
}
}
}
impl<T> UseRef<T> {
/// Read the value in the RefCell into a `Ref`. If this method is called
/// while other values are still being `read` or `write`, then your app will crash.
///
/// Be very careful when working with this method. If you can, consider using
/// the `with` and `with_mut` methods instead, choosing to render Elements
/// during the read calls.
pub fn read(&self) -> Ref<'_, T> {
self.value.borrow()
}
/// Set the curernt value to `new_value`. This will mark the component as "dirty"
///
/// This change will propogate immediately, so any other contexts that are
/// using this RefCell will also be affected. If called during an async context,
/// the component will not be re-rendered until the next `.await` call.
pub fn set(&self, new: T) {
*self.value.borrow_mut() = new;
self.needs_update();
}
/// Mutably unlock the value in the RefCell. This will mark the component as "dirty"
///
/// Uses to `write` should be as short as possible.
///
/// Be very careful when working with this method. If you can, consider using
/// the `with` and `with_mut` methods instead, choosing to render Elements
/// during the read and write calls.
pub fn write(&self) -> RefMut<'_, T> {
self.needs_update();
self.value.borrow_mut()
}
/// Mutably unlock the value in the RefCell. This will not mark the component as dirty.
/// This is useful if you want to do some work without causing the component to re-render.
///
/// Uses to `write` should be as short as possible.
///
/// Be very careful when working with this method. If you can, consider using
/// the `with` and `with_mut` methods instead, choosing to render Elements
pub fn write_silent(&self) -> RefMut<'_, T> {
self.value.borrow_mut()
}
/// Take a reference to the inner value termporarily and produce a new value
///
/// Note: You can always "reborrow" the value through the RefCell.
/// This method just does it for you automatically.
///
/// ```rust
/// let val = use_ref(|| HashMap::<u32, String>::new());
///
///
/// // use reborrowing
/// let inner = &*val.read();
///
/// // or, be safer and use `with`
/// val.with(|i| println!("{:?}", i));
/// ```
pub fn with<O>(&self, immutable_callback: impl FnOnce(&T) -> O) -> O {
immutable_callback(&*self.read())
}
/// Take a reference to the inner value termporarily and produce a new value,
/// modifying the original in place.
///
/// Note: You can always "reborrow" the value through the RefCell.
/// This method just does it for you automatically.
///
/// ```rust
/// let val = use_ref(|| HashMap::<u32, String>::new());
///
///
/// // use reborrowing
/// let inner = &mut *val.write();
///
/// // or, be safer and use `with`
/// val.with_mut(|i| i.insert(1, "hi"));
/// ```
pub fn with_mut<O>(&self, mutable_callback: impl FnOnce(&mut T) -> O) -> O {
mutable_callback(&mut *self.write())
}
/// Call the inner callback to mark the originator component as dirty.
///
/// This will cause the component to be re-rendered after the current scope
/// has ended or the current async task has been yielded through await.
pub fn needs_update(&self) {
(self.update)();
}
}
+346
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@@ -0,0 +1,346 @@
#![warn(clippy::pedantic)]
use dioxus_core::prelude::*;
use std::{
cell::{RefCell, RefMut},
fmt::{Debug, Display},
rc::Rc,
};
/// Store state between component renders.
///
/// ## Dioxus equivalent of useState, designed for Rust
///
/// The Dioxus version of `useState` for state management inside components. It allows you to ergonomically store and
/// modify state between component renders. When the state is updated, the component will re-render.
