#![doc(html_logo_url = "https://avatars.githubusercontent.com/u/79236386")] #![doc(html_favicon_url = "https://avatars.githubusercontent.com/u/79236386")] #![deny(missing_docs)] //! Dioxus WebSys //! //! ## Overview //! ------------ //! This crate implements a renderer of the Dioxus Virtual DOM for the web browser using WebSys. This web render for //! Dioxus is one of the more advanced renderers, supporting: //! - idle work //! - animations //! - jank-free rendering //! - controlled components //! - hydration //! - and more. //! //! The actual implementation is farily thin, with the heavy lifting happening inside the Dioxus Core crate. //! //! To purview the examples, check of the root Dioxus crate - the examples in this crate are mostly meant to provide //! validation of websys-specific features and not the general use of Dioxus. // ## RequestAnimationFrame and RequestIdleCallback // ------------------------------------------------ // React implements "jank free rendering" by deliberately not blocking the browser's main thread. For large diffs, long // running work, and integration with things like React-Three-Fiber, it's extremeley important to avoid blocking the // main thread. // // React solves this problem by breaking up the rendering process into a "diff" phase and a "render" phase. In Dioxus, // the diff phase is non-blocking, using "work_with_deadline" to allow the browser to process other events. When the diff phase // is finally complete, the VirtualDOM will return a set of "Mutations" for this crate to apply. // // Here, we schedule the "diff" phase during the browser's idle period, achieved by calling RequestIdleCallback and then // setting a timeout from the that completes when the idleperiod is over. Then, we call requestAnimationFrame // // From Google's guide on rAF and rIC: // ----------------------------------- // // If the callback is fired at the end of the frame, it will be scheduled to go after the current frame has been committed, // which means that style changes will have been applied, and, importantly, layout calculated. If we make DOM changes inside // of the idle callback, those layout calculations will be invalidated. If there are any kind of layout reads in the next // frame, e.g. getBoundingClientRect, clientWidth, etc, the browser will have to perform a Forced Synchronous Layout, // which is a potential performance bottleneck. // // Another reason not trigger DOM changes in the idle callback is that the time impact of changing the DOM is unpredictable, // and as such we could easily go past the deadline the browser provided. // // The best practice is to only make DOM changes inside of a requestAnimationFrame callback, since it is scheduled by the // browser with that type of work in mind. That means that our code will need to use a document fragment, which can then // be appended in the next requestAnimationFrame callback. If you are using a VDOM library, you would use requestIdleCallback // to make changes, but you would apply the DOM patches in the next requestAnimationFrame callback, not the idle callback. // // Essentially: // ------------ // - Do the VDOM work during the idlecallback // - Do DOM work in the next requestAnimationFrame callback use std::rc::Rc; pub use crate::cfg::Config; #[cfg(feature = "file_engine")] pub use crate::file_engine::WebFileEngineExt; use dioxus_core::VirtualDom; use futures_util::{ future::{select, Either}, pin_mut, FutureExt, StreamExt, }; mod cfg; mod dom; #[cfg(feature = "eval")] mod eval; mod event; pub mod launch; mod mutations; pub use event::*; #[cfg(feature = "file_engine")] mod file_engine; #[cfg(all(feature = "hot_reload", debug_assertions))] mod hot_reload; #[cfg(feature = "hydrate")] mod rehydrate; // Currently disabled since it actually slows down immediate rendering // todo: only schedule non-immediate renders through ric/raf // mod ric_raf; // mod rehydrate; /// Runs the app as a future that can be scheduled around the main thread. /// /// Polls futures internal to the VirtualDOM, hence the async nature of this function. /// /// # Example /// /// ```ignore /// fn main() { /// let app_fut = dioxus_web::run_with_props(App, RootProps { name: String::from("joe") }); /// wasm_bindgen_futures::spawn_local(app_fut); /// } /// ``` pub async fn run(virtual_dom: VirtualDom, web_config: Config) { tracing::info!("Starting up"); let mut dom = virtual_dom; #[cfg(feature = "eval")] { // Eval dom.in_runtime(|| { eval::init_eval(); }); } #[cfg(feature = "panic_hook")] if web_config.default_panic_hook { console_error_panic_hook::set_once(); } #[cfg(all(feature = "hot_reload", debug_assertions))] let mut hotreload_rx = hot_reload::init(); let (tx, mut rx) = futures_channel::mpsc::unbounded(); let should_hydrate = web_config.hydrate; let mut websys_dom = dom::WebsysDom::new(web_config, tx); tracing::info!("rebuilding app"); if should_hydrate { #[cfg(feature = "hydrate")] { dom.rebuild(&mut crate::rehydrate::OnlyWriteTemplates(&mut websys_dom)); if let Err(err) = websys_dom.rehydrate(&dom) { tracing::error!("Rehydration failed. {:?}", err); tracing::error!("Rebuild DOM into element from scratch"); websys_dom.root.set_text_content(None); dom.rebuild(&mut websys_dom); websys_dom.flush_edits(); } } } else { dom.rebuild(&mut websys_dom); websys_dom.flush_edits(); } // the mutations come back with nothing - we need to actually mount them websys_dom.mount(); loop { tracing::trace!("waiting for work"); // if virtual dom has nothing, wait for it to have something before requesting idle time // if there is work then this future resolves immediately. let (mut res, template) = { let work = dom.wait_for_work().fuse(); pin_mut!(work); #[cfg(all(feature = "hot_reload", debug_assertions))] match select(work, select(hotreload_rx.next(), rx.next())).await { Either::Left((_, _)) => (None, None), Either::Right((Either::Left((new_template, _)), _)) => (None, new_template), Either::Right((Either::Right((evt, _)), _)) => (evt, None), } #[cfg(not(all(feature = "hot_reload", debug_assertions)))] match select(work, rx.next()).await { Either::Left((_, _)) => (None, None), Either::Right((evt, _)) => (evt, None), } }; if let Some(template) = template { dom.replace_template(template); } // Dequeue all of the events from the channel in send order // todo: we should re-order these if possible while let Some(evt) = res { dom.handle_event( evt.name.as_str(), Rc::new(evt.data), evt.element, evt.bubbles, ); res = rx.try_next().transpose().unwrap().ok(); } // Todo: This is currently disabled because it has a negative impact on response times for events but it could be re-enabled for tasks // Jank free rendering // // 1. wait for the browser to give us "idle" time // 2. During idle time, diff the dom // 3. Stop diffing if the deadline is exceded // 4. Wait for the animation frame to patch the dom // wait for the mainthread to schedule us in // let deadline = work_loop.wait_for_idle_time().await; // run the virtualdom work phase until the frame deadline is reached dom.render_immediate(&mut websys_dom); // wait for the animation frame to fire so we can apply our changes // work_loop.wait_for_raf().await; websys_dom.flush_edits(); } }