wip: bottom up dropping
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21 files changed
+682
-679
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+30
-23
@@ -33,19 +33,22 @@ impl ElementId {
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}
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type Shared<T> = Rc<RefCell<T>>;
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type TaskReceiver = futures_channel::mpsc::UnboundedReceiver<EventTrigger>;
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type TaskSender = futures_channel::mpsc::UnboundedSender<EventTrigger>;
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/// These are resources shared among all the components and the virtualdom itself
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#[derive(Clone)]
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pub struct SharedResources {
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pub components: Rc<UnsafeCell<Slab<Scope>>>,
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pub event_queue: Shared<Vec<HeightMarker>>,
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pub events: Shared<Vec<EventTrigger>>,
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pub(crate) heuristics: Shared<HeuristicsEngine>,
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pub tasks: Shared<FuturesUnordered<FiberTask>>,
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///
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pub task_sender: TaskSender,
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pub task_receiver: Shared<TaskReceiver>,
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pub async_tasks: Shared<FuturesUnordered<FiberTask>>,
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/// We use a SlotSet to keep track of the keys that are currently being used.
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/// However, we don't store any specific data since the "mirror"
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@@ -63,30 +66,39 @@ impl SharedResources {
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// elements are super cheap - the value takes no space
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let raw_elements = Slab::with_capacity(2000);
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let event_queue = Rc::new(RefCell::new(Vec::new()));
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let tasks = Vec::new();
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// let pending_events = Rc::new(RefCell::new(Vec::new()));
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let (sender, receiver) = futures_channel::mpsc::unbounded();
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let heuristics = HeuristicsEngine::new();
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// we allocate this task setter once to save us from having to allocate later
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let task_setter = {
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let queue = event_queue.clone();
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let queue = sender.clone();
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let components = components.clone();
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Rc::new(move |idx: ScopeId| {
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let comps = unsafe { &*components.get() };
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if let Some(scope) = comps.get(idx.0) {
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queue.borrow_mut().push(HeightMarker {
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height: scope.height,
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idx,
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})
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queue
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.unbounded_send(EventTrigger::new(
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VirtualEvent::ScheduledUpdate {
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height: scope.height,
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},
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idx,
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None,
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EventPriority::High,
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))
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.expect("The event queu receiver should *never* be dropped");
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}
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})
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}) as Rc<dyn Fn(ScopeId)>
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};
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Self {
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event_queue,
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components,
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tasks: Rc::new(RefCell::new(FuturesUnordered::new())),
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events: Rc::new(RefCell::new(tasks)),
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async_tasks: Rc::new(RefCell::new(FuturesUnordered::new())),
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task_receiver: Rc::new(RefCell::new(receiver)),
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task_sender: sender,
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heuristics: Rc::new(RefCell::new(heuristics)),
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raw_elements: Rc::new(RefCell::new(raw_elements)),
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task_setter,
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@@ -136,12 +148,7 @@ impl SharedResources {
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/// return the id, freeing the space of the original node
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pub fn collect_garbage(&self, id: ElementId) {
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let mut r: RefMut<Slab<()>> = self.raw_elements.borrow_mut();
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r.remove(id.0);
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}
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pub fn borrow_queue(&self) -> RefMut<Vec<HeightMarker>> {
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self.event_queue.borrow_mut()
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self.raw_elements.borrow_mut().remove(id.0);
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}
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pub fn insert_scope_with_key(&self, f: impl FnOnce(ScopeId) -> Scope) -> ScopeId {
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@@ -157,7 +164,7 @@ impl SharedResources {
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}
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pub fn submit_task(&self, task: FiberTask) -> TaskHandle {
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self.tasks.borrow_mut().push(task);
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self.async_tasks.borrow_mut().push(task);
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TaskHandle {}
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}
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}
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+58
-146
@@ -65,10 +65,11 @@
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//! - https://hacks.mozilla.org/2019/03/fast-bump-allocated-virtual-doms-with-rust-and-wasm/
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use crate::{arena::SharedResources, innerlude::*};
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use futures_util::Future;
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use fxhash::{FxBuildHasher, FxHashMap, FxHashSet};
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use smallvec::{smallvec, SmallVec};
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use std::{any::Any, cell::Cell, cmp::Ordering};
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use std::{any::Any, cell::Cell, cmp::Ordering, pin::Pin};
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use DomEdit::*;
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/// Instead of having handles directly over nodes, Dioxus uses simple u32 as node IDs.
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@@ -79,16 +80,32 @@ use DomEdit::*;
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/// nodes as the diffing algorithm descenes through the tree. This means that whatever is on top of the stack will receive
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/// any modifications that follow. This technique enables the diffing algorithm to avoid directly handling or storing any
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/// target-specific Node type as well as easily serializing the edits to be sent over a network or IPC connection.
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pub trait RealDom<'a> {
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pub trait RealDom {
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fn raw_node_as_any(&self) -> &mut dyn Any;
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/// Essentially "are we out of time to do more work?"
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/// Right now, defaults to "no" giving us unlimited time to process work.
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/// This will lead to blocking behavior in the UI, so implementors will want to override this.
