codify "platform" into resolution logic, server-fn/fullstack overhaul (#4596)
overhaul dioxus fullstack using a new implementation of server_fn This PR is a complete rewrite of dioxus fullstack designed to improve compatibility with axum and to fix a number of compilation errors based on feature flag unification plumbing through macros.
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@@ -0,0 +1,71 @@
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//! This example shows how to listen to all events on a div and log them to the console.
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//!
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//! The primary demonstration here is the properties on the events themselves, hoping to give you some inspiration
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//! on adding interactivity to your own application.
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use dioxus::prelude::*;
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use std::{collections::VecDeque, fmt::Debug, rc::Rc};
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const STYLE: Asset = asset!("/examples/assets/events.css");
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fn main() {
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dioxus::launch(app);
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}
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fn app() -> Element {
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// Using a VecDeque so its cheap to pop old events off the front
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let mut events = use_signal(VecDeque::new);
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// All events and their data implement Debug, so we can re-cast them as Rc<dyn Debug> instead of their specific type
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let mut log_event = move |event: Rc<dyn Debug>| {
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// Only store the last 20 events
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if events.read().len() >= 20 {
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events.write().pop_front();
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}
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events.write().push_back(event);
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};
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let random_text = "This is some random repeating text. ".repeat(1000);
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rsx! {
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Stylesheet { href: STYLE }
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div { id: "container",
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// focusing is necessary to catch keyboard events
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div { id: "receiver", tabindex: 0,
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onmousemove: move |event| log_event(event.data()),
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onclick: move |event| log_event(event.data()),
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ondoubleclick: move |event| log_event(event.data()),
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onmousedown: move |event| log_event(event.data()),
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onmouseup: move |event| log_event(event.data()),
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onwheel: move |event| log_event(event.data()),
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onkeydown: move |event| log_event(event.data()),
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onkeyup: move |event| log_event(event.data()),
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onkeypress: move |event| log_event(event.data()),
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onfocusin: move |event| log_event(event.data()),
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onfocusout: move |event| log_event(event.data()),
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"Hover, click, type or scroll to see the info down below"
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}
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div {
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style: "padding: 50px;",
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div {
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style: "text-align: center; padding: 20px; font-family: sans-serif; overflow: auto; height: 400px;",
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onscroll: move |event: Event<ScrollData>| {
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log_event(event.data());
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},
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div { style: "margin: 20px; padding: 15px; border: 1px solid #ccc; border-radius: 5px;",
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p { "{random_text}" }
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}
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}
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}
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div { id: "log",
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for event in events.read().iter() {
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div { "{event:?}" }
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}
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}
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}
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}
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}
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@@ -0,0 +1,28 @@
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//! This example demonstrates how to create a generic component in Dioxus.
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//!
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//! Generic components can be useful when you want to create a component that renders differently depending on the type
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//! of data it receives. In this particular example, we're just using a type that implements `Display` and `PartialEq`,
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use dioxus::prelude::*;
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use std::fmt::Display;
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fn main() {
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dioxus::launch(app);
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}
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fn app() -> Element {
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rsx! {
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generic_child { data: 0 }
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}
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}
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#[derive(PartialEq, Props, Clone)]
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struct GenericChildProps<T: Display + PartialEq + Clone + 'static> {
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data: T,
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}
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fn generic_child<T: Display + PartialEq + Clone>(props: GenericChildProps<T>) -> Element {
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rsx! {
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div { "{props.data}" }
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}
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}
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@@ -0,0 +1,72 @@
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//! Optional props
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//!
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//! This example demonstrates how to use optional props in your components. The `Button` component has several props,
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//! and we use a variety of attributes to set them.
