Commit Graph
2 Commits
Author SHA1 Message Date
Nico BurnsandJonathan Kelley 9db593e303 Example of rendering a dioxus-native app to a texture (#4365)
* Create example of rendering a dioxus-native app to a texture

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Use dioxus-native-dom crate

Signed-off-by: Nico Burns <nico@nicoburns.com>

* bump lock

* cleanup cargo tomls

* rustc hash

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Signed-off-by: Nico Burns <nico@nicoburns.com>
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
2025-07-14 17:48:51 -07:00
5495bcedb4 Add a bevy-texture example based on wgpu-texture (#4360)
* Add a bevy-texture example based on wgpu-texture

* Use git branch of Blitz

* Update existing code to new blitz

* Use Device from Dioxus for bevy

* Use ManualTextureView

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Fix texture size on window resize

* Clean code

* Rename example to 'bevy-example' in 'bevy' directory

* Upgrade to blitz 0.1.0-alpha.5 and anyrender 0.4

* Install alsa in CI

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Add libudev to CI

Signed-off-by: Nico Burns <nico@nicoburns.com>

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Signed-off-by: Nico Burns <nico@nicoburns.com>
Co-authored-by: Jerome Caucat <jerome.caucat@smartshape.com>
Co-authored-by: Nico Burns <nico@nicoburns.com>
2025-07-04 22:01:00 +01:00