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fn must_commit(&self) -> bool {
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false
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}
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fn commit_edits<'a>(&mut self, edits: &mut Vec<DomEdit<'a>>) {}
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// pause the virtualdom until the main loop is ready to process more work
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fn wait_until_ready<'s>(&'s mut self) -> Pin<Box<dyn Future<Output = ()> + 's>> {
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//
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Box::pin(async {
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//
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})
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}
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}
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pub struct DiffMachine<'real, 'bump> {
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pub real_dom: &'real dyn RealDom<'bump>,
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pub struct DiffMachine<'r, 'bump> {
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// pub real_dom: &'real dyn RealDom,
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pub vdom: &'bump SharedResources,
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pub edits: &'real mut Vec<DomEdit<'bump>>,
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pub edits: &'r mut Vec<DomEdit<'bump>>,
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pub scope_stack: SmallVec<[ScopeId; 5]>,
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@@ -99,15 +116,13 @@ pub struct DiffMachine<'real, 'bump> {
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pub seen_scopes: FxHashSet<ScopeId>,
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}
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impl<'real, 'bump> DiffMachine<'real, 'bump> {
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impl<'r, 'bump> DiffMachine<'r, 'bump> {
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pub(crate) fn new(
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edits: &'real mut Vec<DomEdit<'bump>>,
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dom: &'real dyn RealDom<'bump>,
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edits: &'r mut Vec<DomEdit<'bump>>,
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cur_scope: ScopeId,
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shared: &'bump SharedResources,
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) -> Self {
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Self {
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real_dom: dom,
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edits,
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scope_stack: smallvec![cur_scope],
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vdom: shared,
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@@ -121,12 +136,10 @@ impl<'real, 'bump> DiffMachine<'real, 'bump> {
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///
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/// This will PANIC if any component elements are passed in.
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pub fn new_headless(
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edits: &'real mut Vec<DomEdit<'bump>>,
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dom: &'real dyn RealDom<'bump>,
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edits: &'r mut Vec<DomEdit<'bump>>,
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shared: &'bump SharedResources,
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) -> Self {
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Self {
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real_dom: dom,
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edits,
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scope_stack: smallvec![ScopeId(0)],
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vdom: shared,
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@@ -135,6 +148,14 @@ impl<'real, 'bump> DiffMachine<'real, 'bump> {
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}
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}
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//
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pub fn diff_scope(&mut self, id: ScopeId) -> Result<()> {
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let component = self.get_scope_mut(&id).ok_or_else(|| Error::NotMounted)?;
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let (old, new) = (component.frames.wip_head(), component.frames.fin_head());
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self.diff_node(old, new);
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Ok(())
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}
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// Diff the `old` node with the `new` node. Emits instructions to modify a
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// physical DOM node that reflects `old` into something that reflects `new`.
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//
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@@ -396,11 +417,7 @@ impl<'real, 'bump> DiffMachine<'real, 'bump> {
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} = el;
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let real_id = self.vdom.reserve_node();
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if let Some(namespace) = namespace {
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self.edit_create_element(tag_name, Some(namespace), real_id)
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} else {
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self.edit_create_element(tag_name, None, real_id)
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};
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self.edit_create_element(tag_name, *namespace, real_id);
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dom_id.set(Some(real_id));
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let cur_scope = self.current_scope().unwrap();
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@@ -1451,6 +1468,29 @@ impl<'real, 'bump> DiffMachine<'real, 'bump> {
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});
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}
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pub(crate) fn edit_set_attribute_ns(
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&mut self,
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attribute: &'bump Attribute,
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namespace: &'bump str,
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) {
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let Attribute {
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name,
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value,
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is_static,
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is_volatile,
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// namespace,
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..
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} = attribute;
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// field: &'static str,
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// value: &'bump str,
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// ns: Option<&'static str>,
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self.edits.push(SetAttribute {
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field: name,
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value,
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ns: Some(namespace),
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});
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}
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pub(crate) fn edit_remove_attribute(&mut self, attribute: &Attribute) {
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let name = attribute.name;
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self.edits.push(RemoveAttribute { name });
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@@ -1627,131 +1667,3 @@ fn compare_strs(a: &str, b: &str) -> bool {
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true
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}
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}
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// // Now we will iterate from the end of the new children back to the
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// // beginning, diffing old children we are reusing and if they aren't in the
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// // LIS moving them to their new destination, or creating new children. Note
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// // that iterating in reverse order lets us use `Node.prototype.insertBefore`
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// // to move/insert children.
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// //
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// // But first, we ensure that we have a child on the change list stack that
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// // we can `insertBefore`. We handle this once before looping over `new`
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// // children, so that we don't have to keep checking on every loop iteration.
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// if shared_suffix_count > 0 {
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// // There is a shared suffix after these middle children. We will be
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// // inserting before that shared suffix, so add the first child of that
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// // shared suffix to the change list stack.
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// //
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// // [... parent]
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// // TODO
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// // self.edits
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// // .go_down_to_child(old_shared_suffix_start - removed_count);
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// // [... parent first_child_of_shared_suffix]
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// } else {
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// // There is no shared suffix coming after these middle children.
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// // Therefore we have to process the last child in `new` and move it to
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// // the end of the parent's children if it isn't already there.
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// let last_index = new.len() - 1;
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// // uhhhh why an unwrap?
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// let last = new.last().unwrap();
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// // let last = new.last().unwrap_throw();
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// new = &new[..new.len() - 1];
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// if shared_keys.contains(&last.key()) {
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// let old_index = new_index_to_old_index[last_index];
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// let temp = old_index_to_temp[old_index];
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// // [... parent]
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// // self.go_down_to_temp_child(temp);
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// // [... parent last]
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// self.diff_node(&old[old_index], last);
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// if new_index_is_in_lis.contains(&last_index) {
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// // Don't move it, since it is already where it needs to be.
