wip: bottom up dropping

This commit is contained in:
Jonathan Kelley committed 2021-08-05 22:23:41 -04:00
1 parent 687cda1b6d
commit f2334c17be
21 files changed
+682 -679

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+217 -202
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@@ -18,8 +18,9 @@
//!
//! This module includes just the barebones for a complete VirtualDOM API.
//! Additional functionality is defined in the respective files.
#![allow(unreachable_code)]
use futures_util::StreamExt;
use fxhash::FxHashMap;
use crate::hooks::{SuspendedContext, SuspenseHook};
use crate::{arena::SharedResources, innerlude::*};
@@ -28,6 +29,7 @@ use std::any::Any;
use std::any::TypeId;
use std::cell::{Ref, RefCell, RefMut};
use std::collections::{BTreeMap, BTreeSet, BinaryHeap};
use std::pin::Pin;
/// An integrated virtual node system that progresses events and diffs UI trees.
@@ -51,7 +53,7 @@ pub struct VirtualDom {
/// Should always be the first (gen=0, id=0)
pub base_scope: ScopeId,
pub triggers: RefCell<Vec<EventTrigger>>,
pending_events: BTreeMap<EventKey, EventTrigger>,
// for managing the props that were used to create the dom
#[doc(hidden)]
@@ -61,9 +63,6 @@ pub struct VirtualDom {
_root_props: std::pin::Pin<Box<dyn std::any::Any>>,
}
// ======================================
// Public Methods for the VirtualDom
// ======================================
impl VirtualDom {
/// Create a new instance of the Dioxus Virtual Dom with no properties for the root component.
///
@@ -145,14 +144,14 @@ impl VirtualDom {
base_scope,
_root_props: root_props,
shared: components,
triggers: Default::default(),
pending_events: BTreeMap::new(),
_root_prop_type: TypeId::of::<P>(),
}
}
pub fn launch_in_place(root: FC<()>) -> Self {
let mut s = Self::new(root);
s.rebuild_in_place();
s.rebuild_in_place().unwrap();
s
}
@@ -160,10 +159,18 @@ impl VirtualDom {
///
pub fn launch_with_props_in_place<P: Properties + 'static>(root: FC<P>, root_props: P) -> Self {
let mut s = Self::new_with_props(root, root_props);
s.rebuild_in_place();
s.rebuild_in_place().unwrap();
s
}
pub fn base_scope(&self) -> &Scope {
unsafe { self.shared.get_scope(self.base_scope).unwrap() }
}
pub fn get_scope(&self, id: ScopeId) -> Option<&Scope> {
unsafe { self.shared.get_scope(id) }
}
/// Rebuilds the VirtualDOM from scratch, but uses a "dummy" RealDom.
///
/// Used in contexts where a real copy of the structure doesn't matter, and the VirtualDOM is the source of truth.
@@ -174,21 +181,22 @@ impl VirtualDom {
///
/// SSR takes advantage of this by using Dioxus itself as the source of truth, and rendering from the tree directly.
pub fn rebuild_in_place(&mut self) -> Result<Vec<DomEdit>> {
let mut realdom = DebugDom::new();
let mut edits = Vec::new();
self.rebuild(&mut realdom, &mut edits)?;
Ok(edits)
todo!();
// let mut realdom = DebugDom::new();
// let mut edits = Vec::new();
// self.rebuild(&mut realdom, &mut edits)?;
// Ok(edits)
}
/// Performs a *full* rebuild of the virtual dom, returning every edit required to generate the actual dom rom scratch
///
/// The diff machine expects the RealDom's stack to be the root of the application
pub fn rebuild<'s>(
&'s mut self,
realdom: &'_ mut dyn RealDom<'s>,
edits: &'_ mut Vec<DomEdit<'s>>,
) -> Result<()> {
let mut diff_machine = DiffMachine::new(edits, realdom, self.base_scope, &self.shared);
///
/// Events like garabge collection, application of refs, etc are not handled by this method and can only be progressed
/// through "run"
///
pub fn rebuild<'s>(&'s mut self, edits: &'_ mut Vec<DomEdit<'s>>) -> Result<()> {
let mut diff_machine = DiffMachine::new(edits, self.base_scope, &self.shared);
let cur_component = diff_machine
.get_scope_mut(&self.base_scope)
@@ -209,219 +217,220 @@ impl VirtualDom {
Ok(())
}
///
///
///
///
///
pub fn queue_event(&self, trigger: EventTrigger) {
let mut triggers = self.triggers.borrow_mut();
triggers.push(trigger);
async fn select_next_event(&mut self) -> Option<EventTrigger> {
let mut receiver = self.shared.task_receiver.borrow_mut();
// drain the in-flight events so that we can sort them out with the current events
while let Ok(Some(trigger)) = receiver.try_next() {
log::info!("scooping event from receiver");
self.pending_events.insert(trigger.make_key(), trigger);
}
if self.pending_events.is_empty() {
// Continuously poll the future pool and the event receiver for work
let mut tasks = self.shared.async_tasks.borrow_mut();
let tasks_tasks = tasks.next();
let mut receiver = self.shared.task_receiver.borrow_mut();
let reciv_task = receiver.next();
futures_util::pin_mut!(tasks_tasks);
futures_util::pin_mut!(reciv_task);
let trigger = match futures_util::future::select(tasks_tasks, reciv_task).await {
futures_util::future::Either::Left((trigger, _)) => trigger,
futures_util::future::Either::Right((trigger, _)) => trigger,
}
.unwrap();
self.pending_events.insert(trigger.make_key(), trigger);
}
todo!()
// let trigger = self.select_next_event().unwrap();
// trigger
}
/// This method is the most sophisticated way of updating the virtual dom after an external event has been triggered.
