wip: lots of changes to diffing

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Jonathan Kelley committed 2021-07-12 02:23:46 -04:00
1 parent 56e7eb83a9
commit ff0a3d1c83
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@@ -1,16 +1,14 @@
//! This module contains the stateful DiffMachine and all methods to diff VNodes, their properties, and their children.
//! The DiffMachine calculates the diffs between the old and new frames, updates the new nodes, and modifies the real dom.
//!
//! Notice:
//! ------
//!
//! ## Notice:
//! The inspiration and code for this module was originally taken from Dodrio (@fitzgen) and then modified to support
//! Components, Fragments, Suspense, SubTree memoization, and additional batching operations.
//!
//! ## Implementation Details:
//!
//! ### IDs for elements
//!
//! --------------------
//! All nodes are addressed by their IDs. The RealDom provides an imperative interface for making changes to these nodes.
//! We don't necessarily require that DOM changes happen instnatly during the diffing process, so the implementor may choose
//! to batch nodes if it is more performant for their application. The expectation is that renderers use a Slotmap for nodes
@@ -21,6 +19,7 @@
//! brick the user's page.
//!
//! ## Subtree Memoization
//! -----------------------
//! We also employ "subtree memoization" which saves us from having to check trees which take no dynamic content. We can
//! detect if a subtree is "static" by checking if its children are "static". Since we dive into the tree depth-first, the
//! calls to "create" propogate this information upwards. Structures like the one below are entirely static:
@@ -30,11 +29,21 @@
//! Because the subtrees won't be diffed, their "real node" data will be stale (invalid), so its up to the reconciler to
//! track nodes created in a scope and clean up all relevant data. Support for this is currently WIP
//!
//! ## Bloom Filter and Heuristics
//! ------------------------------
//! For all components, we employ some basic heuristics to speed up allocations and pre-size bump arenas. The heuristics are
//! currently very rough, but will get better as time goes on. For FFI, we recommend using a bloom filter to cache strings.
//!
//! ## Garbage Collection
//! ---------------------
//! We roughly place the role of garbage collection onto the reconciler. Dioxus needs to manage the lifecycle of components
//! but will not spend any time cleaning up old elements. It's the Reconciler's duty to understand which elements need to
//! be cleaned up *after* the diffing is completed. The reconciler should schedule this garbage collection as the absolute
//! lowest priority task, after all edits have been applied.
//!
//!
//! Further Reading and Thoughts
//! ----------------------------
//!
//! There are more ways of increasing diff performance here that are currently not implemented.
//! More info on how to improve this diffing algorithm:
//! - https://hacks.mozilla.org/2019/03/fast-bump-allocated-virtual-doms-with-rust-and-wasm/
@@ -58,11 +67,14 @@ use std::any::Any;
pub trait RealDom<'a> {
// Navigation
fn push_root(&mut self, root: RealDomNode);
fn pop(&mut self);
// Add Nodes to the dom
// add m nodes from the stack
fn append_children(&mut self, many: u32);
// replace the n-m node on the stack with the m nodes
// ends with the last element of the chain on the top of the stack
fn replace_with(&mut self, many: u32);
// Remove Nodesfrom the dom
@@ -138,23 +150,14 @@ where
seen_nodes: FxHashSet::default(),
}
}
// Diff the `old` node with the `new` node. Emits instructions to modify a
// physical DOM node that reflects `old` into something that reflects `new`.
//
// Upon entry to this function, the physical DOM node must be on the top of the
// change list stack:
// the real stack should be what it is coming in and out of this function (ideally empty)
//
// [... node]
//
// The change list stack is in the same state when this function exits.
// In the case of Fragments, the parent node is on the stack
// each function call assumes the stack is fresh (empty).
pub fn diff_node(&mut self, old_node: &'bump VNode<'bump>, new_node: &'bump VNode<'bump>) {
/*
For each valid case, we "commit traversal", meaning we save this current position in the tree.
Then, we diff and queue an edit event (via chagelist). s single trees - when components show up, we save that traversal and then re-enter later.
When re-entering, we reuse the EditList in DiffState
*/
// log::debug!("diffing...");
match (old_node, new_node) {
// Handle the "sane" cases first.
// The rsx and html macros strongly discourage dynamic lists not encapsulated by a "Fragment".