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// } else {
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// // self.commit_traversal();
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// // [... parent last]
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// // self.append_child();
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// // [... parent]
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// // self.go_down_to_temp_child(temp);
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// // [... parent last]
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// }
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// } else {
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// // self.commit_traversal();
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// // [... parent]
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// let meta = self.create_vnode(last);
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// // [... parent last]
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// // self.append_child();
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// // [... parent]
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// // self.go_down_to_reverse_child(0);
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// // [... parent last]
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// }
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// }
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// for (new_index, new_child) in new.iter().enumerate().rev() {
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// let old_index = new_index_to_old_index[new_index];
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// if old_index == u32::MAX as usize {
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// debug_assert!(!shared_keys.contains(&new_child.key()));
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// // self.commit_traversal();
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// // [... parent successor]
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// let meta = self.create_vnode(new_child);
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// // [... parent successor new_child]
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// self.edit_insert_after(meta.added_to_stack);
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// // self.insert_before();
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// // [... parent new_child]
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// } else {
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// debug_assert!(shared_keys.contains(&new_child.key()));
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// let temp = old_index_to_temp[old_index];
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// debug_assert_ne!(temp, u32::MAX);
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// if new_index_is_in_lis.contains(&new_index) {
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// // [... parent successor]
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// // self.go_to_temp_sibling(temp);
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// // [... parent new_child]
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// } else {
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// // self.commit_traversal();
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// // [... parent successor]
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// // self.push_temporary(temp);
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// // [... parent successor new_child]
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// // self.insert_before();
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// // [... parent new_child]
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// }
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// self.diff_node(&old[old_index], new_child);
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// }
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// }
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// Save each of the old children whose keys are reused in the new
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// children
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// let reused_children = vec![];
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// let mut old_index_to_temp = vec![u32::MAX; old.len()];
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// let mut start = 0;
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// loop {
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// let end = (start..old.len())
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// .find(|&i| {
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// let key = old[i].key();
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// !shared_keys.contains(&key)
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// })
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// .unwrap_or(old.len());
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// if end - start > 0 {
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// // self.commit_traversal();
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// // let mut t = 5;
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// let mut t = self.save_children_to_temporaries(
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// shared_prefix_count + start,
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// shared_prefix_count + end,
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// );
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// for i in start..end {
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// old_index_to_temp[i] = t;
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// t += 1;
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// }
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// }
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// debug_assert!(end <= old.len());
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// if end == old.len() {
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// break;
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// } else {
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// start = end + 1;
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// }
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// }
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+67
-34
@@ -10,7 +10,7 @@ use std::{
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};
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use crate::{
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innerlude::{ElementId, HeightMarker, ScopeId},
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innerlude::{ElementId, ScopeId},
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VNode,
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};
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@@ -28,18 +28,35 @@ pub struct EventTrigger {
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/// The priority of the event
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pub priority: EventPriority,
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}
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impl EventTrigger {
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pub fn new_from_task(originator: ScopeId, hook_idx: usize) -> Self {
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Self {
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originator,
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event: VirtualEvent::AsyncEvent { hook_idx },
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priority: EventPriority::Low,
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real_node_id: None,
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pub fn make_key(&self) -> EventKey {
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EventKey {
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originator: self.originator,
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priority: self.priority,
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}
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}
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}
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#[derive(PartialEq, Eq)]
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pub struct EventKey {
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/// The originator of the event trigger
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pub originator: ScopeId,
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/// The priority of the event
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pub priority: EventPriority,
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// TODO: add the time that the event was queued
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}
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impl PartialOrd for EventKey {
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fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
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todo!()
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}
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}
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impl Ord for EventKey {
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fn cmp(&self, other: &Self) -> std::cmp::Ordering {
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todo!()
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}
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}
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/// Priority of Event Triggers.
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///
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/// Internally, Dioxus will abort work that's taking too long if new, more important, work arrives. Unlike React, Dioxus
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@@ -47,7 +64,7 @@ impl EventTrigger {
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/// implement this form of scheduling internally, however Dioxus will perform its own scheduling as well.
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///
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/// The ultimate goal of the scheduler is to manage latency of changes, prioritizing "flashier" changes over "subtler" changes.
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#[derive(Debug)]
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#[derive(Debug, PartialEq, Eq, Clone, Copy, Hash, PartialOrd, Ord)]
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pub enum EventPriority {
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/// Garbage collection is a type of work than can be scheduled around other work, but must be completed in a specific
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/// order. The GC must be run for a component before any other future work for that component is run. Otherwise,
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@@ -92,6 +109,45 @@ impl EventTrigger {
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}
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pub enum VirtualEvent {
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/// Generated during diffing to signal that a component's nodes to be given back
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///
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/// Typically has a high priority
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///
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/// If an event is scheduled for a component that has "garbage", that garabge will be cleaned up before the event can
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/// be processed.
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GarbageCollection,
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///
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DiffComponent,
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/// A type of "immediate" event scheduled by components
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ScheduledUpdate {
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height: u32,
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},
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||||
|
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// Whenever a task is ready (complete) Dioxus produces this "AsyncEvent"
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//
|
||||
// Async events don't necessarily propagate into a scope being ran. It's up to the event itself
|
||||
// to force an update for itself.
|
||||
//
|
||||
// Most async events should have a low priority.
|
||||
//
|
||||
// This type exists for the task/concurrency system to signal that a task is ready.
|
||||
// However, this does not necessarily signal that a scope must be re-ran, so the hook implementation must cause its
|
||||
// own re-run.
|
||||
AsyncEvent {},
|
||||
|
||||
// Suspense events are a type of async event
|
||||
//
|
||||
// they have the lowest priority
|
||||
SuspenseEvent {
|
||||
hook_idx: usize,
|
||||
domnode: Rc<Cell<Option<ElementId>>>,
|
||||
},
|
||||
|
||||
// image event has conflicting method types
|
||||
// ImageEvent(event_data::ImageEvent),
|
||||
|
||||
// Real events
|
||||
ClipboardEvent(on::ClipboardEvent),
|
||||
CompositionEvent(on::CompositionEvent),
|
||||
@@ -108,30 +164,6 @@ pub enum VirtualEvent {
|
||||
ToggleEvent(on::ToggleEvent),
|
||||
MouseEvent(on::MouseEvent),
|
||||
PointerEvent(on::PointerEvent),
|
||||
|
||||
GarbageCollection,
|
||||
|
||||
// image event has conflicting method types
|
||||
// ImageEvent(event_data::ImageEvent),
|
||||
SetStateEvent {
|
||||
height: HeightMarker,
|
||||
},
|
||||
|
||||
// Whenever a task is ready (complete) Dioxus produces this "AsyncEvent"
|
||||
//
|
||||
// Async events don't necessarily propagate into a scope being ran. It's up to the event itself
|
||||
// to force an update for itself.
