expanded fuzzing
This commit is contained in:
1 parent
563a2b0953
commit
fe162f4a79
1 file changed
+64
-11
@@ -1,6 +1,6 @@
|
|||||||
use dioxus::prelude::Props;
|
use dioxus::prelude::Props;
|
||||||
use dioxus_core::*;
|
use dioxus_core::*;
|
||||||
use std::cell::Cell;
|
use std::{cell::Cell, collections::HashSet};
|
||||||
|
|
||||||
fn random_ns() -> Option<&'static str> {
|
fn random_ns() -> Option<&'static str> {
|
||||||
let namespace = rand::random::<u8>() % 2;
|
let namespace = rand::random::<u8>() % 2;
|
||||||
@@ -165,7 +165,7 @@ fn create_random_template(name: &'static str) -> (Template<'static>, Vec<Dynamic
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn create_random_dynamic_node(cx: &ScopeState, depth: usize) -> DynamicNode {
|
fn create_random_dynamic_node(cx: &ScopeState, depth: usize) -> DynamicNode {
|
||||||
let range = if depth > 3 { 1 } else { 3 };
|
let range = if depth > 5 { 1 } else { 4 };
|
||||||
match rand::random::<u8>() % range {
|
match rand::random::<u8>() % range {
|
||||||
0 => DynamicNode::Placeholder(Default::default()),
|
0 => DynamicNode::Placeholder(Default::default()),
|
||||||
1 => cx.make_node((0..(rand::random::<u8>() % 5)).map(|_| VNode {
|
1 => cx.make_node((0..(rand::random::<u8>() % 5)).map(|_| VNode {
|
||||||
@@ -190,12 +190,21 @@ fn create_random_dynamic_node(cx: &ScopeState, depth: usize) -> DynamicNode {
|
|||||||
DepthProps { depth, root: false },
|
DepthProps { depth, root: false },
|
||||||
"create_random_element",
|
"create_random_element",
|
||||||
),
|
),
|
||||||
|
3 => {
|
||||||
|
let data = String::from("borrowed data");
|
||||||
|
let bumpped = cx.bump().alloc(data);
|
||||||
|
cx.component(
|
||||||
|
create_random_element_borrowed,
|
||||||
|
BorrowedDepthProps { borrow: &*bumpped, inner: DepthProps { depth, root: false } },
|
||||||
|
"create_random_element_borrowed",
|
||||||
|
)
|
||||||
|
}
|
||||||
_ => unreachable!(),
|
_ => unreachable!(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn create_random_dynamic_attr(cx: &ScopeState) -> Attribute {
|
fn create_random_dynamic_attr(cx: &ScopeState) -> Attribute {
|
||||||
let value = match rand::random::<u8>() % 6 {
|
let value = match rand::random::<u8>() % 7 {
|
||||||
0 => AttributeValue::Text(Box::leak(
|
0 => AttributeValue::Text(Box::leak(
|
||||||
format!("{}", rand::random::<usize>()).into_boxed_str(),
|
format!("{}", rand::random::<usize>()).into_boxed_str(),
|
||||||
)),
|
)),
|
||||||
@@ -204,7 +213,16 @@ fn create_random_dynamic_attr(cx: &ScopeState) -> Attribute {
|
|||||||
3 => AttributeValue::Bool(rand::random()),
|
3 => AttributeValue::Bool(rand::random()),
|
||||||
4 => cx.any_value(rand::random::<usize>()),
|
4 => cx.any_value(rand::random::<usize>()),
|
||||||
5 => AttributeValue::None,
|
5 => AttributeValue::None,
|
||||||
// Listener(RefCell<Option<ListenerCb<'a>>>),
|
6 => {
|
||||||
|
let value = cx.listener(|e: Event<String>| println!("{:?}", e));
|
||||||
|
return Attribute {
|
||||||
|
name: "ondata",
|
||||||
|
value,
|
||||||
|
namespace: None,
|
||||||
|
mounted_element: Default::default(),
|
||||||
|
volatile: false,
|
||||||
|
};
|
||||||
|
}
|
||||||
_ => unreachable!(),
|
_ => unreachable!(),
|
||||||
};
|
};
|
||||||
Attribute {
|
Attribute {
|
||||||
@@ -218,6 +236,19 @@ fn create_random_dynamic_attr(cx: &ScopeState) -> Attribute {
|
|||||||
|
|
||||||
static mut TEMPLATE_COUNT: usize = 0;
|
static mut TEMPLATE_COUNT: usize = 0;
|
||||||
|
|
||||||
|
#[derive(Props)]
|
||||||
|
struct BorrowedDepthProps<'a> {
|
||||||
|
borrow: &'a str,
|
||||||
|
inner: DepthProps,
|
||||||
|
}
|
||||||
|
|
||||||
|
fn create_random_element_borrowed<'a>(cx: Scope<'a, BorrowedDepthProps<'a>>) -> Element<'a> {
|
||||||
|
println!("{}", cx.props.borrow);
