* create static site generation helpers in the router crate * work on integrating static site generation into fullstack * move ssg into a separate crate * integrate ssg with the launch builder * simplify ssg example * fix static_routes for child routes * move CLI hot reloading websocket code into dioxus-hot-reload * fix some unused imports * use the same hot reloading websocket code for fullstack * fix fullstack hot reloading * move cli hot reloading logic into the hot reload crate * ssg example working with dx serve * add more examples * fix clippy * switch to a result for Element * fix formatting * fix hot reload doctest imports * fix axum imports * add show method to error context * implement retaining nodes during suspense * fix unterminated if statements * communicate between tasks and suspense boundaries * make suspense placeholders easier to use * implement IntoDynNode and IntoVNode for more wrappers * fix clippy examples * fix rsx tests * add streaming html utilities to the ssr package * unify hydration and non-hydration ssr cache * fix router with Result Element * don't run server doc tests * Fix hot reload websocket doc examples * simple apps working with fullstack streaming * fix preloading wasm * Report errors encountered while streaming * remove async from incremental renderer * document new VirtualDom suspense methods * make streaming work with incremental rendering * fix static site generation * document suspense structs * create closure type; allow async event handlers in props; allow shorthand event handlers * test forwarding event handlers with the shorthand syntax * fix clippy * fix imports in spawn async doctest * fix empty rsx * fix async result event handlers * fix mounting router in multiple places * Fix task dead cancel race condition * simplify diffing before adding suspense * fix binary size increase * fix attribute diffing * more diffing fixes * create minimal fullstack feature * smaller fullstack bundles * allow mounting nodes that are already created and creating nodes without mounting them * fix hot reload feature * fix replacing components * don't reclaim virtual nodes * client side suspense working! * fix CLI * slightly smaller fullstack builds * fix multiple suspended scopes * fix merge errors * yield back to tokio every few polls to fix suspending on many tasks at once * remove logs * document suspense boundary and update suspense example * fix ssg * make streaming optional * fix some router and core tests * fix suspense example * fix serialization with out of order server futures * add incremental streaming hackernews demo * fix hackernews demo * fix root hackernews redirect * fix formatting * add tests for suspense cases * slightly smaller binaries * slightly smaller * improve error handling docs * fix errors example link * fix doc tests * remove log file * fix ssr cache type inference * remove index.html * fix ssg render template * fix assigning ids on elements with dynamic attributes * add desktop feature to the workspace examples * remove router static generation example; ssg lives in the dioxus-static-generation package * add a test for effects during suspense * only run effects on mounted nodes * fix multiple suspense roots * fix node iterator * fix closures without arguments * fix dioxus-core readme doctest * remove suspense logs * fix scope stack * fix clippy * remove unused suspense boundary from hackernews * assert that launch never returns for better compiler errors * fix static generation launch function * fix web renderer * pass context providers into server functions * add an example for FromContext * clean up DioxusRouterExt * fix server function context * fix fullstack desktop example * forward CLI serve settings to fullstack * re-export serve config at the root of fullstack * forward env directly instead of using a guard * just set the port in the CLI for fullstack playwright tests * fix fullstack dioxus-cli-config feature * fix launch server merge conflicts * fix fullstack launch context * Merge branch 'main' into suspense-2.0 * fix fullstack html data * remove drop virtual dom feature * add a comment about only_write_templates binary size workaround * remove explicit dependencies from use_server_future * make ErrorContext and SuspenseContext more similar * Tweak: small tweaks to tomls to make diff smaller * only rerun components under suspense after the initial placeholders are sent to the client * add module docs for suspense * keep track of when suspense boundaries are resolved * start implementing JS out of order streaming * fix core tests * implement the server side of suspense with js * fix streaming ssr with nested suspense * move streaming ssr code into fullstack * revert minification changes * serialize server future data as the html streams * start loading scripts wasm immediately instead of defering the script * very basic nested suspense example working with minimal html updates * clean up some suspense/error docs * fix hydrating nested pending server futures * sort resolved boundaries by height * Fix disconnecting clients while streaming * fix static generation crate * don't insert extra divs when hydrating streamed