|
||||
AsyncEvent {
|
||||
hook_idx: usize,
|
||||
},
|
||||
|
||||
// These are more intrusive than the rest
|
||||
SuspenseEvent {
|
||||
hook_idx: usize,
|
||||
domnode: Rc<Cell<Option<ElementId>>>,
|
||||
},
|
||||
// TOOD: make garbage collection its own dedicated event
|
||||
// GarbageCollection {}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for VirtualEvent {
|
||||
@@ -153,9 +185,10 @@ impl std::fmt::Debug for VirtualEvent {
|
||||
VirtualEvent::MouseEvent(_) => "MouseEvent",
|
||||
VirtualEvent::PointerEvent(_) => "PointerEvent",
|
||||
VirtualEvent::GarbageCollection => "GarbageCollection",
|
||||
VirtualEvent::SetStateEvent { .. } => "SetStateEvent",
|
||||
VirtualEvent::ScheduledUpdate { .. } => "SetStateEvent",
|
||||
VirtualEvent::AsyncEvent { .. } => "AsyncEvent",
|
||||
VirtualEvent::SuspenseEvent { .. } => "SuspenseEvent",
|
||||
VirtualEvent::DiffComponent { .. } => "DiffComponent",
|
||||
};
|
||||
|
||||
f.debug_struct("VirtualEvent").field("type", &name).finish()
|
||||
|
||||
@@ -111,7 +111,7 @@ where
|
||||
|
||||
// whenever the task is complete, save it into th
|
||||
cx.use_hook(
|
||||
move |hook_idx| {
|
||||
move |_| {
|
||||
let task_fut = task_initializer();
|
||||
|
||||
let task_dump = Rc::new(RefCell::new(None));
|
||||
@@ -127,7 +127,7 @@ where
|
||||
*slot.as_ref().borrow_mut() = Some(output);
|
||||
updater(update_id);
|
||||
EventTrigger {
|
||||
event: VirtualEvent::AsyncEvent { hook_idx },
|
||||
event: VirtualEvent::AsyncEvent {},
|
||||
originator,
|
||||
priority: EventPriority::Low,
|
||||
real_node_id: None,
|
||||
|
||||
@@ -359,7 +359,6 @@ impl<'a> NodeFactory<'a> {
|
||||
component: FC<P>,
|
||||
props: P,
|
||||
key: Option<Arguments>,
|
||||
// key: Option<&'a str>,
|
||||
children: V,
|
||||
) -> VNode<'a>
|
||||
where
|
||||
|
||||
@@ -115,6 +115,8 @@ impl Scope {
|
||||
// This breaks any latent references, invalidating every pointer referencing into it.
|
||||
// Remove all the outdated listeners
|
||||
if !self.pending_garbage.borrow().is_empty() {
|
||||
// We have some garbage to clean up
|
||||
log::error!("Cleaning up garabge");
|
||||
panic!("cannot run scope while garbage is pending! Please clean up your mess first");
|
||||
}
|
||||
|
||||
@@ -122,18 +124,17 @@ impl Scope {
|
||||
|
||||
// make sure we call the drop implementation on all the listeners
|
||||
// this is important to not leak memory
|
||||
for listener in self
|
||||
.listeners
|
||||
self.listeners
|
||||
.borrow_mut()
|
||||
.drain(..)
|
||||
.map(|li| unsafe { &*li })
|
||||
{
|
||||
let mut cb = listener.callback.borrow_mut();
|
||||
match cb.take() {
|
||||
Some(val) => std::mem::drop(val),
|
||||
None => log::info!("no callback to drop. component must be broken"),
|
||||
};
|
||||
}
|
||||
.for_each(|listener| {
|
||||
listener.callback.borrow_mut().take();
|
||||
});
|
||||
|
||||
// make sure we drop all borrowed props manually to guarantee that their drop implementation is called before we
|
||||
// run the hooks (which hold an &mut Referrence)
|
||||
// right now, we don't drop
|
||||
|
||||
// Safety:
|
||||
// - We dropped the listeners, so no more &mut T can be used while these are held
|
||||
|
||||
+17
-17
@@ -8,24 +8,24 @@ pub fn empty_cell() -> Cell<Option<ElementId>> {
|
||||
Cell::new(None)
|
||||
}
|
||||
|
||||
/// A helper type that lets scopes be ordered by their height
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub struct HeightMarker {
|
||||
pub idx: ScopeId,
|
||||
pub height: u32,
|
||||
}
|
||||
// /// A helper type that lets scopes be ordered by their height
|
||||
// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
// pub struct HeightMarker {
|
||||
// pub idx: ScopeId,
|
||||
// pub height: u32,
|
||||
// }
|
||||
|
||||
impl Ord for HeightMarker {
|
||||
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
|
||||
self.height.cmp(&other.height)
|
||||
}
|
||||
}
|
||||
// impl Ord for HeightMarker {
|
||||
// fn cmp(&self, other: &Self) -> std::cmp::Ordering {
|
||||
// self.height.cmp(&other.height)
|
||||
// }
|
||||
// }
|
||||
|
||||
impl PartialOrd for HeightMarker {
|
||||
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
|
||||
Some(self.cmp(other))
|
||||
}
|
||||
}
|
||||
// impl PartialOrd for HeightMarker {
|
||||
// fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
|
||||
// Some(self.cmp(other))
|
||||
// }
|
||||
// }
|
||||
|
||||
pub struct DebugDom {}
|
||||
impl DebugDom {
|
||||
@@ -34,7 +34,7 @@ impl DebugDom {
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> RealDom<'a> for DebugDom {
|
||||
impl RealDom for DebugDom {
|
||||
fn raw_node_as_any(&self) -> &mut dyn std::any::Any {
|
||||
todo!()
|
||||
}
|
||||
|
||||
+217
-202
@@ -18,8 +18,9 @@
|
||||
//!
