use slab::Slab; use crate::{ any_props::AnyProps, arena::ElementId, bump_frame::BumpFrame, nodes::VTemplate, scopes::{ComponentPtr, ScopeId, ScopeState}, VirtualDom, }; impl VirtualDom { pub fn new_scope( &mut self, fn_ptr: ComponentPtr, parent: Option<*mut ScopeState>, container: ElementId, props: Box, ) -> ScopeId { let entry = self.scopes.vacant_entry(); let our_arena_idx = entry.key(); let height = unsafe { parent.map(|f| (*f).height).unwrap_or(0) + 1 }; entry.insert(ScopeState { parent, container, our_arena_idx, height, fn_ptr, props, node_arena_1: BumpFrame::new(50), node_arena_2: BumpFrame::new(50), render_cnt: Default::default(), hook_arena: Default::default(), hook_vals: Default::default(), hook_idx: Default::default(), }); our_arena_idx } pub fn run_scope<'a>(&'a mut self, id: ScopeId) -> &'a VTemplate<'a> { let scope = &mut self.scopes[id]; scope.hook_idx.set(0); let res = scope.props.render(scope).unwrap(); let res: VTemplate<'static> = unsafe { std::mem::transmute(res) }; let frame = match scope.render_cnt % 2 { 0 => &mut scope.node_arena_1, 1 => &mut scope.node_arena_2, _ => unreachable!(), }; // set the head of the bump frame let alloced = frame.bump.alloc(res); frame.node.set(alloced); // rebind the lifetime now that its stored internally unsafe { std::mem::transmute(alloced) } } }