chunks * wait to swap in the elements until they are hydrated * remove inline streaming script * hackernews partially working * fix spa mode * banish the open shadow dom * fix removing placeholder * set up streaming playwright test * run web playwright tests on 9999 to avoid port conflicts with other local servers * remove suspense nodes if the suspense boundary is replaced before the suspense resolves on the server * ignore hydration of removed suspense boundaries * use path based indexing to fix hydrating suspense after parent suspense with child is removed * re-export dioxus error * remove resolved suspense divs if the suspense boundary has been removed * Fix client side initialized server futures * ignore comment nodes while traversing nodes in core to avoid lists getting swapped out with suspense * Pass initial hydration data to the client * hide pre nodes * don't panic if reclaiming an element fails * fix scope stack when polling tasks * improve deserialization out of length message * Ok(VNode::placeholder()) -> VNode::empty() * fix typo in rsx usage * restore testing changes from suspense example * clean up some logs and comments * fix playwright tests * clean up more changes in core * clean up core tests * remove anymap dependency * clean up changes to hooks * clean up changes in the router, rsx, and web * revert changes to axum-hello-world * fix use_server_future * fix clippy in dioxus-core * check that the next or previous node exist before checking if we should ignore them * fix formatting * fix suspense playwright test * remove unused suspense code * add more suspense playwright tests * add more docs for error boundaries * fix suspense core tests * fix ErrorBoundary example * remove a bunch of debug logging in js * fix router failure_external_navigation * use absolute paths in the interpreter build.rs * strip '\r' while hashing ts files * add a wrapper with a default error boundary and suspense boundary * restore hot reloading * ignore non-ts files when hashing * sort ts files before hashing them * fix rsx tests * fix fullstack doc tests * fix core tests * fix axum auth example * update suspense hydration diagram * longer playwright build limit * tiny fixes - spelling, formatting * update diagram link * remove comment and template nodes for suspense placeholders * remove comment nodes as we hydrate text * simplify hackernews example * clean up hydrating text nodes * switch to a separate environment variable for the base path for smaller binaries * clean up file system html trait * fix form data * move streaming code into fullstack * implement serialize and deserialize for CapturedError * remove waits in the nested suspense playwright spec * force sequential fullstack builds for CI * longer nested suspense delay for CI * fix --force-sequential flag * wait to launch server until client build is done --------- Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
608 lines
22 KiB
Rust
608 lines
22 KiB
Rust
use crate::innerlude::*;
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/// Properties for the [`SuspenseBoundary()`] component.
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#[allow(non_camel_case_types)]
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pub struct SuspenseBoundaryProps {
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fallback: Callback<SuspenseContext, Element>,
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/// The children of the suspense boundary
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children: Element,
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/// THe nodes that are suspended under this boundary
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pub suspended_nodes: Option<VNode>,
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}
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impl Clone for SuspenseBoundaryProps {
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fn clone(&self) -> Self {
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Self {
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fallback: self.fallback,
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children: self.children.clone(),
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suspended_nodes: self
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.suspended_nodes
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.as_ref()
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.map(|node| node.clone_mounted()),
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}
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}
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}
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impl SuspenseBoundaryProps {
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/**
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Create a builder for building `SuspenseBoundaryProps`.
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On the builder, call `.fallback(...)`, `.children(...)`(optional) to set the values of the fields.
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Finally, call `.build()` to create the instance of `SuspenseBoundaryProps`.
