codify "platform" into resolution logic, server-fn/fullstack overhaul (#4596)

overhaul dioxus fullstack using a new implementation of server_fn

This PR is a complete rewrite of dioxus fullstack designed to improve compatibility with axum and to fix a number of compilation errors based on feature flag unification plumbing through macros.
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Jonathan Kelley authored and GitHub committed 2025-10-03 18:26:19 -07:00
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//! Example: Global signals and memos
//!
//! This example demonstrates how to use global signals and memos to share state across your app.
//! Global signals are simply signals that live on the root of your app and are accessible from anywhere. To access a
//! global signal, simply use its methods like a regular signal. Calls to `read` and `write` will be forwarded to the
//! signal at the root of your app using the `static`'s address.
use dioxus::prelude::*;
const STYLE: Asset = asset!("/examples/assets/counter.css");
static COUNT: GlobalSignal<i32> = Signal::global(|| 0);
static DOUBLED_COUNT: GlobalMemo<i32> = Memo::global(|| COUNT() * 2);
fn main() {
dioxus::launch(app);
}
fn app() -> Element {
rsx! {
Stylesheet { href: STYLE }
Increment {}
Decrement {}
Reset {}
Display {}
}
}
#[component]
fn Increment() -> Element {
rsx! {
button { onclick: move |_| *COUNT.write() += 1, "Up high!" }
}
}
#[component]
fn Decrement() -> Element {
rsx! {
button { onclick: move |_| *COUNT.write() -= 1, "Down low!" }
}
}
#[component]
fn Display() -> Element {
rsx! {
p { "Count: {COUNT}" }
p { "Doubled: {DOUBLED_COUNT}" }
}
}
#[component]
fn Reset() -> Element {
// Not all write methods are available on global signals since `write` requires a mutable reference. In these cases,
// We can simply pull out the actual signal using the signal() method.
let mut as_signal = use_hook(|| COUNT.resolve());
rsx! {
button { onclick: move |_| as_signal.set(0), "Reset" }
}
}