///
///
/// ```ignore
/// const Example: Component = |cx| {
/// let (count, set_count) = use_state(&cx, || 0);
///
/// cx.render(rsx! {
/// div {
/// h1 { "Count: {count}" }
/// button { onclick: move |_| set_count(a - 1), "Increment" }
/// button { onclick: move |_| set_count(a + 1), "Decrement" }
/// }
/// ))
/// }
/// ```
pub fn use_state<'a, T: 'static>(
cx: &'a ScopeState,
initial_state_fn: impl FnOnce() -> T,
) -> (&'a T, &'a UseState<T>) {
let hook = cx.use_hook(move |_| {
let current_val = Rc::new(initial_state_fn());
let update_callback = cx.schedule_update();
let slot = Rc::new(RefCell::new(current_val.clone()));
let setter = Rc::new({
crate::to_owned![update_callback, slot];
move |new| {
{
let mut slot = slot.borrow_mut();
// if there's only one reference (weak or otherwise), we can just swap the values
// Typically happens when the state is set multiple times - we don't want to create a new Rc for each new value
if let Some(val) = Rc::get_mut(&mut slot) {
*val = new;
} else {
*slot = Rc::new(new);
}
}
update_callback();
}
});
UseState {
current_val,
update_callback,
setter,
slot,
}
});
hook.current_val = hook.slot.borrow().clone();
(hook.current_val.as_ref(), hook)
}
pub struct UseState<T: 'static> {
pub(crate) current_val: Rc<T>,
pub(crate) update_callback: Rc<dyn Fn()>,
pub(crate) setter: Rc<dyn Fn(T)>,
pub(crate) slot: Rc<RefCell<Rc<T>>>,
}
impl<T: 'static> UseState<T> {
/// Get the current value of the state by cloning its container Rc.
///
/// This is useful when you are dealing with state in async contexts but need
/// to know the current value. You are not given a reference to the state.
///
/// # Examples
/// An async context might need to know the current value:
///
/// ```rust, ignore
/// fn component(cx: Scope) -> Element {
/// let (count, set_count) = use_state(&cx, || 0);
/// cx.spawn({
/// let set_count = set_count.to_owned();
/// async move {
/// let current = set_count.current();
/// }
/// })
/// }
/// ```
#[must_use]
pub fn current(&self) -> Rc<T> {
self.slot.borrow().clone()
}
/// Get the `setter` function directly without the `UseState` wrapper.
///
/// This is useful for passing the setter function to other components.
///
/// However, for most cases, calling `to_owned` o`UseState`te is the
/// preferred way to get "anoth`set_state`tate handle.
///
///
/// # Examples
/// A component might require an `Rc<dyn Fn(T)>` as an input to set a value.
///
/// ```rust, ignore
/// fn component(cx: Scope) -> Element {
/// let (value, set_value) = use_state(&cx, || 0);
///
/// rsx!{
/// Component {
/// handler: set_val.setter()
/// }
/// }
/// }
/// ```
#[must_use]
pub fn setter(&self) -> Rc<dyn Fn(T)> {
self.setter.clone()
}
/// Set the state to a new value, using the current state value as a reference.
///
/// This is similar to passing a closure to React's `set_value` function.
///
/// # Examples
///
/// Basic usage:
/// ```rust
/// # use dioxus_core::prelude::*;
/// # use dioxus_hooks::*;
/// fn component(cx: Scope) -> Element {
/// let (value, set_value) = use_state(&cx, || 0);
///
/// // to increment the value
/// set_value.modify(|v| v + 1);
///
/// // usage in async
/// cx.spawn({
/// let set_value = set_value.to_owned();
/// async move {
/// set_value.modify(|v| v + 1);
/// }
/// });
///
/// # todo!()
/// }
/// ```
pub fn modify(&self, f: impl FnOnce(&T) -> T) {
let new_val = {
let current = self.slot.borrow();
f(current.as_ref())
};
(self.setter)(new_val);
}
/// Get the value of the state when this handle was created.
///
/// This method is useful when you want an `Rc` around the data to cheaply
/// pass it around your app.
///
/// ## Warning
///
/// This will return a stale value if used within async contexts.
///
/// Try `current` to get the real current value of the state.