@@ -168,7 +171,9 @@ where
self.dom.push_root(old.dom_id.get());
log::debug!("Text has changed {}, {}", old.text, new.text);
self.dom.set_text(new.text);
self.dom.pop();
}
new.dom_id.set(old.dom_id.get());
}
@@ -181,13 +186,19 @@ where
self.dom.push_root(old.dom_id.get());
let meta = self.create(new_node);
self.dom.replace_with(meta.added_to_stack);
self.dom.pop();
return;
}
new.dom_id.set(old.dom_id.get());
let oldid = old.dom_id.get();
new.dom_id.set(oldid);
// push it just in case
self.dom.push_root(oldid);
self.diff_listeners(old.listeners, new.listeners);
self.diff_attr(old.attributes, new.attributes, new.namespace);
self.diff_children(old.children, new.children);
self.dom.pop();
}
(VNode::Component(old), VNode::Component(new)) => {
@@ -278,44 +289,47 @@ where
if old.children.len() == new.children.len() {}
self.diff_children(old.children, new.children);
// todo!()
}
// Okay - these are the "insane" cases where the structure is entirely different.
// The factory and rsx! APIs don't really produce structures like this, so we don't take any too complicated
// code paths.
// The strategy here is to pick the first possible node from the previous set and use that as our replace with root
// We also walk the "real node" list to make sure all latent roots are claened up
// This covers the case any time a fragment or component shows up with pretty much anything else
(
VNode::Component(_) | VNode::Fragment(_) | VNode::Text(_) | VNode::Element(_),
VNode::Component(_) | VNode::Fragment(_) | VNode::Text(_) | VNode::Element(_),
) => {
// Choose the node to use as the placeholder for replacewith
let back_node = match old_node {
VNode::Element(_) | VNode::Text(_) => old_node
.get_mounted_id(&self.components)
.expect("Element and text always have a real node"),
// in the case where the old node was a fragment but the new nodes are text,
(VNode::Fragment(_) | VNode::Component(_), VNode::Element(_) | VNode::Text(_)) => {
// find the first real element int the old node
// let mut iter = RealChildIterator::new(old_node, self.components);
// if let Some(first) = iter.next() {
// // replace the very first node with the creation of the element or text
// } else {
// // there are no real elements in the old fragment...
// // We need to load up the next real
// }
// if let VNode::Component(old) = old_node {
// // schedule this component's destructor to be run
// todo!()
// }
}
// In the case where real nodes are being replaced by potentially
(VNode::Element(_) | VNode::Text(_), VNode::Fragment(new)) => {
//
}
(VNode::Text(_), VNode::Element(_)) => {
self.create(new_node);
self.dom.replace_with(1);
}
(VNode::Element(_), VNode::Text(_)) => {
self.create(new_node);
self.dom.replace_with(1);
_ => {
let mut old_iter = RealChildIterator::new(old_node, &self.components);
let back_node = old_iter
.next()
.expect("Empty fragments should generate a placeholder.");
// remove any leftovers
for to_remove in old_iter {
self.dom.push_root(to_remove);
self.dom.remove();
}
back_node
}
};
// replace the placeholder or first node with the nodes generated from the "new"
self.dom.push_root(back_node);
let meta = self.create(new_node);
self.dom.replace_with(meta.added_to_stack);
}
_ => {
//
}
// TODO
(VNode::Suspended { .. }, _) => todo!(),
(_, VNode::Suspended { .. }) => todo!(),
}
}
}
@@ -480,23 +494,19 @@ where
// Run the scope for one iteration to initialize it
new_component.run_scope().unwrap();
// By using "diff_node" instead of "create", we delegate the mutations to the child
// However, "diff_node" always expects a real node on the stack, so we put a placeholder so it knows where to start.
//
// TODO: we need to delete (IE relcaim this node, otherwise the arena will grow infinitely)
let _ = self.dom.create_placeholder();
self.diff_node(new_component.old_frame(), new_component.next_frame());
let nextnode = new_component.next_frame();
let meta = self.create(nextnode);
// Finally, insert this node as a seen node.
self.seen_nodes.insert(idx);
// Virtual Components don't result in new nodes on the stack
// However, we can skip them from future diffing if they take no children, have no props, take no key, etc.
CreateMeta::new(vcomponent.is_static, 0)
CreateMeta::new(vcomponent.is_static, meta.added_to_stack)
}
// Fragments are the only nodes that can contain dynamic content (IE through curlies or iterators).
// We can never ignore their contents, so the prescence of a fragment indicates that we need always diff them.
// Fragments will just put all their nodes onto the stack after creation
VNode::Fragment(frag) => {
let mut nodes_added = 0;
for child in frag.children.iter().rev() {
@@ -506,6 +516,7 @@ where
let new_meta = self.create(child);
nodes_added += new_meta.added_to_stack;
}
log::info!("This fragment added {} nodes to the stack", nodes_added);
// Never ignore
CreateMeta::new(false, nodes_added)
@@ -877,6 +888,39 @@ impl<'a, 'bump, Dom: RealDom<'bump>> DiffMachine<'a, 'bump, Dom> {
// KeyedPrefixResult::MoreWorkToDo(shared_prefix_count)
}
// Remove all of a node's children.
