#[cfg(feature = "hydrate")] mod hydrate; #[cfg(feature = "hydrate")] #[allow(unused)] pub use hydrate::*; /// The message sent from the server to the client to hydrate a suspense boundary #[derive(Debug)] pub(crate) struct SuspenseMessage { #[cfg(feature = "hydrate")] /// The path to the suspense boundary. Each element in the path is an index into the children of the suspense boundary (or the root node) in the order they are first created suspense_path: Vec, #[cfg(feature = "hydrate")] /// The data to hydrate the suspense boundary with data: Vec, #[cfg(feature = "hydrate")] #[cfg(debug_assertions)] /// The type names of the data debug_types: Option>, #[cfg(feature = "hydrate")] #[cfg(debug_assertions)] /// The location of the data in the source code debug_locations: Option>, }