|
||||
//! This module includes just the barebones for a complete VirtualDOM API.
|
||||
//! Additional functionality is defined in the respective files.
|
||||
|
||||
#![allow(unreachable_code)]
|
||||
use futures_util::StreamExt;
|
||||
use fxhash::FxHashMap;
|
||||
|
||||
use crate::hooks::{SuspendedContext, SuspenseHook};
|
||||
use crate::{arena::SharedResources, innerlude::*};
|
||||
@@ -28,6 +29,7 @@ use std::any::Any;
|
||||
|
||||
use std::any::TypeId;
|
||||
use std::cell::{Ref, RefCell, RefMut};
|
||||
use std::collections::{BTreeMap, BTreeSet, BinaryHeap};
|
||||
use std::pin::Pin;
|
||||
|
||||
/// An integrated virtual node system that progresses events and diffs UI trees.
|
||||
@@ -51,7 +53,7 @@ pub struct VirtualDom {
|
||||
/// Should always be the first (gen=0, id=0)
|
||||
pub base_scope: ScopeId,
|
||||
|
||||
pub triggers: RefCell<Vec<EventTrigger>>,
|
||||
pending_events: BTreeMap<EventKey, EventTrigger>,
|
||||
|
||||
// for managing the props that were used to create the dom
|
||||
#[doc(hidden)]
|
||||
@@ -61,9 +63,6 @@ pub struct VirtualDom {
|
||||
_root_props: std::pin::Pin<Box<dyn std::any::Any>>,
|
||||
}
|
||||
|
||||
// ======================================
|
||||
// Public Methods for the VirtualDom
|
||||
// ======================================
|
||||
impl VirtualDom {
|
||||
/// Create a new instance of the Dioxus Virtual Dom with no properties for the root component.
|
||||
///
|
||||
@@ -145,14 +144,14 @@ impl VirtualDom {
|
||||
base_scope,
|
||||
_root_props: root_props,
|
||||
shared: components,
|
||||
triggers: Default::default(),
|
||||
pending_events: BTreeMap::new(),
|
||||
_root_prop_type: TypeId::of::<P>(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn launch_in_place(root: FC<()>) -> Self {
|
||||
let mut s = Self::new(root);
|
||||
s.rebuild_in_place();
|
||||
s.rebuild_in_place().unwrap();
|
||||
s
|
||||
}
|
||||
|
||||
@@ -160,10 +159,18 @@ impl VirtualDom {
|
||||
///
|
||||
pub fn launch_with_props_in_place<P: Properties + 'static>(root: FC<P>, root_props: P) -> Self {
|
||||
let mut s = Self::new_with_props(root, root_props);
|
||||
s.rebuild_in_place();
|
||||
s.rebuild_in_place().unwrap();
|
||||
s
|
||||
}
|
||||
|
||||
pub fn base_scope(&self) -> &Scope {
|
||||
unsafe { self.shared.get_scope(self.base_scope).unwrap() }
|
||||
}
|
||||
|
||||
pub fn get_scope(&self, id: ScopeId) -> Option<&Scope> {
|
||||
unsafe { self.shared.get_scope(id) }
|
||||
}
|
||||
|
||||
/// Rebuilds the VirtualDOM from scratch, but uses a "dummy" RealDom.
|
||||
///
|
||||
/// Used in contexts where a real copy of the structure doesn't matter, and the VirtualDOM is the source of truth.
|
||||
@@ -174,21 +181,22 @@ impl VirtualDom {
|
||||
///
|
||||
/// SSR takes advantage of this by using Dioxus itself as the source of truth, and rendering from the tree directly.
|
||||
pub fn rebuild_in_place(&mut self) -> Result<Vec<DomEdit>> {
|
||||
let mut realdom = DebugDom::new();
|
||||
let mut edits = Vec::new();
|
||||
self.rebuild(&mut realdom, &mut edits)?;
|
||||
Ok(edits)
|
||||
todo!();
|
||||
// let mut realdom = DebugDom::new();
|
||||
// let mut edits = Vec::new();
|
||||
// self.rebuild(&mut realdom, &mut edits)?;
|
||||
// Ok(edits)
|
||||
}
|
||||
|
||||
/// Performs a *full* rebuild of the virtual dom, returning every edit required to generate the actual dom rom scratch
|
||||
///
|
||||
/// The diff machine expects the RealDom's stack to be the root of the application
|
||||
pub fn rebuild<'s>(
|
||||
&'s mut self,
|
||||
realdom: &'_ mut dyn RealDom<'s>,
|
||||
edits: &'_ mut Vec<DomEdit<'s>>,
|
||||
) -> Result<()> {
|
||||
let mut diff_machine = DiffMachine::new(edits, realdom, self.base_scope, &self.shared);
|
||||
///
|
||||
/// Events like garabge collection, application of refs, etc are not handled by this method and can only be progressed
|
||||
/// through "run"
|
||||
///
|
||||
pub fn rebuild<'s>(&'s mut self, edits: &'_ mut Vec<DomEdit<'s>>) -> Result<()> {
|
||||
let mut diff_machine = DiffMachine::new(edits, self.base_scope, &self.shared);
|
||||
|
||||
let cur_component = diff_machine
|
||||
.get_scope_mut(&self.base_scope)
|
||||
@@ -209,219 +217,220 @@ impl VirtualDom {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
///
|
||||
///
|
||||
pub fn queue_event(&self, trigger: EventTrigger) {
|
||||
let mut triggers = self.triggers.borrow_mut();
|
||||
triggers.push(trigger);
|
||||
async fn select_next_event(&mut self) -> Option<EventTrigger> {
|
||||
let mut receiver = self.shared.task_receiver.borrow_mut();
|
||||
|
||||
// drain the in-flight events so that we can sort them out with the current events
|
||||
while let Ok(Some(trigger)) = receiver.try_next() {
|
||||
log::info!("scooping event from receiver");
|
||||
self.pending_events.insert(trigger.make_key(), trigger);
|
||||
}
|
||||
|
||||
if self.pending_events.is_empty() {
|
||||
// Continuously poll the future pool and the event receiver for work
|
||||
let mut tasks = self.shared.async_tasks.borrow_mut();
|
||||
let tasks_tasks = tasks.next();
|
||||
|
||||
let mut receiver = self.shared.task_receiver.borrow_mut();
|
||||
let reciv_task = receiver.next();
|
||||
|
||||
futures_util::pin_mut!(tasks_tasks);
|
||||
futures_util::pin_mut!(reciv_task);
|
||||
|
||||
let trigger = match futures_util::future::select(tasks_tasks, reciv_task).await {
|
||||
futures_util::future::Either::Left((trigger, _)) => trigger,
|
||||
futures_util::future::Either::Right((trigger, _)) => trigger,
|
||||
}
|
||||
.unwrap();
|
||||
self.pending_events.insert(trigger.make_key(), trigger);
|
||||
}
|
||||
|
||||
todo!()
|
||||
|
||||
// let trigger = self.select_next_event().unwrap();
|
||||
// trigger
|
||||
}
|
||||
|
||||
/// This method is the most sophisticated way of updating the virtual dom after an external event has been triggered.
