wip: lots of changes to diffing
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@@ -1,16 +1,14 @@
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//! This module contains the stateful DiffMachine and all methods to diff VNodes, their properties, and their children.
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//! The DiffMachine calculates the diffs between the old and new frames, updates the new nodes, and modifies the real dom.
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//!
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//! Notice:
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//! ------
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//!
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//! ## Notice:
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//! The inspiration and code for this module was originally taken from Dodrio (@fitzgen) and then modified to support
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//! Components, Fragments, Suspense, SubTree memoization, and additional batching operations.
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//!
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//! ## Implementation Details:
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//!
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//! ### IDs for elements
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//!
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//! --------------------
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//! All nodes are addressed by their IDs. The RealDom provides an imperative interface for making changes to these nodes.
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//! We don't necessarily require that DOM changes happen instnatly during the diffing process, so the implementor may choose
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//! to batch nodes if it is more performant for their application. The expectation is that renderers use a Slotmap for nodes
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@@ -21,6 +19,7 @@
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//! brick the user's page.
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//!
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//! ## Subtree Memoization
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//! -----------------------
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//! We also employ "subtree memoization" which saves us from having to check trees which take no dynamic content. We can
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//! detect if a subtree is "static" by checking if its children are "static". Since we dive into the tree depth-first, the
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//! calls to "create" propogate this information upwards. Structures like the one below are entirely static:
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@@ -30,11 +29,21 @@
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//! Because the subtrees won't be diffed, their "real node" data will be stale (invalid), so its up to the reconciler to
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//! track nodes created in a scope and clean up all relevant data. Support for this is currently WIP
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//!
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//! ## Bloom Filter and Heuristics
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//! ------------------------------
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//! For all components, we employ some basic heuristics to speed up allocations and pre-size bump arenas. The heuristics are
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//! currently very rough, but will get better as time goes on. For FFI, we recommend using a bloom filter to cache strings.
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//!
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//! ## Garbage Collection
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//! ---------------------
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//! We roughly place the role of garbage collection onto the reconciler. Dioxus needs to manage the lifecycle of components
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//! but will not spend any time cleaning up old elements. It's the Reconciler's duty to understand which elements need to
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//! be cleaned up *after* the diffing is completed. The reconciler should schedule this garbage collection as the absolute
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//! lowest priority task, after all edits have been applied.
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//!
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//!
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//! Further Reading and Thoughts
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//! ----------------------------
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//!
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//! There are more ways of increasing diff performance here that are currently not implemented.
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//! More info on how to improve this diffing algorithm:
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//! - https://hacks.mozilla.org/2019/03/fast-bump-allocated-virtual-doms-with-rust-and-wasm/
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@@ -58,11 +67,14 @@ use std::any::Any;
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pub trait RealDom<'a> {
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// Navigation
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fn push_root(&mut self, root: RealDomNode);
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fn pop(&mut self);
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// Add Nodes to the dom
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// add m nodes from the stack
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fn append_children(&mut self, many: u32);
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// replace the n-m node on the stack with the m nodes
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// ends with the last element of the chain on the top of the stack
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fn replace_with(&mut self, many: u32);
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// Remove Nodesfrom the dom
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@@ -138,23 +150,14 @@ where
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seen_nodes: FxHashSet::default(),
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}
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}
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// Diff the `old` node with the `new` node. Emits instructions to modify a
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// physical DOM node that reflects `old` into something that reflects `new`.
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//
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// Upon entry to this function, the physical DOM node must be on the top of the
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// change list stack:
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// the real stack should be what it is coming in and out of this function (ideally empty)
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//
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// [... node]
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//
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// The change list stack is in the same state when this function exits.
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// In the case of Fragments, the parent node is on the stack
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// each function call assumes the stack is fresh (empty).
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pub fn diff_node(&mut self, old_node: &'bump VNode<'bump>, new_node: &'bump VNode<'bump>) {
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/*
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For each valid case, we "commit traversal", meaning we save this current position in the tree.
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Then, we diff and queue an edit event (via chagelist). s single trees - when components show up, we save that traversal and then re-enter later.
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When re-entering, we reuse the EditList in DiffState
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*/
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// log::debug!("diffing...");
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match (old_node, new_node) {
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// Handle the "sane" cases first.
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// The rsx and html macros strongly discourage dynamic lists not encapsulated by a "Fragment".
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@@ -168,7 +171,9 @@ where
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self.dom.push_root(old.dom_id.get());
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log::debug!("Text has changed {}, {}", old.text, new.text);
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self.dom.set_text(new.text);
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self.dom.pop();
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}
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new.dom_id.set(old.dom_id.get());
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}
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@@ -181,13 +186,19 @@ where
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self.dom.push_root(old.dom_id.get());
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let meta = self.create(new_node);
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self.dom.replace_with(meta.added_to_stack);
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self.dom.pop();
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return;
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}
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new.dom_id.set(old.dom_id.get());
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let oldid = old.dom_id.get();
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new.dom_id.set(oldid);
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// push it just in case
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self.dom.push_root(oldid);
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self.diff_listeners(old.listeners, new.listeners);
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self.diff_attr(old.attributes, new.attributes, new.namespace);
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self.diff_children(old.children, new.children);
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self.dom.pop();
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}
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(VNode::Component(old), VNode::Component(new)) => {
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@@ -278,44 +289,47 @@ where
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if old.children.len() == new.children.len() {}
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self.diff_children(old.children, new.children);
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// todo!()
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}
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// Okay - these are the "insane" cases where the structure is entirely different.
