codify "platform" into resolution logic, server-fn/fullstack overhaul (#4596)
overhaul dioxus fullstack using a new implementation of server_fn This PR is a complete rewrite of dioxus fullstack designed to improve compatibility with axum and to fix a number of compilation errors based on feature flag unification plumbing through macros.
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//! The simplest example of a Dioxus app.
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//!
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//! In this example we:
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//! - import a number of important items from the prelude (launch, Element, rsx, div, etc.)
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//! - define a main function that calls the launch function with our app function
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//! - define an app function that returns a div element with the text "Hello, world!"
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//!
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//! The `launch` function is the entry point for all Dioxus apps. It takes a function that returns an Element. This function
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//! calls "launch" on the currently-configured renderer you have. So if the `web` feature is enabled, it will launch a web
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//! app, and if the `desktop` feature is enabled, it will launch a desktop app.
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use dioxus::prelude::*;
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fn main() {
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dioxus::launch(app);
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}
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fn app() -> Element {
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rsx! {
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div { "Hello, world!" }
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}
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}
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