|
||||
///
|
||||
/// Given a synthetic event, the component that triggered the event, and the index of the callback, this runs the virtual
|
||||
/// dom to completion, tagging components that need updates, compressing events together, and finally emitting a single
|
||||
/// change list.
|
||||
///
|
||||
/// If implementing an external renderer, this is the perfect method to combine with an async event loop that waits on
|
||||
/// listeners, something like this:
|
||||
///
|
||||
/// ```ignore
|
||||
/// while let Ok(event) = receiver.recv().await {
|
||||
/// let edits = self.internal_dom.progress_with_event(event)?;
|
||||
/// for edit in &edits {
|
||||
/// patch_machine.handle_edit(edit);
|
||||
/// }
|
||||
/// }
|
||||
/// ```
|
||||
///
|
||||
/// Note: this method is not async and does not provide suspense-like functionality. It is up to the renderer to provide the
|
||||
/// executor and handlers for suspense as show in the example.
|
||||
///
|
||||
/// ```ignore
|
||||
/// let (sender, receiver) = channel::new();
|
||||
/// sender.send(EventTrigger::start());
|
||||
///
|
||||
/// let mut dom = VirtualDom::new();
|
||||
/// dom.suspense_handler(|event| sender.send(event));
|
||||
///
|
||||
/// while let Ok(diffs) = dom.progress_with_event(receiver.recv().await) {
|
||||
/// render(diffs);
|
||||
/// }
|
||||
///
|
||||
/// ```
|
||||
// the cooperartive, fiber-based scheduler
|
||||
// is "awaited" and will always return some edits for the real dom to apply
|
||||
//
|
||||
// Developer notes:
|
||||
// ----
|
||||
// This method has some pretty complex safety guarantees to uphold.
|
||||
// We interact with bump arenas, raw pointers, and use UnsafeCell to get a partial borrow of the arena.
|
||||
// The final EditList has edits that pull directly from the Bump Arenas which add significant complexity
|
||||
// in crafting a 100% safe solution with traditional lifetimes. Consider this method to be internally unsafe
|
||||
// but the guarantees provide a safe, fast, and efficient abstraction for the VirtualDOM updating framework.
|
||||
// Right now, we'll happily partially render component trees
|
||||
//
|
||||
// A good project would be to remove all unsafe from this crate and move the unsafety into safer abstractions.
|
||||
pub async fn progress_with_event<'a, 's>(
|
||||
&'s mut self,
|
||||
realdom: &'a mut dyn RealDom<'s>,
|
||||
edits: &'a mut Vec<DomEdit<'s>>,
|
||||
) -> Result<()> {
|
||||
let trigger = self.triggers.borrow_mut().pop().expect("failed");
|
||||
// Normally, you would descend through the tree depth-first, but we actually descend breadth-first.
|
||||
pub async fn run(&mut self, realdom: &mut dyn RealDom) -> Result<()> {
|
||||
let cur_component = self.base_scope;
|
||||
let mut edits = Vec::new();
|
||||
let resources = self.shared.clone();
|
||||
|
||||
let mut diff_machine = DiffMachine::new(edits, realdom, trigger.originator, &self.shared);
|
||||
let mut diff_machine = DiffMachine::new(&mut edits, cur_component, &resources);
|
||||
|
||||
match &trigger.event {
|
||||
// When a scope gets destroyed during a diff, it gets its own garbage collection event
|
||||
// However, an old scope might be attached
|
||||
VirtualEvent::GarbageCollection => {
|
||||
let scope = diff_machine.get_scope_mut(&trigger.originator).unwrap();
|
||||
loop {
|
||||
let trigger = self.select_next_event().await.unwrap();
|
||||
|
||||
let mut garbage_list = scope.consume_garbage();
|
||||
match &trigger.event {
|
||||
// Collecting garabge is not currently interruptible.
