wip: doesnt share on thread
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32 files changed
+1008
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@@ -29,9 +29,9 @@ impl TitleController {
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fn main() {
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wasm_bindgen_futures::spawn_local(dioxus_web::WebsysRenderer::start(|ctx, _| {
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let title = use_recoil_value(ctx, &TITLE);
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let subtitle = use_recoil_value(ctx, &SUBTITLE);
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let controller = use_recoil_callback(ctx, TitleController::new);
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let title = use_read(ctx, &TITLE);
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let subtitle = use_read(ctx, &SUBTITLE);
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let controller = use_recoil_api(ctx, TitleController::new);
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rsx! { in ctx,
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div {
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@@ -20,8 +20,8 @@ fn update_title(api: &RecoilApi) {
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}
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static App: FC<()> = |ctx, _| {
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let title = use_recoil_value(ctx, &TITLE);
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let next_light = use_recoil_callback(ctx, |api| move |_| update_title(&api));
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let title = use_read(ctx, &TITLE);
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let next_light = use_recoil_api(ctx, |api| move |_| update_title(&api));
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rsx! { in ctx,
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div {
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@@ -5,7 +5,7 @@
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//! slicing up your state beyond atoms might be desirable.
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//!
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//! Instead of storing groups of entities in a collection of structs, the ECS Architecture instead stores
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//! an array for each entity in the collection. This tends to improve performance for batch operations on
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//! an array for each field in of a struct. This tends to improve performance for batch operations on
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//! individual fields at the cost of complexity. Fortunately, this ECS model is built right into Recoil,
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//! making it easier than ever to enable sharded datastructures in your app.
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//!
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@@ -16,6 +16,7 @@
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//!
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//! This approach is best suited for applications where individual entries in families are very large
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//! and updates to neighbors are costly in terms of Clone or field comparisons for memoization.
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use dioxus::prelude::*;
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use dioxus_core as dioxus;
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use recoil::*;
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@@ -31,8 +32,9 @@ const TODOS: EcsModel<u32, TodoModel> = |builder| {};
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// const SELECT_SUBTITLE: SelectorBorrowed<u32, &str> = |s, k| TODOS.field(1).select(k);
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static App: FC<()> = |ctx, _| {
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use_init_recoil_root(ctx, |_| {});
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// let title = use_recoil_value(ctx, &C_SELECTOR);
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dbg!(TODOS);
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let title = "";
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rsx! { in ctx,
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@@ -14,9 +14,8 @@ struct Todo {
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}
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static App: FC<()> = |ctx, _| {
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use_init_recoil_root(ctx);
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let todos = use_recoil_family(ctx, &TODOS);
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use_init_recoil_root(ctx, |_| {});
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let todos = use_read_family(ctx, &TODOS);
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rsx! { in ctx,
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div {
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@@ -31,7 +30,7 @@ struct ChildProps {
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}
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static Child: FC<ChildProps> = |ctx, props| {
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let (todo, set_todo) = use_recoil_state(ctx, &TODOS.select(&props.id));
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let (todo, set_todo) = use_read_write(ctx, &TODOS.select(&props.id));
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rsx! { in ctx,
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div {
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@@ -4,7 +4,9 @@ use recoil::*;
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const COUNT: Atom<i32> = |_| 0;
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static App: FC<()> = |ctx, _| {
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let (count, set_count) = use_recoil_state(ctx, &COUNT);
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use_init_recoil_root(ctx, |_| {});
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let (count, set_count) = use_read_write(ctx, &COUNT);
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rsx! { in ctx,
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div {
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@@ -18,10 +18,10 @@ const D_SELECTOR: SelectorFamilyBorrowed<i32, i32> = |api, key| -> &i32 {
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};
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static App: FC<()> = |ctx, _| {
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use_init_recoil_root(ctx);
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use_init_recoil_root(ctx, |_| {});
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let title = use_read(ctx, &C_SELECTOR);
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let title = use_recoil_value(ctx, &C_SELECTOR);
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let title = "";
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rsx! { in ctx,
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div {
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"{title}"
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@@ -6,7 +6,7 @@ const B: Atom<i32> = |_| 0;
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const C: Selector<i32> = |api| api.get(&A) + api.get(&B);
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static App: FC<()> = |ctx, _| {
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use_init_recoil_root(ctx);
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use_init_recoil_root(ctx, |_| {});
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rsx! { in ctx,
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div {
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Banner {}
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@@ -17,12 +17,12 @@ static App: FC<()> = |ctx, _| {
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};
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static Banner: FC<()> = |ctx, _| {
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let count = use_recoil_value(ctx, &C);
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let count = use_read(ctx, &C);
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ctx.render(rsx! { h1 { "Count: {count}" } })
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};
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static BtnA: FC<()> = |ctx, _| {
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let (a, set) = use_recoil_state(ctx, &A);
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let (a, set) = use_read_write(ctx, &A);
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rsx! { in ctx,
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div { "a"
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button { "+", onclick: move |_| set(a + 1) }
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@@ -32,7 +32,7 @@ static BtnA: FC<()> = |ctx, _| {
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};
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static BtnB: FC<()> = |ctx, _| {
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let (b, set) = use_recoil_state(ctx, &B);
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let (b, set) = use_read_write(ctx, &B);
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rsx! { in ctx,
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div { "b"
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button { "+", onclick: move |_| set(b + 1) }
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