///
/// Given a synthetic event, the component that triggered the event, and the index of the callback, this runs the virtual
/// dom to completion, tagging components that need updates, compressing events together, and finally emitting a single
/// change list.
///
/// If implementing an external renderer, this is the perfect method to combine with an async event loop that waits on
/// listeners, something like this:
///
/// ```ignore
/// while let Ok(event) = receiver.recv().await {
/// let edits = self.internal_dom.progress_with_event(event)?;
/// for edit in &edits {
/// patch_machine.handle_edit(edit);
/// }
/// }
/// ```
///
/// Note: this method is not async and does not provide suspense-like functionality. It is up to the renderer to provide the
/// executor and handlers for suspense as show in the example.
///
/// ```ignore
/// let (sender, receiver) = channel::new();
/// sender.send(EventTrigger::start());
///
/// let mut dom = VirtualDom::new();
/// dom.suspense_handler(|event| sender.send(event));
///
/// while let Ok(diffs) = dom.progress_with_event(receiver.recv().await) {
/// render(diffs);
/// }
///
/// ```
// the cooperartive, fiber-based scheduler
// is "awaited" and will always return some edits for the real dom to apply
//
// Developer notes:
// ----
// This method has some pretty complex safety guarantees to uphold.
// We interact with bump arenas, raw pointers, and use UnsafeCell to get a partial borrow of the arena.
// The final EditList has edits that pull directly from the Bump Arenas which add significant complexity
// in crafting a 100% safe solution with traditional lifetimes. Consider this method to be internally unsafe
// but the guarantees provide a safe, fast, and efficient abstraction for the VirtualDOM updating framework.
// Right now, we'll happily partially render component trees
//
// A good project would be to remove all unsafe from this crate and move the unsafety into safer abstractions.
pub async fn progress_with_event<'a, 's>(
&'s mut self,
realdom: &'a mut dyn RealDom<'s>,
edits: &'a mut Vec<DomEdit<'s>>,
) -> Result<()> {
let trigger = self.triggers.borrow_mut().pop().expect("failed");
// Normally, you would descend through the tree depth-first, but we actually descend breadth-first.
pub async fn run(&mut self, realdom: &mut dyn RealDom) -> Result<()> {
let cur_component = self.base_scope;
let mut edits = Vec::new();
let resources = self.shared.clone();
let mut diff_machine = DiffMachine::new(edits, realdom, trigger.originator, &self.shared);
let mut diff_machine = DiffMachine::new(&mut edits, cur_component, &resources);
match &trigger.event {
// When a scope gets destroyed during a diff, it gets its own garbage collection event
// However, an old scope might be attached
VirtualEvent::GarbageCollection => {
let scope = diff_machine.get_scope_mut(&trigger.originator).unwrap();
loop {
let trigger = self.select_next_event().await.unwrap();
let mut garbage_list = scope.consume_garbage();
match &trigger.event {
// Collecting garabge is not currently interruptible.
