codify "platform" into resolution logic, server-fn/fullstack overhaul (#4596)

overhaul dioxus fullstack using a new implementation of server_fn

This PR is a complete rewrite of dioxus fullstack designed to improve compatibility with axum and to fix a number of compilation errors based on feature flag unification plumbing through macros.
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Jonathan Kelley authored and GitHub committed 2025-10-03 18:26:19 -07:00
1 parent 8421c3aef0
commit f2b1c6d97f
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//! This example demonstrates how to create a generic component in Dioxus.
//!
//! Generic components can be useful when you want to create a component that renders differently depending on the type
//! of data it receives. In this particular example, we're just using a type that implements `Display` and `PartialEq`,
use dioxus::prelude::*;
use std::fmt::Display;
fn main() {
dioxus::launch(app);
}
fn app() -> Element {
rsx! {
generic_child { data: 0 }
}
}
#[derive(PartialEq, Props, Clone)]
struct GenericChildProps<T: Display + PartialEq + Clone + 'static> {
data: T,
}
fn generic_child<T: Display + PartialEq + Clone>(props: GenericChildProps<T>) -> Element {
rsx! {
div { "{props.data}" }
}
}