Files
dioxus/packages/cli/src/fastfs.rs
T
Jonathan Kelley 7ec3453ca3 Fix bundling/path errors, sidecar support, iOS/Android simulator support, asset hotreload fixes, serverfn hotrelad, native tailwind support (#2779)
* wip: fix manganis import path
* upgrade tauri bundler, convert todo!() to unimplemented!()
* feat: mobile hotreloading + ios asset configuration
* remove oid demo and its associated env vars
* nuke all the things that cause cache thrashing
* swap to Asset type
* add some more logs
* display impl for attrvalue
* dont panic on collect failure
* cut down web deps to 150
* clean up deps in a lot of places, simplify build scripts
* clean up asset resolution and cli-dev profile
* wire up absolute paths for manganis asset in a particular mode
* move document related things around to shorten compile times
* move most things to `document::Item` and then decompose the cli-config
* switch link to stylesheet for clarity in examples
* move manganis workspace example to examples folder
* decompose manganis-cli-support
* dont need mobile demo anymore
* remove gloo dialogs
* html doesnt need document
* rename hotreload to devtools
* really clean up the html crate
* fix weird rsx spacing
* clean up desktop to use callback
* clean up document a bit
* re-wire up devsocket
* fix utf css
* yeeeet that js out of here
* synthetic web system works
* web crate almost done being cleaned up
* desktop mostly cleaned up too
* clean up cli a bit
* more cli cleanup
* cli builds again
* clean up cli, inline structs, cut down number of unique types where possible
* hotreload works again for desktop and this time, mobile too
* cfg out tungstenite
* devserver err
* more refactor to cli builder
* switch to unbounded_send
* new structure is much cleaner
* add http serve subcommand
* bundled hotreload
* kick stylsheets
* clean up a bit more, split up eventloop
* amazingly serve seems done
* change from pub to pub(crate) in cli
* remove tools
* bit more polish to cli
* fix issue with join
* gracefully handle fullstack without a server
* fullstack mobile demo
* fix launch function, move projects into example-projects folder
* hoist examples
* add "run" command
* clean up launch
* remove old manual websocket receiver
* doctor command
* allow desktop to scroll
* cut apart router crate
* dont put launch in prelude
* use dioxus::launch where possible
* rename rsx, cut out hotreload tests
* remove liveview project
* bump native
* fix compile for renderers
* move sync event response out of interpreter
* move render in serve
* rollback settings change
* cli compiles, huzzah!
* change uris for asset
* fix asset
* new tui screen
* new cargo-like tui works
* very very verty close
* it works! very small bug with incorrect grapheme calc
* Clean up devserver a bit
* status sytem
* tidy up debug filters
* clean up logging situation
* Fix a number of bugs with log printing
* new printing system is more reliable
* wire up more stuff
* things working but fullstack is having issues
* fullstack works again!
* hotreloading bundled assets works again
* bundled hotreload and beginnings of macos bundling
* Hotreload desktop
* combined server builds
* add build handle
* fix fullstack assets
* make open async, add some hooks for ios
* migrate filemap to runner
* wip global crate system
* fixup bundles + organize asset
* fix asset location bug
* all the bundled reloading!
* open ios simulator!
* full hotreload support for mobile + serverfn
* basic cleanups
* clean up dx
* Move filemap
* fix cutting of newlines
* assets workibg, some android
* hoist wry/tao
* use sync locks and headers to fix issues with android
* desktop -> mac/win/linux with alias
* better logging
* feat: workspace (entire computer!) hotreload
* should rebuild toggle, ios simulator bootup
* proper mobile support in launch
* more robust handling of assets
* fix cargo
* bring back some of tauri bundle
* make warnings go away, clippy happy on cli
* some final clippy cleanups
* fmt
* move manganis to its own folder
* upgrade bundle to stable
* drastically slim down manganis, prepping for merge
* typos, failing test, docsrs config
* remove static gen test
* nix static gen test
* we use --platform web instead of --platform fullstack now
* only bind dev urls in desktop/mobile
* install gtk
* nix static gen
* split build dir by app name
2024-10-25 17:23:45 -07:00

127 lines
4.4 KiB
Rust

//! Methods for working with the filesystem that are faster than the std fs methods
//! Uses stuff like rayon, caching, and other optimizations
//!
