chore: cleanup src
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@@ -4,7 +4,7 @@
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//! cheap and *very* fast to construct - building a full tree should be quick.
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use crate::{
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innerlude::{empty_cell, Context, Element, ElementId, Properties, Scope, ScopeId},
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innerlude::{Context, Element, Properties, Scope, ScopeId},
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lazynodes::LazyNodes,
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};
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use bumpalo::{boxed::Box as BumpBox, Bump};
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@@ -232,6 +232,28 @@ impl Debug for VNode<'_> {
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}
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}
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/// An Element's unique identifier.
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///
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/// `ElementId` is a `usize` that is unique across the entire VirtualDOM - but not unique across time. If a component is
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/// unmounted, then the `ElementId` will be reused for a new component.
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#[derive(Copy, Clone, PartialEq, Eq, Hash, Debug)]
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pub struct ElementId(pub usize);
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impl std::fmt::Display for ElementId {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "{}", self.0)
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}
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}
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impl ElementId {
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pub fn as_u64(self) -> u64 {
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self.0 as u64
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}
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}
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fn empty_cell() -> Cell<Option<ElementId>> {
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Cell::new(None)
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}
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/// A placeholder node only generated when Fragments don't have any children.
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pub struct VAnchor {
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pub dom_id: Cell<Option<ElementId>>,
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