* Add a bevy-texture example based on wgpu-texture
* Use git branch of Blitz
* Update existing code to new blitz
* Use Device from Dioxus for bevy
* Use ManualTextureView
Signed-off-by: Nico Burns <nico@nicoburns.com>
* Fix texture size on window resize
* Clean code
* Rename example to 'bevy-example' in 'bevy' directory
* Upgrade to blitz 0.1.0-alpha.5 and anyrender 0.4
* Install alsa in CI
Signed-off-by: Nico Burns <nico@nicoburns.com>
* Add libudev to CI
Signed-off-by: Nico Burns <nico@nicoburns.com>
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Signed-off-by: Nico Burns <nico@nicoburns.com>
Co-authored-by: Jerome Caucat <jerome.caucat@smartshape.com>
Co-authored-by: Nico Burns <nico@nicoburns.com>
* Use new replace_node_with name for replace_placeholder_with_nodes
* Setup tracing for wgpu-texture support
* Use asset macro in wgpu-texture example
* Use src attribute rather than data for canvas source
Signed-off-by: Nico Burns <nico@nicoburns.com>
* Upgrade to blitz 0.1.0-alpha.4
Signed-off-by: Nico Burns <nico@nicoburns.com>
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Signed-off-by: Nico Burns <nico@nicoburns.com>
* Remove invalid global data attribute
Removes the non-existent global 'data' attribute from HTML global
attributes that was referencing broken MDN documentation. HTML
specification only supports data-* custom attributes and the
<data> element, not a global 'data' attribute.
Fixes#4241
* fix other attributes using datas
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Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>