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// The factory and rsx! APIs don't really produce structures like this, so we don't take any too complicated
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// code paths.
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// The strategy here is to pick the first possible node from the previous set and use that as our replace with root
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// We also walk the "real node" list to make sure all latent roots are claened up
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// This covers the case any time a fragment or component shows up with pretty much anything else
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(
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VNode::Component(_) | VNode::Fragment(_) | VNode::Text(_) | VNode::Element(_),
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VNode::Component(_) | VNode::Fragment(_) | VNode::Text(_) | VNode::Element(_),
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) => {
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// Choose the node to use as the placeholder for replacewith
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let back_node = match old_node {
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VNode::Element(_) | VNode::Text(_) => old_node
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.get_mounted_id(&self.components)
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.expect("Element and text always have a real node"),
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// in the case where the old node was a fragment but the new nodes are text,
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(VNode::Fragment(_) | VNode::Component(_), VNode::Element(_) | VNode::Text(_)) => {
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// find the first real element int the old node
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// let mut iter = RealChildIterator::new(old_node, self.components);
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// if let Some(first) = iter.next() {
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// // replace the very first node with the creation of the element or text
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// } else {
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// // there are no real elements in the old fragment...
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// // We need to load up the next real
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// }
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// if let VNode::Component(old) = old_node {
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// // schedule this component's destructor to be run
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// todo!()
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// }
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}
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// In the case where real nodes are being replaced by potentially
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(VNode::Element(_) | VNode::Text(_), VNode::Fragment(new)) => {
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//
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}
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(VNode::Text(_), VNode::Element(_)) => {
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self.create(new_node);
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self.dom.replace_with(1);
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}
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(VNode::Element(_), VNode::Text(_)) => {
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self.create(new_node);
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self.dom.replace_with(1);
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_ => {
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let mut old_iter = RealChildIterator::new(old_node, &self.components);
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let back_node = old_iter
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.next()
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.expect("Empty fragments should generate a placeholder.");
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// remove any leftovers
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for to_remove in old_iter {
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self.dom.push_root(to_remove);
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self.dom.remove();
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}
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back_node
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}
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};
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// replace the placeholder or first node with the nodes generated from the "new"
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self.dom.push_root(back_node);
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let meta = self.create(new_node);
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self.dom.replace_with(meta.added_to_stack);
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}
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_ => {
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//
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}
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// TODO
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(VNode::Suspended { .. }, _) => todo!(),
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(_, VNode::Suspended { .. }) => todo!(),
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}
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}
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}
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@@ -480,23 +494,19 @@ where
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// Run the scope for one iteration to initialize it
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new_component.run_scope().unwrap();
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// By using "diff_node" instead of "create", we delegate the mutations to the child
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// However, "diff_node" always expects a real node on the stack, so we put a placeholder so it knows where to start.
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//
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// TODO: we need to delete (IE relcaim this node, otherwise the arena will grow infinitely)
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let _ = self.dom.create_placeholder();
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self.diff_node(new_component.old_frame(), new_component.next_frame());
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let nextnode = new_component.next_frame();
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let meta = self.create(nextnode);
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// Finally, insert this node as a seen node.
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self.seen_nodes.insert(idx);
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// Virtual Components don't result in new nodes on the stack
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// However, we can skip them from future diffing if they take no children, have no props, take no key, etc.
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CreateMeta::new(vcomponent.is_static, 0)
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CreateMeta::new(vcomponent.is_static, meta.added_to_stack)
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}
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// Fragments are the only nodes that can contain dynamic content (IE through curlies or iterators).
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// We can never ignore their contents, so the prescence of a fragment indicates that we need always diff them.
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// Fragments will just put all their nodes onto the stack after creation
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VNode::Fragment(frag) => {
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let mut nodes_added = 0;
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for child in frag.children.iter().rev() {
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@@ -506,6 +516,7 @@ where
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let new_meta = self.create(child);
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nodes_added += new_meta.added_to_stack;
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}
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log::info!("This fragment added {} nodes to the stack", nodes_added);
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// Never ignore
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CreateMeta::new(false, nodes_added)
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@@ -877,6 +888,39 @@ impl<'a, 'bump, Dom: RealDom<'bump>> DiffMachine<'a, 'bump, Dom> {
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// KeyedPrefixResult::MoreWorkToDo(shared_prefix_count)
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}
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// Remove all of a node's children.
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//
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// The change list stack must have this shape upon entry to this function:
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//
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// [... parent]
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//
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// When this function returns, the change list stack is in the same state.