///
/// ## Example
///
/// ```rust, ignore
/// # use dioxus_core::prelude::*;
/// # use dioxus_hooks::*;
/// fn component(cx: Scope) -> Element {
/// let (value, set_value) = use_state(&cx, || 0);
///
/// let as_rc = set_value.get();
/// assert_eq!(as_rc.as_ref(), &0);
///
/// # todo!()
/// }
/// ```
#[must_use]
pub fn get(&self) -> &Rc<T> {
&self.current_val
}
/// Mark the component that create this [`UseState`] as dirty, forcing it to re-render.
///
/// ```rust, ignore
/// fn component(cx: Scope) -> Element {
/// let (count, set_count) = use_state(&cx, || 0);
/// cx.spawn({
/// let set_count = set_count.to_owned();
/// async move {
/// // for the component to re-render
/// set_count.needs_update();
/// }
/// })
/// }
/// ```
pub fn needs_update(&self) {
(self.update_callback)();
}
}
impl<T: Clone> UseState<T> {
/// Get a mutable handle to the value by calling `ToOwned::to_owned` on the
/// current value.
///
/// This is essentially cloning the underlying value and then setting it,
/// giving you a mutable handle in the process. This method is intended for
/// types that are cheaply cloneable.
///
/// If you are comfortable dealing with `RefMut`, then you can use `make_mut` to get
/// the underlying slot. However, be careful with `RefMut` since you might panic
/// if the `RefCell` is left open.
///
/// # Examples
///
/// ```
/// let (val, set_val) = use_state(&cx, || 0);
///
/// set_val.with_mut(|v| *v = 1);
/// ```
pub fn with_mut(&self, apply: impl FnOnce(&mut T)) {
let mut slot = self.slot.borrow_mut();
let mut inner = slot.as_ref().to_owned();
apply(&mut inner);
if let Some(new) = Rc::get_mut(&mut slot) {
*new = inner;
} else {
*slot = Rc::new(inner);
}
self.needs_update();
}
/// Get a mutable handle to the value by calling `ToOwned::to_owned` on the
/// current value.
///
/// This is essentially cloning the underlying value and then setting it,
/// giving you a mutable handle in the process. This method is intended for
/// types that are cheaply cloneable.
///
/// # Warning
/// Be careful with `RefMut` since you might panic if the `RefCell` is left open!
///
/// # Examples
///
/// ```
/// let (val, set_val) = use_state(&cx, || 0);
///
/// set_val.with_mut(|v| *v = 1);
/// ```
#[must_use]
pub fn make_mut(&self) -> RefMut<T> {
let mut slot = self.slot.borrow_mut();
self.needs_update();
if Rc::strong_count(&*slot) > 0 {
*slot = Rc::new(slot.as_ref().to_owned());
}
RefMut::map(slot, |rc| Rc::get_mut(rc).expect("the hard count to be 0"))
}
}
impl<T: 'static> Clone for UseState<T> {
fn clone(&self) -> Self {
UseState {
current_val: self.current_val.clone(),
update_callback: self.update_callback.clone(),
setter: self.setter.clone(),
slot: self.slot.clone(),
}
}
}
impl<'a, T: 'static + Display> std::fmt::Display for UseState<T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{}", self.current_val)
}
}
impl<T> PartialEq<UseState<T>> for UseState<T> {
fn eq(&self, other: &UseState<T>) -> bool {
// some level of memoization for UseState
Rc::ptr_eq(&self.slot, &other.slot)
}
}
impl<T: Debug> Debug for UseState<T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{:?}", self.current_val)
}
}
impl<'a, T> std::ops::Deref for UseState<T> {
type Target = Rc<dyn Fn(T)>;
fn deref(&self) -> &Self::Target {
&self.setter
}
}
#[test]
fn api_makes_sense() {
#[allow(unused)]
fn app(cx: Scope) -> Element {
let (val, set_val) = use_state(&cx, || 0);
set_val(0);
set_val.modify(|v| v + 1);
let real_current = set_val.current();
match val {
10 => {
set_val(20);
set_val.modify(|v| v + 1);
}
