codify "platform" into resolution logic, server-fn/fullstack overhaul (#4596)

overhaul dioxus fullstack using a new implementation of server_fn

This PR is a complete rewrite of dioxus fullstack designed to improve compatibility with axum and to fix a number of compilation errors based on feature flag unification plumbing through macros.
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Jonathan Kelley authored and GitHub committed 2025-10-03 18:26:19 -07:00
1 parent 8421c3aef0
commit f2b1c6d97f
424 files changed
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//! A simple little clock that updates the time every few milliseconds.
use async_std::task::sleep;
use dioxus::prelude::*;
use web_time::Instant;
fn main() {
dioxus::launch(app);
}
fn app() -> Element {
let mut millis = use_signal(|| 0);
use_future(move || async move {
// Save our initial time
let start = Instant::now();
loop {
sleep(std::time::Duration::from_millis(27)).await;
// Update the time, using a more precise approach of getting the duration since we started the timer
millis.set(start.elapsed().as_millis() as i64);
}
});
// Format the time as a string
// This is rather cheap so it's fine to leave it in the render function
let time = format!(
"{:02}:{:02}:{:03}",
millis() / 1000 / 60 % 60,
millis() / 1000 % 60,
millis() % 1000
);
rsx! {
document::Stylesheet { href: asset!("/examples/assets/clock.css") }
div { id: "app",
div { id: "title", "Carpe diem 🎉" }
div { id: "clock-display", "{time}" }
}
}
}