codify "platform" into resolution logic, server-fn/fullstack overhaul (#4596)
overhaul dioxus fullstack using a new implementation of server_fn This PR is a complete rewrite of dioxus fullstack designed to improve compatibility with axum and to fix a number of compilation errors based on feature flag unification plumbing through macros.
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//! Contains a hydration compatible error boundary context.
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use crate::serialize_context;
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use dioxus_core::{spawn_isomorphic, CapturedError, ErrorContext, ReactiveContext};
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use futures_util::StreamExt;
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/// Initializes an error boundary context that is compatible with hydration.
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pub fn init_error_boundary() -> ErrorContext {
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let initial_error = serialize_context().create_entry::<Option<CapturedError>>();
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let (rx_context, mut rx) = ReactiveContext::new();
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let errors = ErrorContext::new(None);
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if let Ok(Some(err)) = initial_error.get() {
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errors.insert_error(err);
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}
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rx_context.run_in(|| {
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errors.error();
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});
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spawn_isomorphic({
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let errors = errors.clone();
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async move {
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if rx.next().await.is_some() {
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rx_context.run_in(|| {
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initial_error.insert(&errors.error(), std::panic::Location::caller())
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});
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}
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}
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});
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errors
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}
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