20 => {}
_ => {
println!("{real_current}");
}
}
cx.spawn({
crate::to_owned![set_val];
async move {
set_val.modify(|f| f + 1);
}
});
cx.render(LazyNodes::new(|f| f.static_text("asd")))
}
}
-215
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@@ -1,215 +0,0 @@
use super::owned::UseStateOwned;
use std::{
cell::{Ref, RefMut},
fmt::{Debug, Display},
rc::Rc,
};
pub struct UseState<'a, T: 'static>(pub(crate) &'a UseStateOwned<T>);
impl<T> Copy for UseState<'_, T> {}
impl<'a, T: 'static> Clone for UseState<'a, T> {
fn clone(&self) -> Self {
UseState(self.0)
}
}
impl<T: Debug> Debug for UseState<'_, T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{:?}", self.0.current_val)
}
}
impl<'a, T: 'static> UseState<'a, T> {
/// Tell the Dioxus Scheduler that we need to be processed
pub fn needs_update(&self) {
if !self.0.update_scheuled.get() {
self.0.update_scheuled.set(true);
(self.0.update_callback)();
}
}
pub fn set(&self, new_val: T) {
*self.0.wip.borrow_mut() = Some(new_val);
self.needs_update();
}
pub fn get(&self) -> &'a T {
&self.0.current_val
}
pub fn get_rc(&self) -> &'a Rc<T> {
&self.0.current_val
}
/// Get the current status of the work-in-progress data
pub fn get_wip(&self) -> Ref<Option<T>> {
self.0.wip.borrow()
}
/// Get the current status of the work-in-progress data
pub fn get_wip_mut(&self) -> RefMut<Option<T>> {
self.0.wip.borrow_mut()
}
pub fn classic(self) -> (&'a T, Rc<dyn Fn(T)>) {
(&self.0.current_val, self.setter())
}
pub fn setter(&self) -> Rc<dyn Fn(T)> {
let slot = self.0.wip.clone();
let callback = self.0.update_callback.clone();
Rc::new(move |new| {
callback();
*slot.borrow_mut() = Some(new)
})
}
pub fn with(&self, f: impl FnOnce(&mut T)) {
let mut val = self.0.wip.borrow_mut();
if let Some(inner) = val.as_mut() {
f(inner);
}
}
pub fn for_async(&self) -> UseStateOwned<T> {
let UseStateOwned {
current_val,
wip,
update_callback,
update_scheuled,
} = self.0;
UseStateOwned {
current_val: current_val.clone(),
wip: wip.clone(),
update_callback: update_callback.clone(),
update_scheuled: update_scheuled.clone(),
}
}
}
impl<'a, T: 'static + ToOwned<Owned = T>> UseState<'a, T> {
/// Gain mutable access to the new value via [`RefMut`].
///
/// If `modify` is called, then the component will re-render.
///
/// This method is only available when the value is a `ToOwned` type.
///
/// Mutable access is derived by calling "ToOwned" (IE cloning) on the current value.
///
/// To get a reference to the current value, use `.get()`
pub fn modify(self) -> RefMut<'a, T> {
// make sure we get processed
self.needs_update();
// Bring out the new value, cloning if it we need to
// "get_mut" is locked behind "ToOwned" to make it explicit that cloning occurs to use this
RefMut::map(self.0.wip.borrow_mut(), |slot| {
if slot.is_none() {
*slot = Some(self.0.current_val.as_ref().to_owned());
}
slot.as_mut().unwrap()
})
}
pub fn inner(self) -> T {
self.0.current_val.as_ref().to_owned()
}
}
impl<'a, T> std::ops::Deref for UseState<'a, T> {
type Target = T;
fn deref(&self) -> &Self::Target {
self.get()
}
}
// enable displaty for the handle
impl<'a, T: 'static + Display> std::fmt::Display for UseState<'a, T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{}", self.0.current_val)
}
}
impl<'a, V, T: PartialEq<V>> PartialEq<V> for UseState<'a, T> {
fn eq(&self, other: &V) -> bool {
self.get() == other
}
}
impl<'a, O, T: std::ops::Not<Output = O> + Copy> std::ops::Not for UseState<'a, T> {
type Output = O;
fn not(self) -> Self::Output {
!*self.get()
}
}
/*
Convenience methods for UseState.
