chore: clean up scheduler code
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c096057dd3
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17 files changed
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@@ -1,9 +1,10 @@
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use futures_task::Context;
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use futures_util::{FutureExt, StreamExt};
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use std::task::{Context, Poll};
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use crate::{
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diff::DirtyScope,
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factory::RenderReturn,
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innerlude::{Mutation, Renderer, SuspenseContext},
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innerlude::{Mutation, Mutations, SuspenseContext},
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VNode, VirtualDom,
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};
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@@ -14,25 +15,29 @@ impl VirtualDom {
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///
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/// This is cancel safe, so if the future is dropped, you can push events into the virtualdom
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pub async fn wait_for_work(&mut self) {
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// todo: make sure the scheduler queue is completely drained
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loop {
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match self.scheduler.rx.next().await.unwrap() {
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SchedulerMsg::Event => todo!(),
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SchedulerMsg::Immediate(_) => todo!(),
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match self.rx.next().await.unwrap() {
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SchedulerMsg::Event => break,
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SchedulerMsg::Immediate(id) => {
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let height = self.scopes[id.0].height;
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self.dirty_scopes.insert(DirtyScope { height, id });
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break;
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}
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SchedulerMsg::DirtyAll => todo!(),
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SchedulerMsg::TaskNotified(id) => {
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let mut tasks = self.scheduler.handle.tasks.borrow_mut();
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let local_task = &tasks[id.0];
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let mut tasks = self.scheduler.tasks.borrow_mut();
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let task = &tasks[id.0];
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// attach the waker to itself
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// todo: don't make a new waker every time, make it once and then just clone it
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let waker = local_task.waker();
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let mut cx = Context::from_waker(&waker);
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// If the task completes...
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if task.progress() {
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// Remove it from the scope so we dont try to double drop it when the scope dropes
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self.scopes[task.scope.0].spawned_tasks.remove(&id);
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// safety: the waker owns its task and everythig is single threaded
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let fut = unsafe { &mut *local_task.task.get() };
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if let futures_task::Poll::Ready(_) = fut.poll_unpin(&mut cx) {
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// Remove it from the scheduler
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tasks.remove(id.0);
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}
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}
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@@ -42,7 +47,6 @@ impl VirtualDom {
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let leaf = self
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.scheduler
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.handle
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.leaves
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.borrow_mut()
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.get(id.0)
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@@ -55,16 +59,14 @@ impl VirtualDom {
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let waker = leaf.waker();
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let mut cx = Context::from_waker(&waker);
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let fut = unsafe { &mut *leaf.task };
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let mut pinned = unsafe { std::pin::Pin::new_unchecked(fut) };
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// Safety: the future is always pinned to the bump arena
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let mut pinned = unsafe { std::pin::Pin::new_unchecked(&mut *leaf.task) };
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let as_pinned_mut = &mut pinned;
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// the component finished rendering and gave us nodes
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// we should attach them to that component and then render its children
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// continue rendering the tree until we hit yet another suspended component
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if let futures_task::Poll::Ready(new_nodes) = as_pinned_mut.poll_unpin(&mut cx)
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{
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if let Poll::Ready(new_nodes) = as_pinned_mut.poll_unpin(&mut cx) {
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let boundary = &self.scopes[leaf.scope_id.0]
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.consume_context::<SuspenseContext>()
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.unwrap();
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@@ -87,7 +89,7 @@ impl VirtualDom {
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if let RenderReturn::Sync(Some(template)) = ret {
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let mutations = &mut fiber.mutations;
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let template: &VNode = unsafe { std::mem::transmute(template) };
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let mutations: &mut Renderer =
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let mutations: &mut Mutations =
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unsafe { std::mem::transmute(mutations) };
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self.scope_stack.push(scope_id);
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@@ -103,8 +105,6 @@ impl VirtualDom {
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}
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}
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}
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// now proces any events. If we end up running a component and it generates mutations, then we should run those mutations
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}
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}
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}
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