Restore manganis optimizations (#3195)
* Create a crate for constant serialization of config structs for manganis * use SerializeConst for the image asset builder * switch to a declarative macro for assets * add serializable options for each asset type * implement the new manganis macro * optimize assets in the CLI * Fix assets with dioxus formattable * reduce fuzzing test limits * use the new syntax in examples * fix avif support * Fix manganis doc tests * cache asset optimization * Split out asset and bundled asset * make hash pointer width independent * Fix manganis macro docs * add constvec::is_empty method to fix clippy lint * remove nasm feature * simplify test_rsplit_once test so typos passes * revert example change from clippy fix * always accept unix paths * fix windows path seperator * fix folder asset hash * Optimize assets in a blocking task * Fix asset options docs * Document Asset and BundledAsset * simplify the linker macro a bit * add more docs to AssetParser expansion * add image format helpers * Split by both unix and windows path separators and take the smallest one
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@@ -181,8 +181,8 @@ impl AppHandle {
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// The asset might've been renamed thanks to the manifest, let's attempt to reload that too
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if let Some(resource) = self.app.app.assets.assets.get(changed_file).as_ref() {
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let res = std::fs::copy(changed_file, asset_dir.join(&resource.bundled));
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bundled_name = Some(PathBuf::from(&resource.bundled));
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let res = std::fs::copy(changed_file, asset_dir.join(resource.bundled_path()));
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bundled_name = Some(PathBuf::from(resource.bundled_path()));
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if let Err(e) = res {
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tracing::debug!("Failed to hotreload asset {e}");
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}
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