codify "platform" into resolution logic, server-fn/fullstack overhaul (#4596)

overhaul dioxus fullstack using a new implementation of server_fn

This PR is a complete rewrite of dioxus fullstack designed to improve compatibility with axum and to fix a number of compilation errors based on feature flag unification plumbing through macros.
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Jonathan Kelley authored and GitHub committed 2025-10-03 18:26:19 -07:00
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//! Example: Reducer Pattern
//! -----------------
//!
//! This example shows how to encapsulate state in dioxus components with the reducer pattern.
//! This pattern is very useful when a single component can handle many types of input that can
//! be represented by an enum.
use dioxus::prelude::*;
const STYLE: Asset = asset!("/examples/assets/radio.css");
fn main() {
dioxus::launch(app);
}
fn app() -> Element {
let mut state = use_signal(|| PlayerState { is_playing: false });
rsx!(
Stylesheet { href: STYLE }
h1 {"Select an option"}
// Add some cute animations if the radio is playing!
div { class: if state.read().is_playing { "bounce" },
"The radio is... " {state.read().is_playing()} "!"
}
button { id: "play", onclick: move |_| state.write().reduce(PlayerAction::Pause), "Pause" }
button { id: "pause", onclick: move |_| state.write().reduce(PlayerAction::Play), "Play" }
)
}
enum PlayerAction {
Pause,
Play,
}
#[derive(Clone)]
struct PlayerState {
is_playing: bool,
}
impl PlayerState {
fn reduce(&mut self, action: PlayerAction) {
match action {
PlayerAction::Pause => self.is_playing = false,
PlayerAction::Play => self.is_playing = true,
}
}
fn is_playing(&self) -> &'static str {
match self.is_playing {
true => "currently playing!",
false => "not currently playing",
}
}
}