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*/
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#[allow(dead_code, clippy::type_complexity)]
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fn builder() -> SuspenseBoundaryPropsBuilder<((), ())> {
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SuspenseBoundaryPropsBuilder {
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owner: Owner::default(),
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fields: ((), ()),
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_phantom: ::core::default::Default::default(),
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}
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}
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}
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#[must_use]
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#[doc(hidden)]
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#[allow(dead_code, non_camel_case_types, non_snake_case)]
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pub struct SuspenseBoundaryPropsBuilder<TypedBuilderFields> {
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owner: Owner,
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fields: TypedBuilderFields,
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_phantom: (),
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}
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impl Properties for SuspenseBoundaryProps
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where
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Self: Clone,
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{
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type Builder = SuspenseBoundaryPropsBuilder<((), ())>;
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fn builder() -> Self::Builder {
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SuspenseBoundaryProps::builder()
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}
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fn memoize(&mut self, new: &Self) -> bool {
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let equal = self == new;
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self.fallback.__set(new.fallback.__take());
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if !equal {
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let new_clone = new.clone();
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self.children = new_clone.children;
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}
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equal
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}
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}
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#[doc(hidden)]
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#[allow(dead_code, non_camel_case_types, non_snake_case)]
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pub trait SuspenseBoundaryPropsBuilder_Optional<T> {
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fn into_value<F: FnOnce() -> T>(self, default: F) -> T;
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}
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impl<T> SuspenseBoundaryPropsBuilder_Optional<T> for () {
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fn into_value<F: FnOnce() -> T>(self, default: F) -> T {
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default()
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}
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}
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impl<T> SuspenseBoundaryPropsBuilder_Optional<T> for (T,) {
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fn into_value<F: FnOnce() -> T>(self, _: F) -> T {
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self.0
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}
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}
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#[allow(dead_code, non_camel_case_types, missing_docs)]
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impl<__children> SuspenseBoundaryPropsBuilder<((), __children)> {
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#[allow(clippy::type_complexity)]
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pub fn fallback<__Marker>(
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self,
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fallback: impl SuperInto<Callback<SuspenseContext, Element>, __Marker>,
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) -> SuspenseBoundaryPropsBuilder<((Callback<SuspenseContext, Element>,), __children)> {
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let fallback = (with_owner(self.owner.clone(), move || {
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SuperInto::super_into(fallback)
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}),);
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let (_, children) = self.fields;
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SuspenseBoundaryPropsBuilder {
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owner: self.owner,
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fields: (fallback, children),
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_phantom: self._phantom,
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}
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}
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}
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#[doc(hidden)]
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#[allow(dead_code, non_camel_case_types, non_snake_case)]
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pub enum SuspenseBoundaryPropsBuilder_Error_Repeated_field_fallback {}
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#[doc(hidden)]
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#[allow(dead_code, non_camel_case_types, missing_docs)]
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impl<__children> SuspenseBoundaryPropsBuilder<((Callback<SuspenseContext, Element>,), __children)> {
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#[deprecated(note = "Repeated field fallback")]
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#[allow(clippy::type_complexity)]
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pub fn fallback(
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self,
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_: SuspenseBoundaryPropsBuilder_Error_Repeated_field_fallback,
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) -> SuspenseBoundaryPropsBuilder<((Callback<SuspenseContext, Element>,), __children)> {
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self
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}
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}
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#[allow(dead_code, non_camel_case_types, missing_docs)]
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impl<__fallback> SuspenseBoundaryPropsBuilder<(__fallback, ())> {
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#[allow(clippy::type_complexity)]
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pub fn children(
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self,
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children: Element,
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) -> SuspenseBoundaryPropsBuilder<(__fallback, (Element,))> {
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let children = (children,);
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let (fallback, _) = self.fields;
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SuspenseBoundaryPropsBuilder {
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owner: self.owner,
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fields: (fallback, children),
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_phantom: self._phantom,
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}
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}
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}
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#[doc(hidden)]
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#[allow(dead_code, non_camel_case_types, non_snake_case)]
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pub enum SuspenseBoundaryPropsBuilder_Error_Repeated_field_children {}
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#[doc(hidden)]
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#[allow(dead_code, non_camel_case_types, missing_docs)]
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impl<__fallback> SuspenseBoundaryPropsBuilder<(__fallback, (Element,))> {
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#[deprecated(note = "Repeated field children")]
