codify "platform" into resolution logic, server-fn/fullstack overhaul (#4596)

overhaul dioxus fullstack using a new implementation of server_fn

This PR is a complete rewrite of dioxus fullstack designed to improve compatibility with axum and to fix a number of compilation errors based on feature flag unification plumbing through macros.
This commit is contained in:
Jonathan Kelley authored and GitHub committed 2025-10-03 18:26:19 -07:00
1 parent 8421c3aef0
commit f2b1c6d97f
424 files changed
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# Generated by Cargo
# will have compiled files and executables
/target/
/dist/
/static/
/.dioxus/
# Remove Cargo.lock from gitignore if creating an executable, leave it for libraries
# More information here https://doc.rust-lang.org/cargo/guide/cargo-toml-vs-cargo-lock.html
Cargo.lock
# These are backup files generated by rustfmt
**/*.rs.bk
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[package]
name = "file-explorer"
edition = "2021"
version = "0.1.0"
publish = false
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
dioxus = { workspace = true, features = ["desktop"] }
open = { workspace = true }
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[application]
# App (Project) Name
name = "file-explorer"
# Dioxus App Default Platform
# desktop, web
default_platform = "desktop"
# `build` & `serve` dist path
out_dir = "dist"
# assets file folder
asset_dir = "assets"
[web.app]
# HTML title tag content
title = "file-explorer"
[web.watcher]
# when watcher trigger, regenerate the `index.html`
reload_html = true
# which files or dirs will be watcher monitoring
watch_path = ["src", "assets"]
# include `assets` in web platform
[web.resource]
# CSS style file
style = []
# Javascript code file
script = []
[web.resource.dev]
# Javascript code file
# serve: [dev-server] only
script = []
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# File-explorer with Rust and Dioxus
This example shows how a Dioxus App can directly leverage system calls and libraries to bridge native functionality with the WebView renderer.
![example](./assets/image.png)
## To run this example:
```
dx serve
```
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* {
margin: 0;
padding: 0;
font-family: 'Roboto', sans-serif;
user-select: none;
transition: .2s all;
}
body {
padding-top: 77px;
}
/* header {
position: fixed;
top: 0;
left: 0;
right: 0;
z-index: 10;
padding: 20px;
background-color: #2196F3;
color: white;
}
header h1 {
float: left;
font-size: 20px;
font-weight: 400;
}
header .material-icons {
float: right;
cursor: pointer;
}
header .icon-menu {
float: left;
margin-right: 20px;
} */
main {
padding: 20px 50px;
}
.folder * {
width: 100px;
}
.folder {
float: left;
width: 100px;
height: 152px;
/* //padding: 20px; */
margin-right: 50px;
margin-bottom: 70px;
border-radius: 2px;
/* //overflow: hidden; */
cursor: pointer;
}
.folder:hover h1 {
display: none;
}
.folder:hover p.cooltip {
opacity: 1;
top: 0;
}
.folder * {
text-align: center;
}
.folder i {
margin: 0;
font-size: 100px;
color: #607D8B;
}
.folder h1 {
position: relative;
display: block;
top: -37px;
font-size: 20px;
font-weight: 400;
}
.folder p.cooltip {
position: relative;
top: 5px;
left: -50%;
margin-left: 35px;
background: #212121;
font-size: 15px;
color: white;
border-radius: 4px;
padding: 10px 20px;
padding-right: 30px;
width: 100px;
opacity: 0;
}
.folder p.cooltip:before {
content: '';
position: absolute;
display: block;
top: -4px;
left: 50%;
margin-left: -5px;
height: 10px;
width: 10px;
border-radius: 2px;
background-color: #212121;
transform: rotate(45deg);
}
div.properties {
position: fixed;
top: 0;
right: 0;
bottom: 0;
z-index: 10;
width: 300px;
background-color: white;
}
div.properties:before {
content: '';
position: fixed;
top: 0;
left: 0;
right: 300px;
bottom: 0;
background-color: #212121;
opacity: .5;
overflow: hidden;
}
div.properties img {
position: relative;
top: -1px;
left: -1px;
width: 110%;
height: 200px;
filter: blur(2px);
}
div.properties h1 {
position: relative;
width: 100%;
text-align: left;
margin-left: 20px;
color: white;
}
header {
position: fixed;
top: 0;
left: 0;
right: 0;
padding: 20px;
background-color: #2196F3;
color: white;
display: flex;
align-items: center;
}
header h1 {
font-weight: 400;
}
header span {
flex: 1;
}
header i {
margin: 0 10px;
cursor: pointer;
}
header i:nth-child(1) {
margin: 0 20px;
}
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//! Example: File Explorer
//!
//! This is a fun little desktop application that lets you explore the file system.
//!
//! This example is interesting because it's mixing filesystem operations and GUI, which is typically hard for UI to do.
//! We store the state entirely in a single signal, making the explorer logic fairly easy to reason about.
use std::env::current_dir;
use std::path::PathBuf;
use dioxus::prelude::*;
fn main() {
dioxus::launch(app);
}
fn app() -> Element {
let mut files = use_signal(Files::new);
rsx! {
Stylesheet { href: asset!("/assets/fileexplorer.css") }
Stylesheet { href: "https://fonts.googleapis.com/icon?family=Material+Icons" }
div {
header {
i { class: "material-icons icon-menu", "menu" }
h1 { "Files: " {files.read().current()} }
span { }
i { class: "material-icons", onclick: move |_| files.write().go_up(), "logout" }
}
main {
for (dir_id, path) in files.read().path_names.iter().enumerate() {
{
let path_end = path.components().next_back().map(|p|p.as_os_str()).unwrap_or(path.as_os_str()).to_string_lossy();
let path = path.display();
rsx! {
div { class: "folder", key: "{path}",
i { class: "material-icons",
onclick: move |_| files.write().enter_dir(dir_id),
if path_end.contains('.') {
"description"
} else {
"folder"
}
p { class: "cooltip", "0 folders / 0 files" }
}
h1 { "{path_end}" }
}
}
}
}
if let Some(err) = files.read().err.as_ref() {
div {
code { "{err}" }
button { onclick: move |_| files.write().clear_err(), "x" }
}
}
}
}
}
}
/// A simple little struct to hold the file explorer state
///
/// We don't use any fancy signals or memoization here - Dioxus is so fast that even a file explorer can be done with a
/// single signal.
struct Files {
current_path: PathBuf,
path_names: Vec<PathBuf>,
err: Option<String>,
}
impl Files {
fn new() -> Self {
let mut files = Self {
current_path: std::path::absolute(current_dir().unwrap()).unwrap(),
path_names: vec![],
err: None,
};
files.reload_path_list();
files
}
fn reload_path_list(&mut self) {
let paths = match std::fs::read_dir(&self.current_path) {
Ok(e) => e,
Err(err) => {
let err = format!("An error occurred: {err:?}");
self.err = Some(err);
return;
}
};
let collected = paths.collect::<Vec<_>>();
// clear the current state
self.clear_err();
self.path_names.clear();
for path in collected {
self.path_names.push(path.unwrap().path().to_path_buf());
}
}
fn go_up(&mut self) {
self.current_path = match self.current_path.parent() {
Some(path) => path.to_path_buf(),
None => {
self.err = Some("Cannot go up from the root directory".to_string());
return;
}
};
self.reload_path_list();
}
fn enter_dir(&mut self, dir_id: usize) {
let path = &self.path_names[dir_id];
self.current_path.clone_from(path);
self.reload_path_list();
}
fn current(&self) -> String {
self.current_path.display().to_string()
}
fn clear_err(&mut self) {
self.err = None;
}
}