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use dioxus::prelude::*;
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fn main() {
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dioxus::launch(app);
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}
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fn app() -> Element {
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rsx! {
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// We can set some of the props, and the rest will be filled with their default values
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// By default `c` can take a `None` value, but `d` is required to wrap a `Some` value
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Button {
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a: "asd".to_string(),
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// b can be omitted, and it will be filled with its default value
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c: "asd".to_string(),
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d: Some("asd".to_string()),
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e: Some("asd".to_string()),
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}
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Button {
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a: "asd".to_string(),
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b: "asd".to_string(),
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// We can omit the `Some` on `c` since Dioxus automatically transforms Option<T> into optional
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c: "asd".to_string(),
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d: Some("asd".to_string()),
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e: "asd".to_string(),
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}
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// `b` and `e` are omitted
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Button {
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a: "asd".to_string(),
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c: "asd".to_string(),
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d: Some("asd".to_string()),
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}
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}
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}
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#[derive(Props, PartialEq, Clone)]
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struct ButtonProps {
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a: String,
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#[props(default)]
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b: String,
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c: Option<String>,
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#[props(!optional)]
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d: Option<String>,
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#[props(optional)]
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e: SthElse<String>,
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}
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type SthElse<T> = Option<T>;
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#[allow(non_snake_case)]
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fn Button(props: ButtonProps) -> Element {
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rsx! {
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button {
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"{props.a} | "
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"{props.b:?} | "
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"{props.c:?} | "
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"{props.d:?} | "
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"{props.e:?}"
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}
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}
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}
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@@ -0,0 +1,333 @@
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//! A tour of the rsx! macro
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//! ------------------------
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//!
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//! This example serves as an informal quick reference of all the things that the rsx! macro can do.
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//!
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//! A full in-depth reference guide is available at: https://www.notion.so/rsx-macro-basics-ef6e367dec124f4784e736d91b0d0b19
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//!
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//! ### Elements
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//! - Create any element from its tag
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//! - Accept compile-safe attributes for each tag
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//! - Display documentation for elements
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//! - Arguments instead of String
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//! - Text
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//! - Inline Styles
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//!
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//! ## General Concepts
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//! - Iterators
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//! - Keys
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//! - Match statements
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//! - Conditional Rendering
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//!
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//! ### Events
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//! - Handle events with the "onXYZ" syntax
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//! - Closures can capture their environment with the 'static lifetime
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//!
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//!
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//! ### Components
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//! - Components can be made by specifying the name
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//! - Components can be referenced by path
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//! - Components may have optional parameters
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//! - Components may have their properties specified by spread syntax
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//! - Components may accept child nodes
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//! - Components that accept "onXYZ" get those closures bump allocated
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//!
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//! ### Fragments
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//! - Allow fragments using the built-in `Fragment` component
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//! - Accept a list of vnodes as children for a Fragment component
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//! - Allow keyed fragments in iterators
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//! - Allow top-level fragments
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fn main() {
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dioxus::launch(app)
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}
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use core::{fmt, str::FromStr};
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use std::fmt::Display;
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use baller::Baller;
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use dioxus::prelude::*;
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fn app() -> Element {
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let formatting = "formatting!";
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let formatting_tuple = ("a", "b");
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let lazy_fmt = format_args!("lazily formatted text");
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let asd = 123;
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rsx! {
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div {
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// Elements
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div {}
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h1 {"Some text"}
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h1 {"Some text with {formatting}"}
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h1 {"Formatting basic expressions {formatting_tuple.0} and {formatting_tuple.1}"}
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h1 {"Formatting without interpolation " {formatting_tuple.0} "and" {formatting_tuple.1} }
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h2 {
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"Multiple"
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"Text"
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"Blocks"
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"Use comments as separators in html"
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}
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div {
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h1 {"multiple"}
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h2 {"nested"}
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h3 {"elements"}
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}
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div {
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class: "my special div",
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h1 {"Headers and attributes!"}
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}
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div {
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h1 {"Style attributes!"}
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p {
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"hello"
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b {
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"world"
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}
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i {
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"foo"
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}
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span {
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style: "color: red;font-style:italic",
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"red"
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}
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span {
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color: "blue",
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font_weight: "bold",
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"attr_blue"
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}
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}
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}
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div {
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// pass simple rust expressions in
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class: "{lazy_fmt}",
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id: format_args!("attributes can be passed lazily with std::fmt::Arguments"),
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class: "asd",
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class: "{asd}",
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// if statements can be used to conditionally render attributes
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class: if formatting.contains("form") { "{asd}" },
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// longer if chains also work
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class: if formatting.contains("form") { "{asd}" } else if formatting.contains("my other form") { "{asd}" },
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class: if formatting.contains("form") { "{asd}" } else if formatting.contains("my other form") { "{asd}" } else { "{asd}" },
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div {
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class: format_args!("Arguments can be passed in through curly braces for complex {asd}")
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}
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}
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// dangerous_inner_html for both html and svg
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div { dangerous_inner_html: "<p>hello dangerous inner html</p>" }
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svg { dangerous_inner_html: "<circle r='50' cx='50' cy='50' />" }
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// Built-in idents can be used
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use {}
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link {
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as: "asd"
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}
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// Expressions can be used in element position too:
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{rsx!(p { "More templating!" })}
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// Iterators
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{(0..10).map(|i| rsx!(li { "{i}" }))}
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// Iterators within expressions
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{
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let data = std::collections::HashMap::<&'static str, &'static str>::new();
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// Iterators *should* have keys when you can provide them.