//! Allows configuration in case you want to do some work while copying and allows you to track progress
use std::{
ffi::OsString,
path::{Path, PathBuf},
};
use brotli::enc::BrotliEncoderParams;
use walkdir::WalkDir;
pub fn copy_asset(src: &Path, dest: &Path) -> std::io::Result<()> {
if src.is_dir() {
copy_dir_to(src, dest, false)?;
} else {
std::fs::copy(src, dest)?;
}
Ok(())
}
pub(crate) fn copy_dir_to(
src_dir: &Path,
dest_dir: &Path,
pre_compress: bool,
) -> std::io::Result<()> {
let entries = std::fs::read_dir(src_dir)?;
let mut children: Vec<std::thread::JoinHandle<std::io::Result<()>>> = Vec::new();
for entry in entries.flatten() {
let entry_path = entry.path();
let path_relative_to_src = entry_path.strip_prefix(src_dir).unwrap();
let output_file_location = dest_dir.join(path_relative_to_src);
children.push(std::thread::spawn(move || {
if entry.file_type()?.is_dir() {
// If the file is a directory, recursively copy it into the output directory
if let Err(err) = copy_dir_to(&entry_path, &output_file_location, pre_compress) {
tracing::error!(
"Failed to pre-compress directory {}: {}",
entry_path.display(),
err
);
}
} else {
// Make sure the directory exists
std::fs::create_dir_all(output_file_location.parent().unwrap())?;
// Copy the file to the output directory
std::fs::copy(&entry_path, &output_file_location)?;
// Then pre-compress the file if needed
if pre_compress {
if let Err(err) = pre_compress_file(&output_file_location) {
tracing::error!(
"Failed to pre-compress static assets {}: {}",
output_file_location.display(),
err
);
}
// If pre-compression isn't enabled, we should remove the old compressed file if it exists
} else if let Some(compressed_path) = compressed_path(&output_file_location) {
_ = std::fs::remove_file(compressed_path);
}
}
Ok(())
}));
}
for child in children {
child.join().unwrap()?;
}
Ok(())
}
/// Get the path to the compressed version of a file
fn compressed_path(path: &Path) -> Option<PathBuf> {
let new_extension = match path.extension() {
Some(ext) => {
if ext.to_string_lossy().to_lowercase().ends_with("br") {
return None;
}
let mut ext = ext.to_os_string();
ext.push(".br");
ext
}
None => OsString::from("br"),
};
Some(path.with_extension(new_extension))
}
/// pre-compress a file with brotli
pub(crate) fn pre_compress_file(path: &Path) -> std::io::Result<()> {
let Some(compressed_path) = compressed_path(path) else {
return Ok(());
};
let file = std::fs::File::open(path)?;
let mut stream = std::io::BufReader::new(file);
let mut buffer = std::fs::File::create(compressed_path)?;
let params = BrotliEncoderParams::default();
brotli::BrotliCompress(&mut stream, &mut buffer, &params)?;
Ok(())
}
/// pre-compress all files in a folder
pub(crate) fn pre_compress_folder(path: &Path, pre_compress: bool) -> std::io::Result<()> {
let walk_dir = WalkDir::new(path);
for entry in walk_dir.into_iter().filter_map(|e| e.ok()) {
let entry_path = entry.path();
if entry_path.is_file() {
if pre_compress {
if let Err(err) = pre_compress_file(entry_path) {
tracing::error!("Failed to pre-compress file {entry_path:?}: {err}");
}
}
// If pre-compression isn't enabled, we should remove the old compressed file if it exists
else if let Some(compressed_path) = compressed_path(entry_path) {
_ = std::fs::remove_file(compressed_path);
}
}
}
Ok(())
}