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#[allow(clippy::type_complexity)]
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pub fn children(
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self,
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_: SuspenseBoundaryPropsBuilder_Error_Repeated_field_children,
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) -> SuspenseBoundaryPropsBuilder<(__fallback, (Element,))> {
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self
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}
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}
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#[doc(hidden)]
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#[allow(dead_code, non_camel_case_types, non_snake_case)]
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pub enum SuspenseBoundaryPropsBuilder_Error_Missing_required_field_fallback {}
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#[doc(hidden)]
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#[allow(dead_code, non_camel_case_types, missing_docs, clippy::panic)]
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impl<__children> SuspenseBoundaryPropsBuilder<((), __children)> {
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#[deprecated(note = "Missing required field fallback")]
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pub fn build(
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self,
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_: SuspenseBoundaryPropsBuilder_Error_Missing_required_field_fallback,
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) -> SuspenseBoundaryProps {
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panic!()
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}
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}
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#[doc(hidden)]
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#[allow(dead_code, non_camel_case_types, missing_docs)]
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pub struct SuspenseBoundaryPropsWithOwner {
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inner: SuspenseBoundaryProps,
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owner: Owner,
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}
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#[automatically_derived]
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#[allow(dead_code, non_camel_case_types, missing_docs)]
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impl ::core::clone::Clone for SuspenseBoundaryPropsWithOwner {
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#[inline]
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fn clone(&self) -> SuspenseBoundaryPropsWithOwner {
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SuspenseBoundaryPropsWithOwner {
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inner: ::core::clone::Clone::clone(&self.inner),
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owner: ::core::clone::Clone::clone(&self.owner),
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}
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}
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}
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impl PartialEq for SuspenseBoundaryPropsWithOwner {
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fn eq(&self, other: &Self) -> bool {
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self.inner.eq(&other.inner)
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}
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}
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impl SuspenseBoundaryPropsWithOwner {
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/// Create a component from the props.
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pub fn into_vcomponent<M: 'static>(
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self,
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render_fn: impl ComponentFunction<SuspenseBoundaryProps, M>,
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component_name: &'static str,
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) -> VComponent {
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VComponent::new(
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move |wrapper: Self| render_fn.rebuild(wrapper.inner),
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self,
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component_name,
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)
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}
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}
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impl Properties for SuspenseBoundaryPropsWithOwner {
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type Builder = ();
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fn builder() -> Self::Builder {
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unreachable!()
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}
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fn memoize(&mut self, new: &Self) -> bool {
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self.inner.memoize(&new.inner)
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}
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}
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#[allow(dead_code, non_camel_case_types, missing_docs)]
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impl<__children: SuspenseBoundaryPropsBuilder_Optional<Element>>
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SuspenseBoundaryPropsBuilder<((Callback<SuspenseContext, Element>,), __children)>
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{
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pub fn build(self) -> SuspenseBoundaryPropsWithOwner {
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let (fallback, children) = self.fields;
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let fallback = fallback.0;
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let children = SuspenseBoundaryPropsBuilder_Optional::into_value(children, VNode::empty);
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SuspenseBoundaryPropsWithOwner {
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inner: SuspenseBoundaryProps {
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fallback,
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children,
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suspended_nodes: None,
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},
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owner: self.owner,
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}
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}
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}
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#[automatically_derived]
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#[allow(non_camel_case_types)]
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impl ::core::cmp::PartialEq for SuspenseBoundaryProps {
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#[inline]
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fn eq(&self, other: &SuspenseBoundaryProps) -> bool {
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self.fallback == other.fallback && self.children == other.children
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}
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}
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/// Suspense Boundaries let you render a fallback UI while a child component is suspended.
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///
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/// # Example
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///
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/// ```rust
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/// # use dioxus::prelude::*;
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/// # fn Article() -> Element { rsx! { "Article" } }
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/// fn App() -> Element {
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/// rsx! {
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/// SuspenseBoundary {
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/// fallback: |context: SuspenseContext| rsx! {
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/// if let Some(placeholder) = context.suspense_placeholder() {
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/// {placeholder}
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/// } else {
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/// "Loading..."