//
// The change list stack must have this shape upon entry to this function:
//
// [... parent]
//
// When this function returns, the change list stack is in the same state.
pub fn remove_all_children(&mut self, old: &'bump [VNode<'bump>]) {
// debug_assert!(self.dom.traversal_is_committed());
log::debug!("REMOVING CHILDREN");
for _child in old {
// registry.remove_subtree(child);
}
// Fast way to remove all children: set the node's textContent to an empty
// string.
todo!()
// self.dom.set_inner_text("");
}
// Create the given children and append them to the parent node.
//
// The parent node must currently be on top of the change list stack:
//
// [... parent]
//
// When this function returns, the change list stack is in the same state.
pub fn create_and_append_children(&mut self, new: &'bump [VNode<'bump>]) {
for child in new {
let meta = self.create(child);
self.dom.append_children(meta.added_to_stack);
}
}
// The most-general, expensive code path for keyed children diffing.
//
// We find the longest subsequence within `old` of children that are relatively
@@ -1217,39 +1261,6 @@ impl<'a, 'bump, Dom: RealDom<'bump>> DiffMachine<'a, 'bump, Dom> {
// Support methods
// ======================
// Remove all of a node's children.
//
// The change list stack must have this shape upon entry to this function:
//
// [... parent]
//
// When this function returns, the change list stack is in the same state.
pub fn remove_all_children(&mut self, old: &'bump [VNode<'bump>]) {
// debug_assert!(self.dom.traversal_is_committed());
log::debug!("REMOVING CHILDREN");
for _child in old {
// registry.remove_subtree(child);
}
// Fast way to remove all children: set the node's textContent to an empty
// string.
todo!()
// self.dom.set_inner_text("");
}
// Create the given children and append them to the parent node.
//
// The parent node must currently be on top of the change list stack:
//
// [... parent]
//
// When this function returns, the change list stack is in the same state.
pub fn create_and_append_children(&mut self, new: &'bump [VNode<'bump>]) {
for child in new {
let meta = self.create(child);
self.dom.append_children(meta.added_to_stack);
}
}
// Remove the current child and all of its following siblings.
//
// The change list stack must have this shape upon entry to this function:
@@ -1298,3 +1309,95 @@ enum KeyedPrefixResult {
// the beginning of `new` and `old` we already processed.
MoreWorkToDo(usize),
}
/// This iterator iterates through a list of virtual children and only returns real children (Elements or Text).
///
/// This iterator is useful when it's important to load the next real root onto the top of the stack for operations like
/// "InsertBefore".
struct RealChildIterator<'a> {
scopes: &'a SharedArena,
// Heuristcally we should never bleed into 5 completely nested fragments/components
// Smallvec lets us stack allocate our little stack machine so the vast majority of cases are sane
stack: smallvec::SmallVec<[(u16, &'a VNode<'a>); 5]>,
}
impl<'a> RealChildIterator<'a> {
fn new(starter: &'a VNode<'a>, scopes: &'a SharedArena) -> Self {
Self {
scopes,
stack: smallvec::smallvec![(0, starter)],
}
}
}
impl<'a> Iterator for RealChildIterator<'a> {
type Item = RealDomNode;
fn next(&mut self) -> Option<RealDomNode> {
let mut should_pop = false;
let mut returned_node = None;
let mut should_push = None;
while returned_node.is_none() {
if let Some((count, node)) = self.stack.last_mut() {
match node {
// We can only exit our looping when we get "real" nodes
// This includes fragments and components when they're empty (have a single root)
VNode::Element(_) | VNode::Text(_) => {
// We've recursed INTO an element/text
// We need to recurse *out* of it and move forward to the next
should_pop = true;
returned_node = node.get_mounted_id(&self.scopes);
}
// If we get a fragment we push the next child
VNode::Fragment(frag) => {
let subcount = *count as usize;
if frag.children.len() == 0 {
should_pop = true;
returned_node = node.get_mounted_id(&self.scopes);
}
if subcount >= frag.children.len() {
should_pop = true;
} else {
should_push = Some(&frag.children[subcount]);
}
}
// Immediately abort suspended nodes - can't do anything with them yet
// VNode::Suspended => should_pop = true,
VNode::Suspended { real } => todo!(),
// For components, we load their root and push them onto the stack
VNode::Component(sc) => {
let scope = self.scopes.try_get(sc.ass_scope.get().unwrap()).unwrap();
// Simply swap the current node on the stack with the root of the component
*node = scope.root();
}
}
} else {
// If there's no more items on the stack, we're done!
return None;
}
if should_pop {
self.stack.pop();
if let Some((id, _)) = self.stack.last_mut() {
*id += 1;
}
should_pop = false;
}
if let Some(push) = should_push {
self.stack.push((0, push));
should_push = None;
}
}
returned_node
}
}