//
// In the future, it could be though
VirtualEvent::GarbageCollection => {
let scope = diff_machine.get_scope_mut(&trigger.originator).unwrap();
while let Some(node) = garbage_list.pop() {
match &node.kind {
VNodeKind::Text(_) => {
//
self.shared.collect_garbage(node.direct_id())
}
VNodeKind::Anchor(anchor) => {
//
}
let mut garbage_list = scope.consume_garbage();
VNodeKind::Element(el) => {
self.shared.collect_garbage(node.direct_id());
for child in el.children {
garbage_list.push(child);
let mut scopes_to_kill = Vec::new();
while let Some(node) = garbage_list.pop() {
match &node.kind {
VNodeKind::Text(_) => {
self.shared.collect_garbage(node.direct_id());
}
VNodeKind::Anchor(_) => {
self.shared.collect_garbage(node.direct_id());
}
VNodeKind::Suspended(_) => {
self.shared.collect_garbage(node.direct_id());
}
VNodeKind::Element(el) => {
self.shared.collect_garbage(node.direct_id());
for child in el.children {
garbage_list.push(child);
}
}
VNodeKind::Fragment(frag) => {
for child in frag.children {
garbage_list.push(child);
}
}
VNodeKind::Component(comp) => {
// TODO: run the hook destructors and then even delete the scope
// TODO: allow interruption here
if !realdom.must_commit() {
let scope_id = comp.ass_scope.get().unwrap();
let scope = self.get_scope(scope_id).unwrap();
let root = scope.root();
garbage_list.push(root);
scopes_to_kill.push(scope_id);
}
}
}
}
VNodeKind::Fragment(frag) => {
for child in frag.children {
garbage_list.push(child);
}
}
VNodeKind::Component(comp) => {
// run the destructors
todo!();
}
VNodeKind::Suspended(node) => {
// make sure the task goes away
todo!();
}
for scope in scopes_to_kill {
// oy kill em
log::debug!("should be removing scope {:#?}", scope);
}
}
}
// Nothing yet
VirtualEvent::AsyncEvent { .. } => {}
// Suspense Events! A component's suspended node is updated
VirtualEvent::SuspenseEvent { hook_idx, domnode } => {
// Safety: this handler is the only thing that can mutate shared items at this moment in tim
let scope = diff_machine.get_scope_mut(&trigger.originator).unwrap();
// safety: we are sure that there are no other references to the inner content of suspense hooks
let hook = unsafe { scope.hooks.get_mut::<SuspenseHook>(*hook_idx) }.unwrap();
let cx = Context { scope, props: &() };
let scx = SuspendedContext { inner: cx };
// generate the new node!
let nodes: Option<VNode<'s>> = (&hook.callback)(scx);
match nodes {
None => {
log::warn!("Suspense event came through, but there was no mounted node to update >:(");
}
Some(nodes) => {
// todo!("using the wrong frame");
let nodes = scope.frames.finished_frame().bump.alloc(nodes);
// push the old node's root onto the stack
let real_id = domnode.get().ok_or(Error::NotMounted)?;
diff_machine.edit_push_root(real_id);
// push these new nodes onto the diff machines stack
let meta = diff_machine.create_vnode(&*nodes);
// replace the placeholder with the new nodes we just pushed on the stack
diff_machine.edit_replace_with(1, meta.added_to_stack);
}
VirtualEvent::AsyncEvent { .. } => {
// we want to progress these events
// However, there's nothing we can do for these events, they must generate their own events.
}
}
// This is the "meat" of our cooperative scheduler
// As updates flow in, we re-evalute the event queue and decide if we should be switching the type of work
//
// We use the reconciler to request new IDs and then commit/uncommit the IDs when the scheduler is finished
_ => {
diff_machine
.get_scope_mut(&trigger.originator)
.map(|f| f.call_listener(trigger));
// Suspense Events! A component's suspended node is updated
VirtualEvent::SuspenseEvent { hook_idx, domnode } => {
// Safety: this handler is the only thing that can mutate shared items at this moment in tim
let scope = diff_machine.get_scope_mut(&trigger.originator).unwrap();
// Now, there are events in the queue
let mut updates = self.shared.borrow_queue();
// safety: we are sure that there are no other references to the inner content of suspense hooks
let hook = unsafe { scope.hooks.get_mut::<SuspenseHook>(*hook_idx) }.unwrap();
// Order the nodes by their height, we want the nodes with the smallest depth on top
// This prevents us from running the same component multiple times
updates.sort_unstable();
let cx = Context { scope, props: &() };
let scx = SuspendedContext { inner: cx };
log::debug!("There are: {:#?} updates to be processed", updates.len());
// Iterate through the triggered nodes (sorted by height) and begin to diff them
for update in updates.drain(..) {
log::debug!("Running updates for: {:#?}", update);
// Make sure this isn't a node we've already seen, we don't want to double-render anything
// If we double-renderer something, this would cause memory safety issues
if diff_machine.seen_scopes.contains(&update.idx) {
log::debug!("Skipping update for: {:#?}", update);
continue;
}
// Start a new mutable borrow to components
// We are guaranteeed that this scope is unique because we are tracking which nodes have modified in the diff machine
let cur_component = diff_machine
.get_scope_mut(&update.idx)
.expect("Failed to find scope or borrow would be aliasing");
// Now, all the "seen nodes" are nodes that got notified by running this listener
diff_machine.seen_scopes.insert(update.idx.clone());
if cur_component.run_scope().is_ok() {
let (old, new) = (
cur_component.frames.wip_head(),
cur_component.frames.fin_head(),
// generate the new node!