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/// }
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/// },
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/// Article {}
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/// }
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/// }
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/// }
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/// ```
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#[allow(non_snake_case)]
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pub fn SuspenseBoundary(mut __props: SuspenseBoundaryProps) -> Element {
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unreachable!("SuspenseBoundary should not be called directly")
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}
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#[allow(non_snake_case)]
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#[doc(hidden)]
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mod SuspenseBoundary_completions {
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#[doc(hidden)]
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#[allow(non_camel_case_types)]
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/// This enum is generated to help autocomplete the braces after the component. It does nothing
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pub enum Component {
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SuspenseBoundary {},
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}
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}
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use generational_box::Owner;
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#[allow(unused)]
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pub use SuspenseBoundary_completions::Component::SuspenseBoundary;
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/// Suspense has a custom diffing algorithm that diffs the suspended nodes in the background without rendering them
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impl SuspenseBoundaryProps {
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/// Try to downcast [`AnyProps`] to [`SuspenseBoundaryProps`]
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pub(crate) fn downcast_mut_from_props(props: &mut dyn AnyProps) -> Option<&mut Self> {
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let inner: Option<&mut SuspenseBoundaryPropsWithOwner> = props.props_mut().downcast_mut();
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inner.map(|inner| &mut inner.inner)
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}
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/// Try to downcast [`AnyProps`] to [`SuspenseBoundaryProps`]
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pub(crate) fn downcast_ref_from_props(props: &dyn AnyProps) -> Option<&Self> {
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let inner: Option<&SuspenseBoundaryPropsWithOwner> = props.props().downcast_ref();
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inner.map(|inner| &inner.inner)
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}
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/// Try to extract [`SuspenseBoundaryProps`] from [`ScopeState`]
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pub fn downcast_from_scope(scope_state: &ScopeState) -> Option<&Self> {
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let inner: Option<&SuspenseBoundaryPropsWithOwner> =
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scope_state.props.props().downcast_ref();
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inner.map(|inner| &inner.inner)
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}
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/// Check if the suspense boundary is currently holding its children in suspense
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pub fn suspended(&self) -> bool {
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self.suspended_nodes.is_some()
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}
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pub(crate) fn create<M: WriteMutations>(
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mount: MountId,
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idx: usize,
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component: &VComponent,
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parent: Option<ElementRef>,
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dom: &mut VirtualDom,
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to: Option<&mut M>,
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) -> usize {
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let mut scope_id = ScopeId(dom.mounts[mount.0].mounted_dynamic_nodes[idx]);
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// If the ScopeId is a placeholder, we need to load up a new scope for this vcomponent. If it's already mounted, then we can just use that
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if scope_id.is_placeholder() {
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{
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let suspense_context = SuspenseContext::new();
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dom.runtime.suspense_stack.borrow_mut().push(
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crate::scope_context::SuspenseLocation::UnderSuspense(suspense_context.clone()),
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);
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{
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let scope_state = dom
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.new_scope(component.props.duplicate(), component.name)
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.state();
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suspense_context.mount(scope_state.id);
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scope_id = scope_state.id;
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}
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dom.runtime.suspense_stack.borrow_mut().pop();
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}
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// Store the scope id for the next render
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dom.mounts[mount.0].mounted_dynamic_nodes[idx] = scope_id.0;
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}
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let scope_state = &mut dom.scopes[scope_id.0];
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let props = Self::downcast_mut_from_props(&mut *scope_state.props).unwrap();
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let children = RenderReturn {
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node: props
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.children
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.as_ref()
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.map(|node| node.clone_mounted())
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.map_err(Clone::clone),
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};
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// First always render the children in the background. Rendering the children may cause this boundary to suspend
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dom.runtime.push_scope(scope_id);
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children.create(dom, parent, None::<&mut M>);
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dom.runtime.pop_scope();
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// Store the (now mounted) children back into the scope state
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let scope_state = &mut dom.scopes[scope_id.0];
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let props = Self::downcast_mut_from_props(&mut *scope_state.props).unwrap();
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props.children = children.clone().node;
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let scope_state = &mut dom.scopes[scope_id.0];
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let suspense_context = scope_state
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.state()
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.suspense_boundary()
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.suspense_context()
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.unwrap()
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.clone();
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// If there are suspended futures, render the fallback
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let nodes_created = if !suspense_context.suspended_futures().is_empty() {
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let props = Self::downcast_mut_from_props(&mut *scope_state.props).unwrap();
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props.suspended_nodes = Some(children.into());
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dom.runtime.suspense_stack.borrow_mut().push(
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crate::scope_context::SuspenseLocation::InSuspensePlaceholder(
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suspense_context.clone(),
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),
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);
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let suspense_placeholder = props.fallback.call(suspense_context);
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let node = RenderReturn {
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node: suspense_placeholder,
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};
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let nodes_created = node.create(dom, parent, to);
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dom.runtime.suspense_stack.borrow_mut().pop();
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let scope_state = &mut dom.scopes[scope_id.0];
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scope_state.last_rendered_node = Some(node);
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nodes_created
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} else {
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// Otherwise just render the children in the real dom
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dom.runtime.push_scope(scope_id);
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debug_assert!(children.mount.get().mounted());
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let nodes_created = children.create(dom, parent, to);
|
|
dom.runtime.pop_scope();
|
|
let scope_state = &mut dom.scopes[scope_id.0];
|
|
scope_state.last_rendered_node = Some(children);
|
|
let props = Self::downcast_mut_from_props(&mut *dom.scopes[scope_id.0].props).unwrap();
|
|
props.suspended_nodes = None;
|
|
nodes_created
|
|
};
|
|
|
|
nodes_created
|
|
}
|
|
|
|
#[doc(hidden)]
|
|
/// Manually rerun the children of this suspense boundary without diffing against the old nodes.
