codify "platform" into resolution logic, server-fn/fullstack overhaul (#4596)
overhaul dioxus fullstack using a new implementation of server_fn This PR is a complete rewrite of dioxus fullstack designed to improve compatibility with axum and to fix a number of compilation errors based on feature flag unification plumbing through macros.
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//! This example showcases a simple calculator using an approach to state management where the state is composed of only
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//! a single signal. Since Dioxus implements traditional React diffing, state can be consolidated into a typical Rust struct
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//! with methods that take `&mut self`. For many use cases, this is a simple way to manage complex state without wrapping
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//! everything in a signal.
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//!
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//! Generally, you'll want to split your state into several signals if you have a large application, but for small
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//! applications, or focused components, this is a great way to manage state.
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use dioxus::desktop::tao::dpi::LogicalSize;
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use dioxus::desktop::{Config, WindowBuilder};
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use dioxus::html::MouseEvent;
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use dioxus::html::input_data::keyboard_types::Key;
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use dioxus::prelude::*;
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fn main() {
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dioxus::LaunchBuilder::desktop()
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.with_cfg(
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Config::new().with_window(
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WindowBuilder::new()
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.with_title("Calculator Demo")
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.with_resizable(false)
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.with_inner_size(LogicalSize::new(320.0, 530.0)),
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),
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)
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.launch(app);
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}
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fn app() -> Element {
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let mut state = use_signal(Calculator::new);
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rsx! {
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Stylesheet { href: asset!("/examples/assets/calculator.css") }
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div { id: "wrapper",
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div { class: "app",
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div {
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class: "calculator",
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onkeypress: move |evt| state.write().handle_keydown(evt),
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div { class: "calculator-display", {state.read().formatted_display()} }
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div { class: "calculator-keypad",
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div { class: "input-keys",
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div { class: "function-keys",
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CalculatorKey {
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name: "key-clear",
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onclick: move |_| state.write().clear_display(),
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if state.read().display_value == "0" {
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"C"
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} else {
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"AC"
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}
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}
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CalculatorKey {
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name: "key-sign",
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onclick: move |_| state.write().toggle_sign(),
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"±"
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}
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CalculatorKey {
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name: "key-percent",
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onclick: move |_| state.write().toggle_percent(),
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"%"
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}
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}
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div { class: "digit-keys",
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CalculatorKey {
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name: "key-0",
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onclick: move |_| state.write().input_digit(0),
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"0"
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}
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CalculatorKey {
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name: "key-dot",
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onclick: move |_| state.write().input_dot(),
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"●"
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}
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for k in 1..10 {
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CalculatorKey {
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key: "{k}",
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name: "key-{k}",
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onclick: move |_| state.write().input_digit(k),
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"{k}"
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}
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}
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}
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}
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div { class: "operator-keys",
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CalculatorKey {
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name: "key-divide",
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onclick: move |_| state.write().set_operator(Operator::Div),
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"÷"
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}
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CalculatorKey {
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name: "key-multiply",
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onclick: move |_| state.write().set_operator(Operator::Mul),
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"×"
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}
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CalculatorKey {
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name: "key-subtract",
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onclick: move |_| state.write().set_operator(Operator::Sub),
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"−"
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}
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CalculatorKey {
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name: "key-add",
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onclick: move |_| state.write().set_operator(Operator::Add),
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"+"
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}
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CalculatorKey {
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name: "key-equals",
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onclick: move |_| state.write().perform_operation(),
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"="
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}
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}
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}
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}
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}
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}
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}
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}
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#[component]
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fn CalculatorKey(name: String, onclick: EventHandler<MouseEvent>, children: Element) -> Element {
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rsx! {
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button { class: "calculator-key {name}", onclick, {children} }
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}
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}
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struct Calculator {
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display_value: String,
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operator: Option<Operator>,
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waiting_for_operand: bool,
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cur_val: f64,
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}
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#[derive(Clone)]
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enum Operator {
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Add,
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Sub,
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Mul,
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Div,
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}
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impl Calculator {
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fn new() -> Self {
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Calculator {
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display_value: "0".to_string(),
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operator: None,
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waiting_for_operand: false,
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cur_val: 0.0,
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}
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}
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fn formatted_display(&self) -> String {
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use separator::Separatable;
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self.display_value
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.parse::<f64>()
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.unwrap()
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.separated_string()
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}
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fn clear_display(&mut self) {
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self.display_value = "0".to_string();
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}
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fn input_digit(&mut self, digit: u8) {
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let content = digit.to_string();
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if self.waiting_for_operand || self.display_value == "0" {
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self.waiting_for_operand = false;
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self.display_value = content;
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} else {
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self.display_value.push_str(content.as_str());
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}
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}
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fn input_dot(&mut self) {
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if !self.display_value.contains('.') {
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self.display_value.push('.');
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}
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}
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fn perform_operation(&mut self) {
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if let Some(op) = &self.operator {
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let rhs = self.display_value.parse::<f64>().unwrap();
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let new_val = match op {
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Operator::Add => self.cur_val + rhs,
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Operator::Sub => self.cur_val - rhs,
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Operator::Mul => self.cur_val * rhs,
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Operator::Div => self.cur_val / rhs,
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};
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self.cur_val = new_val;
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self.display_value = new_val.to_string();
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self.operator = None;
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}
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}
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fn toggle_sign(&mut self) {
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if self.display_value.starts_with('-') {
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self.display_value = self.display_value.trim_start_matches('-').to_string();
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} else {
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self.display_value = format!("-{}", self.display_value);
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}
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}
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fn toggle_percent(&mut self) {
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self.display_value = (self.display_value.parse::<f64>().unwrap() / 100.0).to_string();
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}
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fn backspace(&mut self) {
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if !self.display_value.as_str().eq("0") {
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self.display_value.pop();
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}
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}
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fn set_operator(&mut self, operator: Operator) {
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self.operator = Some(operator);
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self.cur_val = self.display_value.parse::<f64>().unwrap();
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self.waiting_for_operand = true;
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}
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fn handle_keydown(&mut self, evt: KeyboardEvent) {
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match evt.key() {
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Key::Backspace => self.backspace(),
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Key::Character(c) => match c.as_str() {
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"0" => self.input_digit(0),
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"1" => self.input_digit(1),
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"2" => self.input_digit(2),
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"3" => self.input_digit(3),
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"4" => self.input_digit(4),
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"5" => self.input_digit(5),
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"6" => self.input_digit(6),
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"7" => self.input_digit(7),
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"8" => self.input_digit(8),
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"9" => self.input_digit(9),
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"+" => self.operator = Some(Operator::Add),
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"-" => self.operator = Some(Operator::Sub),
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"/" => self.operator = Some(Operator::Div),
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"*" => self.operator = Some(Operator::Mul),
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_ => {}
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},
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_ => {}
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}
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}
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}
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