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pub fn remove_all_children(&mut self, old: &'bump [VNode<'bump>]) {
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// debug_assert!(self.dom.traversal_is_committed());
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log::debug!("REMOVING CHILDREN");
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for _child in old {
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// registry.remove_subtree(child);
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}
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// Fast way to remove all children: set the node's textContent to an empty
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// string.
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todo!()
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// self.dom.set_inner_text("");
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}
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// Create the given children and append them to the parent node.
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//
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// The parent node must currently be on top of the change list stack:
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//
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// [... parent]
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//
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// When this function returns, the change list stack is in the same state.
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pub fn create_and_append_children(&mut self, new: &'bump [VNode<'bump>]) {
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for child in new {
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let meta = self.create(child);
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self.dom.append_children(meta.added_to_stack);
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}
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}
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// The most-general, expensive code path for keyed children diffing.
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//
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// We find the longest subsequence within `old` of children that are relatively
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@@ -1217,39 +1261,6 @@ impl<'a, 'bump, Dom: RealDom<'bump>> DiffMachine<'a, 'bump, Dom> {
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// Support methods
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// ======================
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// Remove all of a node's children.
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//
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// The change list stack must have this shape upon entry to this function:
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//
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// [... parent]
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//
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// When this function returns, the change list stack is in the same state.
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pub fn remove_all_children(&mut self, old: &'bump [VNode<'bump>]) {
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// debug_assert!(self.dom.traversal_is_committed());
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log::debug!("REMOVING CHILDREN");
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for _child in old {
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// registry.remove_subtree(child);
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}
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// Fast way to remove all children: set the node's textContent to an empty
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// string.
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todo!()
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// self.dom.set_inner_text("");
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}
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// Create the given children and append them to the parent node.
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//
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// The parent node must currently be on top of the change list stack:
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//
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// [... parent]
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//
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// When this function returns, the change list stack is in the same state.
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pub fn create_and_append_children(&mut self, new: &'bump [VNode<'bump>]) {
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for child in new {
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let meta = self.create(child);
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self.dom.append_children(meta.added_to_stack);
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}
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}
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// Remove the current child and all of its following siblings.
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//
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// The change list stack must have this shape upon entry to this function:
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@@ -1298,3 +1309,95 @@ enum KeyedPrefixResult {
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// the beginning of `new` and `old` we already processed.
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MoreWorkToDo(usize),
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}
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/// This iterator iterates through a list of virtual children and only returns real children (Elements or Text).
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///
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/// This iterator is useful when it's important to load the next real root onto the top of the stack for operations like
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/// "InsertBefore".
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struct RealChildIterator<'a> {
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scopes: &'a SharedArena,
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// Heuristcally we should never bleed into 5 completely nested fragments/components
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// Smallvec lets us stack allocate our little stack machine so the vast majority of cases are sane
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stack: smallvec::SmallVec<[(u16, &'a VNode<'a>); 5]>,
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}
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impl<'a> RealChildIterator<'a> {
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fn new(starter: &'a VNode<'a>, scopes: &'a SharedArena) -> Self {
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Self {
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scopes,
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stack: smallvec::smallvec![(0, starter)],
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}
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}
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}
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impl<'a> Iterator for RealChildIterator<'a> {
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type Item = RealDomNode;
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fn next(&mut self) -> Option<RealDomNode> {
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let mut should_pop = false;
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let mut returned_node = None;
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let mut should_push = None;
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while returned_node.is_none() {
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if let Some((count, node)) = self.stack.last_mut() {
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match node {
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// We can only exit our looping when we get "real" nodes
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// This includes fragments and components when they're empty (have a single root)
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VNode::Element(_) | VNode::Text(_) => {
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// We've recursed INTO an element/text
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// We need to recurse *out* of it and move forward to the next
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should_pop = true;
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returned_node = node.get_mounted_id(&self.scopes);
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}
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// If we get a fragment we push the next child
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VNode::Fragment(frag) => {
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let subcount = *count as usize;
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if frag.children.len() == 0 {
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should_pop = true;
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returned_node = node.get_mounted_id(&self.scopes);
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}
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if subcount >= frag.children.len() {
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should_pop = true;
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} else {
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should_push = Some(&frag.children[subcount]);
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}
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}
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// Immediately abort suspended nodes - can't do anything with them yet
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// VNode::Suspended => should_pop = true,
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VNode::Suspended { real } => todo!(),
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// For components, we load their root and push them onto the stack
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VNode::Component(sc) => {
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let scope = self.scopes.try_get(sc.ass_scope.get().unwrap()).unwrap();
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// Simply swap the current node on the stack with the root of the component
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*node = scope.root();
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}
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}
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} else {
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// If there's no more items on the stack, we're done!
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return None;
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}
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if should_pop {
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self.stack.pop();
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if let Some((id, _)) = self.stack.last_mut() {
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*id += 1;
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}
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should_pop = false;
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}
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if let Some(push) = should_push {
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self.stack.push((0, push));
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should_push = None;
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}
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}
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returned_node
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}
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}
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