Note!
This is not comprehensive.
This is *just* meant to make common operations easier.
*/
use std::ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Sub, SubAssign};
impl<'a, T: Copy + Add<T, Output = T>> Add<T> for UseState<'a, T> {
type Output = T;
fn add(self, rhs: T) -> Self::Output {
self.0.current_val.add(rhs)
}
}
impl<'a, T: Copy + Add<T, Output = T>> AddAssign<T> for UseState<'a, T> {
fn add_assign(&mut self, rhs: T) {
self.set(self.0.current_val.add(rhs));
}
}
/// Sub
impl<'a, T: Copy + Sub<T, Output = T>> Sub<T> for UseState<'a, T> {
type Output = T;
fn sub(self, rhs: T) -> Self::Output {
self.0.current_val.sub(rhs)
}
}
impl<'a, T: Copy + Sub<T, Output = T>> SubAssign<T> for UseState<'a, T> {
fn sub_assign(&mut self, rhs: T) {
self.set(self.0.current_val.sub(rhs));
}
}
/// MUL
impl<'a, T: Copy + Mul<T, Output = T>> Mul<T> for UseState<'a, T> {
type Output = T;
fn mul(self, rhs: T) -> Self::Output {
self.0.current_val.mul(rhs)
}
}
impl<'a, T: Copy + Mul<T, Output = T>> MulAssign<T> for UseState<'a, T> {
fn mul_assign(&mut self, rhs: T) {
self.set(self.0.current_val.mul(rhs));
}
}
/// DIV
impl<'a, T: Copy + Div<T, Output = T>> Div<T> for UseState<'a, T> {
type Output = T;
fn div(self, rhs: T) -> Self::Output {
self.0.current_val.div(rhs)
}
}
impl<'a, T: Copy + Div<T, Output = T>> DivAssign<T> for UseState<'a, T> {
fn div_assign(&mut self, rhs: T) {
self.set(self.0.current_val.div(rhs));
}
}
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@@ -1,78 +0,0 @@
mod handle;
mod owned;
pub use handle::*;
pub use owned::*;
use dioxus_core::prelude::*;
use std::{
cell::{Cell, RefCell},
rc::Rc,
};
/// Store state between component renders!
///
/// ## Dioxus equivalent of useState, designed for Rust
///
/// The Dioxus version of `useState` for state management inside components. It allows you to ergonomically store and
/// modify state between component renders. When the state is updated, the component will re-render.
///
/// Dioxus' use_state basically wraps a RefCell with helper methods and integrates it with the VirtualDOM update system.
///
/// [`use_state`] exposes a few helper methods to modify the underlying state:
/// - `.set(new)` allows you to override the "work in progress" value with a new value
/// - `.get_mut()` allows you to modify the WIP value
/// - `.get_wip()` allows you to access the WIP value
/// - `.deref()` provides the previous value (often done implicitly, though a manual dereference with `*` might be required)
///
/// Additionally, a ton of std::ops traits are implemented for the `UseState` wrapper, meaning any mutative type operations
/// will automatically be called on the WIP value.
