codify "platform" into resolution logic, server-fn/fullstack overhaul (#4596)
overhaul dioxus fullstack using a new implementation of server_fn This PR is a complete rewrite of dioxus fullstack designed to improve compatibility with axum and to fix a number of compilation errors based on feature flag unification plumbing through macros.
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//! Multiwindow example
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//!
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//! This example shows how to implement a simple multiwindow application using dioxus.
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//! This works by spawning a new window when the user clicks a button. We have to build a new virtualdom which has its
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//! own context, root elements, etc.
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use dioxus::prelude::*;
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fn main() {
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dioxus::launch(app);
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}
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fn app() -> Element {
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let onclick = move |_| {
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dioxus::desktop::window().new_window(VirtualDom::new(popup), Default::default());
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};
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rsx! {
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button { onclick, "New Window" }
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}
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}
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fn popup() -> Element {
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let mut count = use_signal(|| 0);
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rsx! {
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div {
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h1 { "Popup Window" }
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p { "Count: {count}" }
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button { onclick: move |_| count += 1, "Increment" }
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}
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}
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}
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