codify "platform" into resolution logic, server-fn/fullstack overhaul (#4596)

overhaul dioxus fullstack using a new implementation of server_fn

This PR is a complete rewrite of dioxus fullstack designed to improve compatibility with axum and to fix a number of compilation errors based on feature flag unification plumbing through macros.
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Jonathan Kelley authored and GitHub committed 2025-10-03 18:26:19 -07:00
1 parent 8421c3aef0
commit f2b1c6d97f
424 files changed
+17284 -6624

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//! Handle async streams using use_future and awaiting the next value.
use async_std::task::sleep;
use dioxus::prelude::*;
use futures_util::{Stream, StreamExt, future, stream};
fn main() {
dioxus::launch(app);
}
fn app() -> Element {
let mut count = use_signal(|| 10);
use_future(move || async move {
// Create the stream.
// This could be a network request, a file read, or any other async operation.
let mut stream = some_stream();
// Await the next value from the stream.
while let Some(second) = stream.next().await {
count.set(second);
}
});
rsx! {
h1 { "High-Five counter: {count}" }
}
}
fn some_stream() -> std::pin::Pin<Box<dyn Stream<Item = i32>>> {
Box::pin(
stream::once(future::ready(0)).chain(stream::iter(1..).then(|second| async move {
sleep(std::time::Duration::from_secs(1)).await;
second
})),
)
}