|
||||
//
|
||||
// In the future, it could be though
|
||||
VirtualEvent::GarbageCollection => {
|
||||
let scope = diff_machine.get_scope_mut(&trigger.originator).unwrap();
|
||||
|
||||
while let Some(node) = garbage_list.pop() {
|
||||
match &node.kind {
|
||||
VNodeKind::Text(_) => {
|
||||
//
|
||||
self.shared.collect_garbage(node.direct_id())
|
||||
}
|
||||
VNodeKind::Anchor(anchor) => {
|
||||
//
|
||||
}
|
||||
let mut garbage_list = scope.consume_garbage();
|
||||
|
||||
VNodeKind::Element(el) => {
|
||||
self.shared.collect_garbage(node.direct_id());
|
||||
for child in el.children {
|
||||
garbage_list.push(child);
|
||||
let mut scopes_to_kill = Vec::new();
|
||||
while let Some(node) = garbage_list.pop() {
|
||||
match &node.kind {
|
||||
VNodeKind::Text(_) => {
|
||||
self.shared.collect_garbage(node.direct_id());
|
||||
}
|
||||
VNodeKind::Anchor(_) => {
|
||||
self.shared.collect_garbage(node.direct_id());
|
||||
}
|
||||
VNodeKind::Suspended(_) => {
|
||||
self.shared.collect_garbage(node.direct_id());
|
||||
}
|
||||
|
||||
VNodeKind::Element(el) => {
|
||||
self.shared.collect_garbage(node.direct_id());
|
||||
for child in el.children {
|
||||
garbage_list.push(child);
|
||||
}
|
||||
}
|
||||
|
||||
VNodeKind::Fragment(frag) => {
|
||||
for child in frag.children {
|
||||
garbage_list.push(child);
|
||||
}
|
||||
}
|
||||
|
||||
VNodeKind::Component(comp) => {
|
||||
// TODO: run the hook destructors and then even delete the scope
|
||||
// TODO: allow interruption here
|
||||
if !realdom.must_commit() {
|
||||
let scope_id = comp.ass_scope.get().unwrap();
|
||||
let scope = self.get_scope(scope_id).unwrap();
|
||||
let root = scope.root();
|
||||
garbage_list.push(root);
|
||||
scopes_to_kill.push(scope_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
VNodeKind::Fragment(frag) => {
|
||||
for child in frag.children {
|
||||
garbage_list.push(child);
|
||||
}
|
||||
}
|
||||
VNodeKind::Component(comp) => {
|
||||
// run the destructors
|
||||
todo!();
|
||||
}
|
||||
VNodeKind::Suspended(node) => {
|
||||
// make sure the task goes away
|
||||
todo!();
|
||||
}
|
||||
for scope in scopes_to_kill {
|
||||
// oy kill em
|
||||
log::debug!("should be removing scope {:#?}", scope);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Nothing yet
|
||||
VirtualEvent::AsyncEvent { .. } => {}
|
||||
|
||||
// Suspense Events! A component's suspended node is updated
|
||||
VirtualEvent::SuspenseEvent { hook_idx, domnode } => {
|
||||
// Safety: this handler is the only thing that can mutate shared items at this moment in tim
|
||||
let scope = diff_machine.get_scope_mut(&trigger.originator).unwrap();
|
||||
|
||||
// safety: we are sure that there are no other references to the inner content of suspense hooks
|
||||
let hook = unsafe { scope.hooks.get_mut::<SuspenseHook>(*hook_idx) }.unwrap();
|
||||
|
||||
let cx = Context { scope, props: &() };
|
||||
let scx = SuspendedContext { inner: cx };
|
||||
|
||||
// generate the new node!
|
||||
let nodes: Option<VNode<'s>> = (&hook.callback)(scx);
|
||||
match nodes {
|
||||
None => {
|
||||
log::warn!("Suspense event came through, but there was no mounted node to update >:(");
|
||||
}
|
||||
Some(nodes) => {
|
||||
// todo!("using the wrong frame");
|
||||
let nodes = scope.frames.finished_frame().bump.alloc(nodes);
|
||||
|
||||
// push the old node's root onto the stack
|
||||
let real_id = domnode.get().ok_or(Error::NotMounted)?;
|
||||
diff_machine.edit_push_root(real_id);
|
||||
|
||||
// push these new nodes onto the diff machines stack
|
||||
let meta = diff_machine.create_vnode(&*nodes);
|
||||
|
||||
// replace the placeholder with the new nodes we just pushed on the stack
|
||||
diff_machine.edit_replace_with(1, meta.added_to_stack);
|
||||
}
|
||||
VirtualEvent::AsyncEvent { .. } => {
|
||||
// we want to progress these events
|
||||
// However, there's nothing we can do for these events, they must generate their own events.
|
||||
}
|
||||
}
|
||||
|
||||
// This is the "meat" of our cooperative scheduler
|
||||
// As updates flow in, we re-evalute the event queue and decide if we should be switching the type of work
|
||||
//
|
||||
// We use the reconciler to request new IDs and then commit/uncommit the IDs when the scheduler is finished
|
||||
_ => {
|
||||
diff_machine
|
||||
.get_scope_mut(&trigger.originator)
|
||||
.map(|f| f.call_listener(trigger));
|
||||
// Suspense Events! A component's suspended node is updated
|
||||
VirtualEvent::SuspenseEvent { hook_idx, domnode } => {
|
||||
// Safety: this handler is the only thing that can mutate shared items at this moment in tim
|
||||
let scope = diff_machine.get_scope_mut(&trigger.originator).unwrap();
|
||||
|
||||
// Now, there are events in the queue
|
||||
let mut updates = self.shared.borrow_queue();
|
||||
// safety: we are sure that there are no other references to the inner content of suspense hooks
|
||||
let hook = unsafe { scope.hooks.get_mut::<SuspenseHook>(*hook_idx) }.unwrap();
|
||||
|
||||
// Order the nodes by their height, we want the nodes with the smallest depth on top
|
||||
// This prevents us from running the same component multiple times
|
||||
updates.sort_unstable();
|
||||
let cx = Context { scope, props: &() };
|
||||
let scx = SuspendedContext { inner: cx };
|
||||
|
||||
log::debug!("There are: {:#?} updates to be processed", updates.len());
|
||||
|
||||
// Iterate through the triggered nodes (sorted by height) and begin to diff them
|
||||
for update in updates.drain(..) {
|
||||
log::debug!("Running updates for: {:#?}", update);
|
||||
|
||||
// Make sure this isn't a node we've already seen, we don't want to double-render anything
|
||||
// If we double-renderer something, this would cause memory safety issues
|
||||
if diff_machine.seen_scopes.contains(&update.idx) {
|
||||
log::debug!("Skipping update for: {:#?}", update);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Start a new mutable borrow to components
|
||||
// We are guaranteeed that this scope is unique because we are tracking which nodes have modified in the diff machine
|
||||
let cur_component = diff_machine
|
||||
.get_scope_mut(&update.idx)
|
||||
.expect("Failed to find scope or borrow would be aliasing");
|
||||
|
||||
// Now, all the "seen nodes" are nodes that got notified by running this listener
|
||||
diff_machine.seen_scopes.insert(update.idx.clone());
|
||||
|
||||
if cur_component.run_scope().is_ok() {
|
||||
let (old, new) = (
|
||||
cur_component.frames.wip_head(),
|
||||
cur_component.frames.fin_head(),
|
||||
// generate the new node!
