Restore manganis optimizations (#3195)

* Create a crate for constant serialization of config structs for manganis
* use SerializeConst for the image asset builder
* switch to a declarative macro for assets
* add serializable options for each asset type
* implement the new manganis macro
* optimize assets in the CLI
* Fix assets with dioxus formattable
* reduce fuzzing test limits
* use the new syntax in examples
* fix avif support
* Fix manganis doc tests
* cache asset optimization
* Split out asset and bundled asset
* make hash pointer width independent
* Fix manganis macro docs
* add constvec::is_empty method to fix clippy lint
* remove nasm feature
* simplify test_rsplit_once test so typos passes
* revert example change from clippy fix
* always accept unix paths
* fix windows path seperator
* fix folder asset hash
* Optimize assets in a blocking task
* Fix asset options docs
* Document Asset and BundledAsset
* simplify the linker macro a bit
* add more docs to AssetParser expansion
* add image format helpers
* Split by  both unix and windows path separators and take the smallest one
This commit is contained in:
Evan Almloff authored and GitHub committed 2024-11-26 18:12:24 +01:00
1 parent 31d72db82d
commit f9617c8d33
64 files changed
+6233 -704

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@@ -11,6 +11,42 @@ pub(crate) mod linker;
use linker::generate_link_section;
/// The asset macro collects assets that will be included in the final binary
///
/// # Files
///
/// The file builder collects an arbitrary file. Relative paths are resolved relative to the package root
/// ```rust
/// # use manganis::{asset, Asset};
/// const _: Asset = asset!("/assets/asset.txt");
/// ```
/// Or you can use URLs to read the asset at build time from a remote location
/// ```rust
/// # use manganis::{asset, Asset};
/// const _: Asset = asset!("/assets/image.png");
/// ```
///
/// # Images
///
/// You can collect images which will be automatically optimized with the image builder:
/// ```rust
/// # use manganis::{asset, Asset};
/// const _: Asset = asset!("/assets/image.png");
/// ```
/// Resize the image at compile time to make the assets file size smaller:
/// ```rust
/// # use manganis::{asset, Asset, ImageAssetOptions, ImageSize};
/// const _: Asset = asset!("/assets/image.png", ImageAssetOptions::new().with_size(ImageSize::Manual { width: 52, height: 52 }));
/// ```
/// Or convert the image at compile time to a web friendly format:
/// ```rust
/// # use manganis::{asset, Asset, ImageAssetOptions, ImageSize, ImageFormat};
/// const _: Asset = asset!("/assets/image.png", ImageAssetOptions::new().with_format(ImageFormat::Avif));
/// ```
/// You can mark images as preloaded to make them load faster in your app
/// ```rust
/// # use manganis::{asset, Asset, ImageAssetOptions};
/// const _: Asset = asset!("/assets/image.png", ImageAssetOptions::new().with_preload(true));
/// ```
#[proc_macro]
pub fn asset(input: TokenStream) -> TokenStream {
let asset = parse_macro_input!(input as asset::AssetParser);