Restore manganis optimizations (#3195)

* Create a crate for constant serialization of config structs for manganis
* use SerializeConst for the image asset builder
* switch to a declarative macro for assets
* add serializable options for each asset type
* implement the new manganis macro
* optimize assets in the CLI
* Fix assets with dioxus formattable
* reduce fuzzing test limits
* use the new syntax in examples
* fix avif support
* Fix manganis doc tests
* cache asset optimization
* Split out asset and bundled asset
* make hash pointer width independent
* Fix manganis macro docs
* add constvec::is_empty method to fix clippy lint
* remove nasm feature
* simplify test_rsplit_once test so typos passes
* revert example change from clippy fix
* always accept unix paths
* fix windows path seperator
* fix folder asset hash
* Optimize assets in a blocking task
* Fix asset options docs
* Document Asset and BundledAsset
* simplify the linker macro a bit
* add more docs to AssetParser expansion
* add image format helpers
* Split by  both unix and windows path separators and take the smallest one
This commit is contained in:
Evan Almloff authored and GitHub committed 2024-11-26 18:12:24 +01:00
1 parent 31d72db82d
commit f9617c8d33
64 files changed
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@@ -181,8 +181,8 @@ impl AppHandle {
// The asset might've been renamed thanks to the manifest, let's attempt to reload that too
if let Some(resource) = self.app.app.assets.assets.get(changed_file).as_ref() {
let res = std::fs::copy(changed_file, asset_dir.join(&resource.bundled));
bundled_name = Some(PathBuf::from(&resource.bundled));
let res = std::fs::copy(changed_file, asset_dir.join(resource.bundled_path()));
bundled_name = Some(PathBuf::from(resource.bundled_path()));
if let Err(e) = res {
tracing::debug!("Failed to hotreload asset {e}");
}