|
||||||
|
let bump = cx.bump();
|
||||||
|
let allocated = bump.alloc(Scoped { scope: cx, props: &cx.props.inner });
|
||||||
|
create_random_element(allocated)
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(PartialEq, Props)]
|
#[derive(PartialEq, Props)]
|
||||||
struct DepthProps {
|
struct DepthProps {
|
||||||
depth: usize,
|
depth: usize,
|
||||||
@@ -225,7 +256,9 @@ struct DepthProps {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn create_random_element(cx: Scope<DepthProps>) -> Element {
|
fn create_random_element(cx: Scope<DepthProps>) -> Element {
|
||||||
cx.needs_update();
|
if rand::random::<usize>() % 10 == 0 {
|
||||||
|
cx.needs_update();
|
||||||
|
}
|
||||||
let range = if cx.props.root { 2 } else { 3 };
|
let range = if cx.props.root { 2 } else { 3 };
|
||||||
let node = match rand::random::<usize>() % range {
|
let node = match rand::random::<usize>() % range {
|
||||||
0 | 1 => {
|
0 | 1 => {
|
||||||
@@ -243,7 +276,7 @@ fn create_random_element(cx: Scope<DepthProps>) -> Element {
|
|||||||
)
|
)
|
||||||
.into_boxed_str(),
|
.into_boxed_str(),
|
||||||
));
|
));
|
||||||
println!("{template:#?}");
|
// println!("{template:#?}");
|
||||||
let node = VNode {
|
let node = VNode {
|
||||||
key: None,
|
key: None,
|
||||||
parent: None,
|
parent: None,
|
||||||
@@ -276,14 +309,14 @@ fn create_random_element(cx: Scope<DepthProps>) -> Element {
|
|||||||
}
|
}
|
||||||
_ => None,
|
_ => None,
|
||||||
};
|
};
|
||||||
println!("{node:#?}");
|
// println!("{node:#?}");
|
||||||
node
|
node
|
||||||
}
|
}
|
||||||
|
|
||||||
// test for panics when creating random nodes and templates
|
// test for panics when creating random nodes and templates
|
||||||
#[test]
|
#[test]
|
||||||
fn create() {
|
fn create() {
|
||||||
for _ in 0..100 {
|
for _ in 0..1000 {
|
||||||
let mut vdom =
|
let mut vdom =
|
||||||
VirtualDom::new_with_props(create_random_element, DepthProps { depth: 0, root: true });
|
VirtualDom::new_with_props(create_random_element, DepthProps { depth: 0, root: true });
|
||||||
let _ = vdom.rebuild();
|
let _ = vdom.rebuild();
|
||||||
@@ -294,12 +327,32 @@ fn create() {
|
|||||||
// This test will change the template every render which is not very realistic, but it helps stress the system
|
// This test will change the template every render which is not very realistic, but it helps stress the system
|
||||||
#[test]
|
#[test]
|
||||||
fn diff() {
|
fn diff() {
|
||||||
for _ in 0..10 {
|
for _ in 0..100000 {
|
||||||
let mut vdom =
|
let mut vdom =
|
||||||
VirtualDom::new_with_props(create_random_element, DepthProps { depth: 0, root: true });
|
VirtualDom::new_with_props(create_random_element, DepthProps { depth: 0, root: true });
|
||||||
let _ = vdom.rebuild();
|
let _ = vdom.rebuild();
|
||||||
for _ in 0..10 {
|
// A list of all elements that have had event listeners
|
||||||
let _ = vdom.render_immediate();
|
// This is intentionally never cleared, so that we can test that calling event listeners that are removed doesn't cause a panic
|
||||||
|
let mut event_listeners = HashSet::new();
|
||||||
|
for _ in 0..100 {
|
||||||
|
for &id in &event_listeners {
|
||||||
|
println!("firing event on {:?}", id);
|
||||||
|
vdom.handle_event(
|
||||||
|
"data",
|
||||||
|
std::rc::Rc::new(String::from("hello world")),
|
||||||
|
id,
|
||||||
|
true,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
{
|
||||||
|
let muts = vdom.render_immediate();
|
||||||
|
for mut_ in muts.edits {
|
||||||
|
if let Mutation::NewEventListener { name, id } = mut_ {
|
||||||
|
println!("new event listener on {:?} for {:?}", id, name);
|
||||||
|
event_listeners.insert(id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Reference in new issue
Block a user