codify "platform" into resolution logic, server-fn/fullstack overhaul (#4596)

overhaul dioxus fullstack using a new implementation of server_fn

This PR is a complete rewrite of dioxus fullstack designed to improve compatibility with axum and to fix a number of compilation errors based on feature flag unification plumbing through macros.
This commit is contained in:
Jonathan Kelley authored and GitHub committed 2025-10-03 18:26:19 -07:00
1 parent 8421c3aef0
commit f2b1c6d97f
424 files changed
+17284 -6624

No files matched your search

+44
View File
@@ -0,0 +1,44 @@
//! Dioxus supports shorthand syntax for creating elements and components.
use dioxus::prelude::*;
fn main() {
dioxus::launch(app);
}
fn app() -> Element {
let a = 123;
let b = 456;
let c = 789;
let class = "class";
let id = "id";
// todo: i'd like it for children on elements to be inferred as the children of the element
// also should shorthands understand references/dereferences?
// ie **a, *a, &a, &mut a, etc
let children = rsx! { "Child" };
let onclick = move |_| println!("Clicked!");
rsx! {
div { class, id, {&children} }
Component { a, b, c, children, onclick }
Component { a, ..ComponentProps { a: 1, b: 2, c: 3, children: VNode::empty(), onclick: Default::default() } }
}
}
#[component]
fn Component(
a: i32,
b: i32,
c: i32,
children: Element,
onclick: EventHandler<MouseEvent>,
) -> Element {
rsx! {
div { "{a}" }
div { "{b}" }
div { "{c}" }
div { {children} }
div { onclick }
}
}