use std::{cmp::Ordering, fmt::Debug}; use anymap::AnyMap; use dioxus_core::ElementId; use fxhash::FxHashSet; use crate::node_ref::{NodeMask, NodeView}; use crate::traversable::Traversable; pub(crate) fn union_ordered_iter( s_iter: impl Iterator, o_iter: impl Iterator, new_len_guess: usize, ) -> Vec { let mut s_peekable = s_iter.peekable(); let mut o_peekable = o_iter.peekable(); let mut v = Vec::with_capacity(new_len_guess); while let Some(s_i) = s_peekable.peek() { while let Some(o_i) = o_peekable.peek() { match o_i.cmp(s_i) { Ordering::Greater => { break; } Ordering::Less => { v.push(o_peekable.next().unwrap()); } Ordering::Equal => { o_peekable.next(); break; } } } v.push(s_peekable.next().unwrap()); } for o_i in o_peekable { v.push(o_i); } for w in v.windows(2) { debug_assert!(w[1] > w[0]); } v } /// This state is derived from children. For example a node's size could be derived from the size of children. /// Called when the current node's node properties are modified, a child's [ChildDepState] is modified or a child is removed. /// Called at most once per update. pub trait ChildDepState { /// The context is passed to the [ChildDepState::reduce] when it is pushed down. /// This is sometimes nessisary for lifetime purposes. type Ctx; /// This must be either a [ChildDepState], or [NodeDepState] type DepState; const NODE_MASK: NodeMask = NodeMask::NONE; fn reduce<'a>( &mut self, node: NodeView, children: impl Iterator, ctx: &Self::Ctx, ) -> bool where Self::DepState: 'a; } /// This state that is passed down to children. For example text properties (`` `` ``) would be passed to children. /// Called when the current node's node properties are modified or a parrent's [ParentDepState] is modified. /// Called at most once per update. pub trait ParentDepState { /// The context is passed to the [ParentDepState::reduce] when it is pushed down. /// This is sometimes nessisary for lifetime purposes. type Ctx; /// This must be either a [ParentDepState] or [NodeDepState] type DepState; const NODE_MASK: NodeMask = NodeMask::NONE; fn reduce<'a>( &mut self, node: NodeView, parent: Option<&'a Self::DepState>, ctx: &Self::Ctx, ) -> bool; } /// This state that is upadated lazily. For example any propertys that do not effect other parts of the dom like bg-color. /// Called when the current node's node properties are modified or a sibling's [NodeDepState] is modified. /// Called at most once per update. /// NodeDepState is the only state that can accept multiple dependancies, but only from the current node. /// ```rust, ignore /// impl<'a, 'b> NodeDepState<(&'a TextWrap, &'b ChildLayout)> for Layout { /// type Ctx = LayoutCache; /// const NODE_MASK: NodeMask = /// NodeMask::new_with_attrs(AttributeMask::Static(&sorted_str_slice!([ /// "width", "height" /// ]))) /// .with_text(); /// fn reduce<'a>( /// &mut self, /// node: NodeView, /// siblings: (&'a TextWrap, &'b ChildLayout), /// ctx: &Self::Ctx, /// ) -> bool { /// let old = self.clone(); /// let (text_wrap, child_layout) = siblings; /// if TextWrap::Wrap == text_wrap { /// if let Some(text) = node.text() { /// let lines = text_wrap.get_lines(text); /// self.width = lines.max_by(|l| l.len()); /// self.height = lines.len(); /// return old != self; /// } /// } /// let mut width = child_layout.width; /// let mut height = child_layout.width; /// for attr in node.attributes() { /// match attr.name { /// "width" => { /// width = attr.value.as_text().unwrap().parse().unwrap(); /// } /// "height" => { /// height = attr.value.as_text().unwrap().parse().unwrap(); /// } /// _ => unreachable!(), /// } /// } /// self.width = width; /// self.height = height; /// old != self /// } /// } /// ``` /// The generic argument (Depstate) must be a tuple containing any number of borrowed elments that are either a [ChildDepState], [ParentDepState] or [NodeDepState]. pub trait NodeDepState { type Ctx; const NODE_MASK: NodeMask = NodeMask::NONE; fn reduce(&mut self, node: NodeView, siblings: DepState, ctx: &Self::Ctx) -> bool; } /// Do not implement this trait. It is only meant to be derived and used through [crate::real_dom::RealDom]. pub trait State: Default + Clone { #[doc(hidden)] fn update<'a, T: Traversable>( dirty: &[(ElementId, NodeMask)], state_tree: &'a mut T, vdom: &'a dioxus_core::VirtualDom, ctx: &AnyMap, ) -> FxHashSet; } // Todo: once GATs land we can model multable dependencies impl ChildDepState for () { type Ctx = (); type DepState = (); fn reduce<'a>( &mut self, _: NodeView, _: impl Iterator, _: &Self::Ctx, ) -> bool where Self::DepState: 'a, { false } } impl ParentDepState for () { type Ctx = (); type DepState = (); fn reduce<'a>(&mut self, _: NodeView, _: Option<&'a Self::DepState>, _: &Self::Ctx) -> bool { false } } impl NodeDepState<()> for () { type Ctx = (); fn reduce(&mut self, _: NodeView, _sibling: (), _: &Self::Ctx) -> bool { false } }