Restore manganis optimizations (#3195)
* Create a crate for constant serialization of config structs for manganis * use SerializeConst for the image asset builder * switch to a declarative macro for assets * add serializable options for each asset type * implement the new manganis macro * optimize assets in the CLI * Fix assets with dioxus formattable * reduce fuzzing test limits * use the new syntax in examples * fix avif support * Fix manganis doc tests * cache asset optimization * Split out asset and bundled asset * make hash pointer width independent * Fix manganis macro docs * add constvec::is_empty method to fix clippy lint * remove nasm feature * simplify test_rsplit_once test so typos passes * revert example change from clippy fix * always accept unix paths * fix windows path seperator * fix folder asset hash * Optimize assets in a blocking task * Fix asset options docs * Document Asset and BundledAsset * simplify the linker macro a bit * add more docs to AssetParser expansion * add image format helpers * Split by both unix and windows path separators and take the smallest one
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@@ -11,6 +11,42 @@ pub(crate) mod linker;
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use linker::generate_link_section;
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/// The asset macro collects assets that will be included in the final binary
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///
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/// # Files
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///
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/// The file builder collects an arbitrary file. Relative paths are resolved relative to the package root
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/// ```rust
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/// # use manganis::{asset, Asset};
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/// const _: Asset = asset!("/assets/asset.txt");
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/// ```
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/// Or you can use URLs to read the asset at build time from a remote location
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/// ```rust
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/// # use manganis::{asset, Asset};
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/// const _: Asset = asset!("/assets/image.png");
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/// ```
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///
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/// # Images
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///
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/// You can collect images which will be automatically optimized with the image builder:
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/// ```rust
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/// # use manganis::{asset, Asset};
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/// const _: Asset = asset!("/assets/image.png");
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/// ```
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/// Resize the image at compile time to make the assets file size smaller:
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/// ```rust
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/// # use manganis::{asset, Asset, ImageAssetOptions, ImageSize};
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/// const _: Asset = asset!("/assets/image.png", ImageAssetOptions::new().with_size(ImageSize::Manual { width: 52, height: 52 }));
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/// ```
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/// Or convert the image at compile time to a web friendly format:
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/// ```rust
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/// # use manganis::{asset, Asset, ImageAssetOptions, ImageSize, ImageFormat};
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/// const _: Asset = asset!("/assets/image.png", ImageAssetOptions::new().with_format(ImageFormat::Avif));
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/// ```
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/// You can mark images as preloaded to make them load faster in your app
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/// ```rust
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/// # use manganis::{asset, Asset, ImageAssetOptions};
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/// const _: Asset = asset!("/assets/image.png", ImageAssetOptions::new().with_preload(true));
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/// ```
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#[proc_macro]
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pub fn asset(input: TokenStream) -> TokenStream {
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let asset = parse_macro_input!(input as asset::AssetParser);
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