|
||||
let nodes: Option<VNode> = (&hook.callback)(scx);
|
||||
match nodes {
|
||||
None => {
|
||||
log::warn!(
|
||||
"Suspense event came through, but there were no generated nodes >:(."
|
||||
);
|
||||
diff_machine.diff_node(old, new);
|
||||
}
|
||||
Some(nodes) => {
|
||||
// allocate inside the finished frame - not the WIP frame
|
||||
let nodes = scope.frames.finished_frame().bump.alloc(nodes);
|
||||
|
||||
// push the old node's root onto the stack
|
||||
let real_id = domnode.get().ok_or(Error::NotMounted)?;
|
||||
diff_machine.edit_push_root(real_id);
|
||||
|
||||
// push these new nodes onto the diff machines stack
|
||||
let meta = diff_machine.create_vnode(&*nodes);
|
||||
|
||||
// replace the placeholder with the new nodes we just pushed on the stack
|
||||
diff_machine.edit_replace_with(1, meta.added_to_stack);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Run the component
|
||||
VirtualEvent::ScheduledUpdate { height: u32 } => {
|
||||
let scope = diff_machine.get_scope_mut(&trigger.originator).unwrap();
|
||||
|
||||
match scope.run_scope() {
|
||||
Ok(_) => {
|
||||
let event = VirtualEvent::DiffComponent;
|
||||
let trigger = EventTrigger {
|
||||
event,
|
||||
originator: trigger.originator,
|
||||
priority: EventPriority::High,
|
||||
real_node_id: None,
|
||||
};
|
||||
self.shared.task_sender.unbounded_send(trigger);
|
||||
}
|
||||
Err(_) => {
|
||||
log::error!("failed to run this component!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
VirtualEvent::DiffComponent => {
|
||||
diff_machine.diff_scope(trigger.originator)?;
|
||||
}
|
||||
|
||||
// Process any user-facing events just by calling their listeners
|
||||
// This performs no actual work - but the listeners themselves will cause insert new work
|
||||
VirtualEvent::ClipboardEvent(_)
|
||||
| VirtualEvent::CompositionEvent(_)
|
||||
| VirtualEvent::KeyboardEvent(_)
|
||||
| VirtualEvent::FocusEvent(_)
|
||||
| VirtualEvent::FormEvent(_)
|
||||
| VirtualEvent::SelectionEvent(_)
|
||||
| VirtualEvent::TouchEvent(_)
|
||||
| VirtualEvent::UIEvent(_)
|
||||
| VirtualEvent::WheelEvent(_)
|
||||
| VirtualEvent::MediaEvent(_)
|
||||
| VirtualEvent::AnimationEvent(_)
|
||||
| VirtualEvent::TransitionEvent(_)
|
||||
| VirtualEvent::ToggleEvent(_)
|
||||
| VirtualEvent::MouseEvent(_)
|
||||
| VirtualEvent::PointerEvent(_) => {
|
||||
let scope_id = &trigger.originator;
|
||||
let scope = unsafe { self.shared.get_scope_mut(*scope_id) };
|
||||
match scope {
|
||||
Some(scope) => scope.call_listener(trigger)?,
|
||||
None => {
|
||||
log::warn!("No scope found for event: {:#?}", scope_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if realdom.must_commit() || self.pending_events.is_empty() {
|
||||
realdom.commit_edits(&mut diff_machine.edits);
|
||||
realdom.wait_until_ready().await;
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn wait_for_event(&mut self) -> Option<EventTrigger> {
|
||||
let r = self.shared.tasks.clone();
|
||||
let mut r = r.borrow_mut();
|
||||
let gh = r.next().await;
|
||||
|
||||
gh
|
||||
}
|
||||
|
||||
pub fn any_pending_events(&self) -> bool {
|
||||
let r = self.shared.tasks.clone();
|
||||
let r = r.borrow();
|
||||
!r.is_empty()
|
||||
}
|
||||
|
||||
pub fn base_scope(&self) -> &Scope {
|
||||
unsafe { self.shared.get_scope(self.base_scope).unwrap() }
|
||||
}
|
||||
|
||||
pub fn get_scope(&self, id: ScopeId) -> Option<&Scope> {
|
||||
unsafe { self.shared.get_scope(id) }
|
||||
pub fn get_event_sender(&self) -> futures_channel::mpsc::UnboundedSender<EventTrigger> {
|
||||
todo!()
|
||||
// std::rc::Rc::new(move |_| {
|
||||
// //
|
||||
// })
|
||||
// todo()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -429,3 +438,9 @@ impl VirtualDom {
|
||||
// These impls are actually wrong. The DOM needs to have a mutex implemented.
|
||||
unsafe impl Sync for VirtualDom {}
|
||||
unsafe impl Send for VirtualDom {}
|
||||
|
||||
fn select_next_event(
|
||||
pending_events: &mut BTreeMap<EventKey, EventTrigger>,
|
||||
) -> Option<EventTrigger> {
|
||||
None
|
||||
}
|
||||
Reference in new issue
Block a user