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// Keys make your app run faster. Make sure your keys are stable, unique, and predictable.
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// Using an "ID" associated with your data is a good idea.
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data.into_iter().map(|(k, v)| rsx!(li { key: "{k}", "{v}" }))
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}
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// Matching
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match true {
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true => rsx!( h1 {"Top text"}),
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false => rsx!( h1 {"Bottom text"})
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}
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// Conditional rendering
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// Dioxus conditional rendering is based around None/Some. We have no special syntax for conditionals.
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// You can convert a bool condition to rsx! with .then and .or
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{true.then(|| rsx!(div {}))}
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// Alternatively, you can use the "if" syntax - but both branches must be resolve to Element
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if false {
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h1 {"Top text"}
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} else {
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h1 {"Bottom text"}
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}
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// Using optionals for diverging branches
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// Note that since this is wrapped in curlies, it's interpreted as an expression
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{if true {
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Some(rsx!(h1 {"Top text"}))
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} else {
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None
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}}
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// returning "None" without a diverging branch is a bit noisy... but rare in practice
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{None as Option<()>}
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// can also just use empty fragments
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Fragment {}
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// Fragments let you insert groups of nodes without a parent.
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// This lets you make components that insert elements as siblings without a container.
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div {"A"}
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Fragment {
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div {"B"}
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div {"C"}
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Fragment {
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"D"
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Fragment {
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"E"
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"F"
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}
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}
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}
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// Components
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// Can accept any paths
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// Notice how you still get syntax highlighting and IDE support :)
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Baller {}
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baller::Baller {}
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crate::baller::Baller {}
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// Can take properties
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Taller { a: "asd" }
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// Can take optional properties
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Taller { a: "asd" }
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// Can pass in props directly as an expression
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{
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let props = TallerProps {a: "hello", children: VNode::empty() };
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rsx!(Taller { ..props })
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}
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// Spreading can also be overridden manually
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Taller {
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a: "not ballin!",
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..TallerProps { a: "ballin!", children: VNode::empty() }
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}
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// Can take children too!
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Taller { a: "asd", div {"hello world!"} }
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// This component's props are defined *inline* with the `component` macro
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WithInline { text: "using functionc all syntax" }
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// Components can be generic too
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// This component takes i32 type to give you typed input
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TypedInput::<i32> {}
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// Type inference can be used too
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TypedInput { initial: 10.0 }
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// generic with the `component` macro
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Label { text: "hello generic world!" }
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Label { text: 99.9 }
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// Lowercase components work too, as long as they are access using a path
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baller::lowercase_component {}
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// For in-scope lowercase components, use the `self` keyword
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self::lowercase_helper {}
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// helper functions
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// Anything that implements IntoVnode can be dropped directly into Rsx
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{helper("hello world!")}
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// Strings can be supplied directly
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{String::from("Hello world!")}
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// So can format_args
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// todo(jon): this is broken in edition 2024
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// {format_args!("Hello {}!", "world")}
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// Or we can shell out to a helper function
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{format_dollars(10, 50)}
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}
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}
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}
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fn format_dollars(dollars: u32, cents: u32) -> String {
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format!("${dollars}.{cents:02}")
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}
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fn helper(text: &str) -> Element {
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rsx! {
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p { "{text}" }
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||||
}
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||||
}
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||||
|
||||
// no_case_check disables PascalCase checking if you *really* want a snake_case component.
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||||
// This will likely be deprecated/removed in a future update that will introduce a more polished linting system,
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||||
// something like Clippy.