///
/// ## Combinators
///
/// On top of the methods to set/get state, `use_state` also supports fancy combinators to extend its functionality:
/// - `.classic()` and `.split()` convert the hook into the classic React-style hook
/// ```rust
/// let (state, set_state) = use_state(&cx, || 10).split()
/// ```
///
///
/// Usage:
///
/// ```ignore
/// const Example: Component = |cx| {
/// let counter = use_state(&cx, || 0);
///
/// cx.render(rsx! {
/// div {
/// h1 { "Counter: {counter}" }
/// button { onclick: move |_| counter += 1, "Increment" }
/// button { onclick: move |_| counter -= 1, "Decrement" }
/// }
/// ))
/// }
/// ```
pub fn use_state<'a, T: 'static>(
cx: &'a ScopeState,
initial_state_fn: impl FnOnce() -> T,
) -> UseState<'a, T> {
let hook = cx.use_hook(move |_| UseStateOwned {
current_val: Rc::new(initial_state_fn()),
update_callback: cx.schedule_update(),
wip: Rc::new(RefCell::new(None)),
update_scheuled: Cell::new(false),
});
hook.update_scheuled.set(false);
let mut new_val = hook.wip.borrow_mut();
if new_val.is_some() {
// if there's only one reference (weak or otherwise), we can just swap the values
if let Some(val) = Rc::get_mut(&mut hook.current_val) {
*val = new_val.take().unwrap();
} else {
hook.current_val = Rc::new(new_val.take().unwrap());
}
}
UseState(hook)
}
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@@ -1,99 +0,0 @@
use std::{
cell::{Cell, Ref, RefCell, RefMut},
fmt::{Debug, Display},
rc::Rc,
};
pub struct UseStateOwned<T: 'static> {
// this will always be outdated
pub(crate) current_val: Rc<T>,
pub(crate) wip: Rc<RefCell<Option<T>>>,
pub(crate) update_callback: Rc<dyn Fn()>,
pub(crate) update_scheuled: Cell<bool>,
}
impl<T> UseStateOwned<T> {
pub fn get(&self) -> Ref<Option<T>> {
self.wip.borrow()
}
pub fn set(&self, new_val: T) {
*self.wip.borrow_mut() = Some(new_val);
(self.update_callback)();
}
pub fn modify(&self) -> RefMut<Option<T>> {
(self.update_callback)();
self.wip.borrow_mut()
}
}
use std::ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Sub, SubAssign};
impl<T: Debug> Debug for UseStateOwned<T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{:?}", self.current_val)
}
}
// enable displaty for the handle
impl<'a, T: 'static + Display> std::fmt::Display for UseStateOwned<T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{}", self.current_val)
}
}
impl<'a, T: Copy + Add<T, Output = T>> Add<T> for UseStateOwned<T> {
type Output = T;
fn add(self, rhs: T) -> Self::Output {
self.current_val.add(rhs)
}
}
impl<'a, T: Copy + Add<T, Output = T>> AddAssign<T> for UseStateOwned<T> {
fn add_assign(&mut self, rhs: T) {
self.set(self.current_val.add(rhs));
}
}
/// Sub
impl<'a, T: Copy + Sub<T, Output = T>> Sub<T> for UseStateOwned<T> {
type Output = T;
fn sub(self, rhs: T) -> Self::Output {
self.current_val.sub(rhs)
}
}
impl<'a, T: Copy + Sub<T, Output = T>> SubAssign<T> for UseStateOwned<T> {
fn sub_assign(&mut self, rhs: T) {
self.set(self.current_val.sub(rhs));
}
}
/// MUL
impl<'a, T: Copy + Mul<T, Output = T>> Mul<T> for UseStateOwned<T> {
type Output = T;
fn mul(self, rhs: T) -> Self::Output {
self.current_val.mul(rhs)
}
}
impl<'a, T: Copy + Mul<T, Output = T>> MulAssign<T> for UseStateOwned<T> {
fn mul_assign(&mut self, rhs: T) {
self.set(self.current_val.mul(rhs));
}
}
/// DIV
impl<'a, T: Copy + Div<T, Output = T>> Div<T> for UseStateOwned<T> {
type Output = T;
fn div(self, rhs: T) -> Self::Output {
self.current_val.div(rhs)
}
}
impl<'a, T: Copy + Div<T, Output = T>> DivAssign<T> for UseStateOwned<T> {
fn div_assign(&mut self, rhs: T) {
self.set(self.current_val.div(rhs));
}
}