codify "platform" into resolution logic, server-fn/fullstack overhaul (#4596)

overhaul dioxus fullstack using a new implementation of server_fn

This PR is a complete rewrite of dioxus fullstack designed to improve compatibility with axum and to fix a number of compilation errors based on feature flag unification plumbing through macros.
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Jonathan Kelley authored and GitHub committed 2025-10-03 18:26:19 -07:00
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//! This example demonstrates how to create an overlay window with dioxus.
//!
//! Basically, we just create a new window with a transparent background and no decorations, size it to the screen, and
//! then we can draw whatever we want on it. In this case, we're drawing a simple overlay with a draggable header.
//!
//! We also add a global shortcut to toggle the overlay on and off, so you could build a raycast-type app with this.
use dioxus::desktop::{
HotKeyState, LogicalSize, WindowBuilder, tao::dpi::PhysicalPosition, use_global_shortcut,
};
use dioxus::prelude::*;
fn main() {
dioxus::LaunchBuilder::desktop()
.with_cfg(make_config())
.launch(app);
}
fn app() -> Element {
let mut show_overlay = use_signal(|| true);
_ = use_global_shortcut("cmd+g", move |state| {
if state == HotKeyState::Pressed {
show_overlay.toggle();
}
});
rsx! {
Stylesheet { href: asset!("/examples/assets/overlay.css") }
if show_overlay() {
div {
width: "100%",
height: "100%",
background_color: "red",
border: "1px solid black",
div {
width: "100%",
height: "10px",
background_color: "black",
onmousedown: move |_| dioxus::desktop::window().drag(),
}
"This is an overlay!"
}
}
}
}
fn make_config() -> dioxus::desktop::Config {
dioxus::desktop::Config::default().with_window(make_window())
}
fn make_window() -> WindowBuilder {
WindowBuilder::new()
.with_transparent(true)
.with_decorations(false)
.with_resizable(false)
.with_always_on_top(true)
.with_position(PhysicalPosition::new(0, 0))
.with_max_inner_size(LogicalSize::new(100000, 50))
}