codify "platform" into resolution logic, server-fn/fullstack overhaul (#4596)
overhaul dioxus fullstack using a new implementation of server_fn This PR is a complete rewrite of dioxus fullstack designed to improve compatibility with axum and to fix a number of compilation errors based on feature flag unification plumbing through macros.
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@@ -0,0 +1,37 @@
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//! Handle async streams using use_future and awaiting the next value.
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use async_std::task::sleep;
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use dioxus::prelude::*;
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use futures_util::{Stream, StreamExt, future, stream};
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fn main() {
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dioxus::launch(app);
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}
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fn app() -> Element {
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let mut count = use_signal(|| 10);
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use_future(move || async move {
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// Create the stream.
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// This could be a network request, a file read, or any other async operation.
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let mut stream = some_stream();
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// Await the next value from the stream.
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while let Some(second) = stream.next().await {
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count.set(second);
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}
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});
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rsx! {
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h1 { "High-Five counter: {count}" }
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}
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}
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fn some_stream() -> std::pin::Pin<Box<dyn Stream<Item = i32>>> {
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Box::pin(
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stream::once(future::ready(0)).chain(stream::iter(1..).then(|second| async move {
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sleep(std::time::Duration::from_secs(1)).await;
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second
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})),
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)
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}
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