codify "platform" into resolution logic, server-fn/fullstack overhaul (#4596)

overhaul dioxus fullstack using a new implementation of server_fn

This PR is a complete rewrite of dioxus fullstack designed to improve compatibility with axum and to fix a number of compilation errors based on feature flag unification plumbing through macros.
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Jonathan Kelley authored and GitHub committed 2025-10-03 18:26:19 -07:00
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commit f2b1c6d97f
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#![allow(non_snake_case)]
use dioxus::prelude::*;
fn main() {
// Make sure to set the url of the server where server functions are hosted - they aren't always at localhost
#[cfg(not(feature = "server"))]
dioxus::fullstack::set_server_url("http://127.0.0.1:8080");
dioxus::launch(app);
}
pub fn app() -> Element {
let mut count = use_signal(|| 0);
let mut text = use_signal(|| "...".to_string());
rsx! {
h1 { "High-Five counter: {count}" }
button { onclick: move |_| count += 1, "Up high!" }
button { onclick: move |_| count -= 1, "Down low!" }
button {
onclick: move |_| async move {
let data = get_server_data().await?;
println!("Client received: {}", data);
text.set(data.clone());
post_server_data(data).await?;
Ok(())
},
"Run a server function"
}
"Server said: {text}"
}
}
#[post("/api/data")]
async fn post_server_data(data: String) -> ServerFnResult {
println!("Server received: {}", data);
Ok(())
}
#[get("/api/data")]
async fn get_server_data() -> ServerFnResult<String> {
Ok("Hello from the server!".to_string())
}