let nodes: Option<VNode> = (&hook.callback)(scx);
match nodes {
None => {
log::warn!(
"Suspense event came through, but there were no generated nodes >:(."
);
diff_machine.diff_node(old, new);
}
Some(nodes) => {
// allocate inside the finished frame - not the WIP frame
let nodes = scope.frames.finished_frame().bump.alloc(nodes);
// push the old node's root onto the stack
let real_id = domnode.get().ok_or(Error::NotMounted)?;
diff_machine.edit_push_root(real_id);
// push these new nodes onto the diff machines stack
let meta = diff_machine.create_vnode(&*nodes);
// replace the placeholder with the new nodes we just pushed on the stack
diff_machine.edit_replace_with(1, meta.added_to_stack);
}
}
}
// Run the component
VirtualEvent::ScheduledUpdate { height: u32 } => {
let scope = diff_machine.get_scope_mut(&trigger.originator).unwrap();
match scope.run_scope() {
Ok(_) => {
let event = VirtualEvent::DiffComponent;
let trigger = EventTrigger {
event,
originator: trigger.originator,
priority: EventPriority::High,
real_node_id: None,
};
self.shared.task_sender.unbounded_send(trigger);
}
Err(_) => {
log::error!("failed to run this component!");
}
}
}
VirtualEvent::DiffComponent => {
diff_machine.diff_scope(trigger.originator)?;
}
// Process any user-facing events just by calling their listeners
// This performs no actual work - but the listeners themselves will cause insert new work
VirtualEvent::ClipboardEvent(_)
| VirtualEvent::CompositionEvent(_)
| VirtualEvent::KeyboardEvent(_)
| VirtualEvent::FocusEvent(_)
| VirtualEvent::FormEvent(_)
| VirtualEvent::SelectionEvent(_)
| VirtualEvent::TouchEvent(_)
| VirtualEvent::UIEvent(_)
| VirtualEvent::WheelEvent(_)
| VirtualEvent::MediaEvent(_)
| VirtualEvent::AnimationEvent(_)
| VirtualEvent::TransitionEvent(_)
| VirtualEvent::ToggleEvent(_)
| VirtualEvent::MouseEvent(_)
| VirtualEvent::PointerEvent(_) => {
let scope_id = &trigger.originator;
let scope = unsafe { self.shared.get_scope_mut(*scope_id) };
match scope {
Some(scope) => scope.call_listener(trigger)?,
None => {
log::warn!("No scope found for event: {:#?}", scope_id);
}
}
}
}
if realdom.must_commit() || self.pending_events.is_empty() {
realdom.commit_edits(&mut diff_machine.edits);
realdom.wait_until_ready().await;
}
}
Ok(())
}
pub async fn wait_for_event(&mut self) -> Option<EventTrigger> {
let r = self.shared.tasks.clone();
let mut r = r.borrow_mut();
let gh = r.next().await;
gh
}
pub fn any_pending_events(&self) -> bool {
let r = self.shared.tasks.clone();
let r = r.borrow();
!r.is_empty()
}
pub fn base_scope(&self) -> &Scope {
unsafe { self.shared.get_scope(self.base_scope).unwrap() }
}
pub fn get_scope(&self, id: ScopeId) -> Option<&Scope> {
unsafe { self.shared.get_scope(id) }
pub fn get_event_sender(&self) -> futures_channel::mpsc::UnboundedSender<EventTrigger> {
todo!()
// std::rc::Rc::new(move |_| {
// //
// })
// todo()
}
}
@@ -429,3 +438,9 @@ impl VirtualDom {
// These impls are actually wrong. The DOM needs to have a mutex implemented.
unsafe impl Sync for VirtualDom {}
unsafe impl Send for VirtualDom {}
fn select_next_event(
pending_events: &mut BTreeMap<EventKey, EventTrigger>,
) -> Option<EventTrigger> {
None
}