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#[component(no_case_check)]
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||||
fn lowercase_helper() -> Element {
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||||
rsx! {
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||||
"asd"
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||||
}
|
||||
}
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||||
|
||||
mod baller {
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||||
use super::*;
|
||||
|
||||
#[component]
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||||
/// This component totally balls
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||||
pub fn Baller() -> Element {
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||||
rsx! { "ballin'" }
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||||
}
|
||||
|
||||
// no_case_check disables PascalCase checking if you *really* want a snake_case component.
|
||||
// This will likely be deprecated/removed in a future update that will introduce a more polished linting system,
|
||||
// something like Clippy.
|
||||
#[component(no_case_check)]
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||||
pub fn lowercase_component() -> Element {
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||||
rsx! { "look ma, no uppercase" }
|
||||
}
|
||||
}
|
||||
|
||||
/// Documentation for this component is visible within the rsx macro
|
||||
#[component]
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||||
pub fn Taller(
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||||
/// Fields are documented and accessible in rsx!
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||||
a: &'static str,
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||||
children: Element,
|
||||
) -> Element {
|
||||
rsx! { {&children} }
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||||
}
|
||||
|
||||
#[derive(Props, Clone, PartialEq, Eq)]
|
||||
pub struct TypedInputProps<T: 'static + Clone + PartialEq> {
|
||||
#[props(optional, default)]
|
||||
initial: Option<T>,
|
||||
}
|
||||
|
||||
#[allow(non_snake_case)]
|
||||
pub fn TypedInput<T>(props: TypedInputProps<T>) -> Element
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||||
where
|
||||
T: FromStr + fmt::Display + PartialEq + Clone + 'static,
|
||||
<T as FromStr>::Err: std::fmt::Display,
|
||||
{
|
||||
if let Some(props) = props.initial {
|
||||
return rsx! { "{props}" };
|
||||
}
|
||||
|
||||
VNode::empty()
|
||||
}
|
||||
|
||||
#[component]
|
||||
fn WithInline(text: String) -> Element {
|
||||
rsx! {
|
||||
p { "{text}" }
|
||||
}
|
||||
}
|
||||
|
||||
#[component]
|
||||
fn Label<T: Clone + PartialEq + Display + 'static>(text: T) -> Element {
|
||||
rsx! {
|
||||
p { "{text}" }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
//! Dioxus supports shorthand syntax for creating elements and components.
|
||||
|
||||
use dioxus::prelude::*;
|
||||
|
||||
fn main() {
|
||||
dioxus::launch(app);
|
||||
}
|
||||
|
||||
fn app() -> Element {
|
||||
let a = 123;
|
||||
let b = 456;
|
||||
let c = 789;
|
||||
let class = "class";
|
||||
let id = "id";
|
||||
|
||||
// todo: i'd like it for children on elements to be inferred as the children of the element
|
||||
// also should shorthands understand references/dereferences?
|
||||
// ie **a, *a, &a, &mut a, etc
|
||||
let children = rsx! { "Child" };
|
||||
let onclick = move |_| println!("Clicked!");
|
||||
|
||||
rsx! {
|
||||
div { class, id, {&children} }
|
||||
Component { a, b, c, children, onclick }
|
||||
Component { a, ..ComponentProps { a: 1, b: 2, c: 3, children: VNode::empty(), onclick: Default::default() } }
|
||||
}
|
||||
}
|
||||
|
||||
#[component]
|
||||
fn Component(
|
||||
a: i32,
|
||||
b: i32,
|
||||
c: i32,
|
||||
children: Element,
|
||||
onclick: EventHandler<MouseEvent>,
|
||||
) -> Element {
|
||||
rsx! {
|
||||
div { "{a}" }
|
||||
div { "{b}" }
|
||||
div { "{c}" }
|
||||
div { {children} }
|
||||
div { onclick }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
//! A few ways of mapping elements into rsx! syntax
|
||||
//!
