use crate::{ innerlude::DirtyScope, nodes::RenderReturn, nodes::VNode, virtual_dom::VirtualDom, AttributeValue, DynamicNode, ScopeId, }; /// An Element's unique identifier. /// /// `ElementId` is a `usize` that is unique across the entire VirtualDOM - but not unique across time. If a component is /// unmounted, then the `ElementId` will be reused for a new component. #[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))] #[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Default)] pub struct ElementId(pub usize); /// An Element that can be bubbled to's unique identifier. /// /// `ElementId` is a `usize` that is unique across the entire VirtualDOM - but not unique across time. If a component is /// unmounted, then the `ElementId` will be reused for a new component. #[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))] #[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Default)] pub struct BubbleId(pub usize); #[derive(Debug, Clone, Copy)] pub struct ElementRef<'a> { // the pathway of the real element inside the template pub(crate) path: ElementPath, // The actual template pub(crate) template: Option<*const VNode<'a>>, // The scope the element belongs to pub(crate) scope: ScopeId, } #[derive(Clone, Copy, Debug)] pub struct ElementPath { pub(crate) path: &'static [u8], } impl VirtualDom { pub(crate) fn next_element(&mut self) -> ElementId { ElementId(self.elements.insert(None)) } pub(crate) fn next_element_ref(&mut self, element_ref: ElementRef) -> BubbleId { let new_id = BubbleId( self.element_refs .insert(unsafe { std::mem::transmute(element_ref) }), ); // Set this id to be dropped when the scope is rerun if let Some(scope) = self.runtime.current_scope_id() { self.scopes[scope.0] .element_refs_to_drop .borrow_mut() .push(new_id); } new_id } pub(crate) fn reclaim(&mut self, el: ElementId) { self.try_reclaim(el) .unwrap_or_else(|| panic!("cannot reclaim {:?}", el)); } pub(crate) fn try_reclaim(&mut self, el: ElementId) -> Option<()> { if el.0 == 0 { panic!( "Cannot reclaim the root element - {:#?}", std::backtrace::Backtrace::force_capture() ); } self.elements.try_remove(el.0).and_then(|id| match id { Some(id) => self.element_refs.try_remove(id.0).map(|_| ()), None => Some(()), }) } pub(crate) fn set_template(&mut self, el: ElementId, element_ref: ElementRef) { match self.elements[el.0] { Some(bubble_id) => { self.element_refs[bubble_id.0] = unsafe { std::mem::transmute(element_ref) }; } None => { self.elements[el.0] = Some(self.next_element_ref(element_ref)); } } } pub(crate) fn update_template(&mut self, el: ElementId, node: *const VNode) { let bubble_id = self.elements[el.0].unwrap(); self.update_template_bubble(bubble_id, node) } pub(crate) fn update_template_bubble(&mut self, bubble_id: BubbleId, node: *const VNode) { self.element_refs[bubble_id.0].template = Some(unsafe { std::mem::transmute(node) }); } // Drop a scope and all its children // // Note: This will not remove any ids from the arena pub(crate) fn drop_scope(&mut self, id: ScopeId, recursive: bool) { self.dirty_scopes.remove(&DirtyScope { height: self.scopes[id.0].height(), id, }); self.ensure_drop_safety(id); if recursive { if let Some(root) = self.scopes[id.0].try_root_node() { if let RenderReturn::Ready(node) = unsafe { root.extend_lifetime_ref() } { self.drop_scope_inner(node) } } } let scope = &mut self.scopes[id.0]; // Drop all the hooks once the children are dropped // this means we'll drop hooks bottom-up scope.hooks.get_mut().clear(); { let context = scope.context(); // Drop all the futures once the hooks are dropped for task_id in context.spawned_tasks.borrow_mut().drain() { context.tasks.remove(task_id); } } self.scopes.remove(id.0); } fn drop_scope_inner(&mut self, node: &VNode) { node.dynamic_nodes.iter().for_each(|node| match node { DynamicNode::Component(c) => { if let Some(f) = c.scope.get() { self.drop_scope(f, true); } c.props.take(); if let Some(bubble_id) = c.bubble_id.get() { self.element_refs.try_remove(bubble_id.0); } } DynamicNode::Fragment(nodes) => { nodes.iter().for_each(|node| self.drop_scope_inner(node)) } DynamicNode::Placeholder(_) => {} DynamicNode::Text(_) => {} }); } /// Descend through the tree, removing any borrowed props and listeners pub(crate) fn ensure_drop_safety(&mut self, scope_id: ScopeId) { let scope = &self.scopes[scope_id.0]; { // Drop all element refs that could be invalidated when the component was rerun let mut element_refs = self.scopes[scope_id.0].element_refs_to_drop.borrow_mut(); let element_refs_slab = &mut self.element_refs; for element_ref in element_refs.drain(..) { println!("Dropping element ref {:?}", element_ref); if let Some(element_ref) = element_refs_slab.get_mut(element_ref.0) { element_ref.template = None; } } } // make sure we drop all borrowed props manually to guarantee that their drop implementation is called before we // run the hooks (which hold an &mut Reference) // recursively call ensure_drop_safety on all children let props = { scope.borrowed_props.borrow_mut().clone() }; for comp in props { let comp = unsafe { &*comp }; match comp.scope.get() { Some(child) if child != scope_id => self.ensure_drop_safety(child), _ => (), } if let Ok(mut props) = comp.props.try_borrow_mut() { *props = None; } } // Now that all the references are gone, we can safely drop our own references in our listeners. let mut listeners = self.scopes[scope_id.0].attributes_to_drop.borrow_mut(); listeners.drain(..).for_each(|listener| { let listener = unsafe { &*listener }; match &listener.value { AttributeValue::Listener(l) => { _ = l.take(); } AttributeValue::Any(a) => { _ = a.take(); } _ => (), } }); } } impl ElementPath { pub(crate) fn is_decendant(&self, small: &&[u8]) -> bool { small.len() <= self.path.len() && *small == &self.path[..small.len()] } } impl PartialEq<&[u8]> for ElementPath { fn eq(&self, other: &&[u8]) -> bool { self.path.eq(*other) } }