use dioxus_core::prelude::*; use dioxus_signals::ReactiveContext; /// Create a new effect. The effect will be run immediately and whenever any signal it reads changes. /// The signal will be owned by the current component and will be dropped when the component is dropped. /// /// If the use_effect call was skipped due to an early return, the effect will no longer activate. #[track_caller] pub fn use_effect(mut callback: impl FnMut() + 'static) { // let mut run_effect = use_hook(|| CopyValue::new(true)); // use_hook_did_run(move |did_run| run_effect.set(did_run)); let location = std::panic::Location::caller(); use_hook(|| { spawn(async move { let rc = ReactiveContext::new_with_origin(location); loop { // Wait for the dom the be finished with sync work // flush_sync().await; // Run the effect rc.run_in(&mut callback); // Wait for context to change rc.changed().await; } }); }); }