|
||||
//! Rsx allows anything that's an iterator where the output type implements Into<Element>, so you can use any of the following:
|
||||
|
||||
use dioxus::prelude::*;
|
||||
|
||||
fn main() {
|
||||
dioxus::launch(app);
|
||||
}
|
||||
|
||||
fn app() -> Element {
|
||||
rsx!(
|
||||
div {
|
||||
// Use Map directly to lazily pull elements
|
||||
{(0..10).map(|f| rsx! { "{f}" })}
|
||||
|
||||
// Collect into an intermediate collection if necessary, and call into_iter
|
||||
{["a", "b", "c", "d", "e", "f"]
|
||||
.into_iter()
|
||||
.map(|f| rsx! { "{f}" })
|
||||
.collect::<Vec<_>>()
|
||||
.into_iter()}
|
||||
|
||||
// Use optionals
|
||||
{Some(rsx! { "Some" })}
|
||||
|
||||
// use a for loop where the body itself is RSX
|
||||
for name in 0..10 {
|
||||
div { "{name}" }
|
||||
}
|
||||
|
||||
// Or even use an unterminated conditional
|
||||
if true {
|
||||
"hello world!"
|
||||
}
|
||||
}
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
//! This example demonstrates how to use the spread operator to pass attributes to child components.
|
||||
//!
|
||||
//! This lets components like the `Link` allow the user to extend the attributes of the underlying `a` tag.
|
||||
//! These attributes are bundled into a `Vec<Attribute>` which can be spread into the child component using the `..` operator.
|
||||
|
||||
use dioxus::prelude::*;
|
||||
|
||||
fn main() {
|
||||
let dom = VirtualDom::prebuilt(app);
|
||||
let html = dioxus_ssr::render(&dom);
|
||||
|
||||
println!("{}", html);
|
||||
}
|
||||
|
||||
fn app() -> Element {
|
||||
rsx! {
|
||||
SpreadableComponent {
|
||||
width: "10px",
|
||||
extra_data: "hello{1}",
|
||||
extra_data2: "hello{2}",
|
||||
height: "10px",
|
||||
left: 1,
|
||||
"data-custom-attribute": "value",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Props, PartialEq, Clone)]
|
||||
struct Props {
|
||||
#[props(extends = GlobalAttributes)]
|
||||
attributes: Vec<Attribute>,
|
||||
|
||||
extra_data: String,
|
||||
|
||||
extra_data2: String,
|
||||
}
|
||||
|
||||
#[component]
|
||||
fn SpreadableComponent(props: Props) -> Element {
|
||||
rsx! {
|
||||
audio { ..props.attributes, "1: {props.extra_data}\n2: {props.extra_data2}" }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
//! Dioxus allows webcomponents to be created with a simple syntax.
|
||||
//!
|
||||
//! Read more about webcomponents [here](https://developer.mozilla.org/en-US/docs/Web/Web_Components)
|
||||
//!
|
||||
//! We typically suggest wrapping webcomponents in a strongly typed interface using a component.
|
||||
|
||||
use dioxus::prelude::*;
|
||||
|
||||
fn main() {
|
||||
dioxus::launch(app);
|
||||
}
|
||||
|
||||
fn app() -> Element {
|
||||
rsx! {
|
||||
div {
|
||||
h1 { "Web Components" }
|
||||
CoolWebComponent { my_prop: "Hello, world!".to_string() }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A web-component wrapped with a strongly typed interface using a component
|
||||
#[component]
|
||||
fn CoolWebComponent(my_prop: String) -> Element {
|
||||
rsx! {
|
||||
// rsx! takes a webcomponent as long as its tag name is separated with dashes
|
||||
web-component {
|
||||
// Since web-components don't have built-in attributes, the attribute names must be passed as a string
|
||||
"my-prop": my_prop,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
//! XSS Safety
|
||||
//!
|
||||
//! This example proves that Dioxus is safe from XSS attacks.
|
||||
|
||||
use dioxus::prelude::*;
|
||||
|
||||
fn main() {
|
||||
dioxus::launch(app);
|
||||
}
|
||||
|
||||
fn app() -> Element {
|
||||
let mut contents = use_signal(|| String::from("<script>alert(\"hello world\")</script>"));
|
||||
|
||||
rsx! {
|
||||
div {
|
||||
h1 {"Dioxus is XSS-Safe"}
|
||||
h3 { "{contents}" }
|
||||
input {
|
||||
value: "{contents}",
|
||||
r#type: "text",
|
||||
oninput: move |e| contents.set(e.value()),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user