|
|
///
|
|
/// This should only be called by dioxus-web after the suspense boundary has been streamed in from the server.
|
|
pub fn resolve_suspense<M: WriteMutations>(
|
|
scope_id: ScopeId,
|
|
dom: &mut VirtualDom,
|
|
to: &mut M,
|
|
only_write_templates: impl FnOnce(&mut M),
|
|
replace_with: usize,
|
|
) {
|
|
let _runtime = RuntimeGuard::new(dom.runtime.clone());
|
|
let Some(scope_state) = dom.scopes.get_mut(scope_id.0) else {
|
|
return;
|
|
};
|
|
|
|
// Reset the suspense context
|
|
let suspense_context = scope_state
|
|
.state()
|
|
.suspense_boundary()
|
|
.suspense_context()
|
|
.unwrap()
|
|
.clone();
|
|
suspense_context.inner.suspended_tasks.borrow_mut().clear();
|
|
|
|
// Get the parent of the suspense boundary to later create children with the right parent
|
|
let currently_rendered = scope_state.last_rendered_node.as_ref().unwrap().clone();
|
|
let mount = currently_rendered.mount.get();
|
|
let parent = dom
|
|
.mounts
|
|
.get(mount.0)
|
|
.expect("suspense placeholder is not mounted")
|
|
.parent;
|
|
|
|
let props = Self::downcast_mut_from_props(&mut *scope_state.props).unwrap();
|
|
|
|
// Unmount any children to reset any scopes under this suspense boundary
|
|
let children = props
|
|
.children
|
|
.as_ref()
|
|
.map(|node| node.clone_mounted())
|
|
.map_err(Clone::clone);
|
|
let suspended = props
|
|
.suspended_nodes
|
|
.as_ref()
|
|
.map(|node| node.clone_mounted());
|
|
if let Some(node) = suspended {
|
|
node.remove_node(&mut *dom, None::<&mut M>, None);
|
|
}
|
|
// Replace the rendered nodes with resolved nodes
|
|
currently_rendered.remove_node(&mut *dom, Some(to), Some(replace_with));
|
|
|
|
// Switch to only writing templates
|
|
only_write_templates(to);
|
|
|
|
let children = RenderReturn { node: children };
|
|
children.mount.take();
|
|
|
|
// First always render the children in the background. Rendering the children may cause this boundary to suspend
|
|
dom.runtime.push_scope(scope_id);
|
|
children.create(dom, parent, Some(to));
|
|
dom.runtime.pop_scope();
|
|
|
|
// Store the (now mounted) children back into the scope state
|
|
let scope_state = &mut dom.scopes[scope_id.0];
|
|
let props = Self::downcast_mut_from_props(&mut *scope_state.props).unwrap();
|
|
props.children = children.clone().node;
|
|
scope_state.last_rendered_node = Some(children);
|
|
props.suspended_nodes = None;
|
|
}
|
|
|
|
pub(crate) fn diff<M: WriteMutations>(
|
|
scope_id: ScopeId,
|
|
dom: &mut VirtualDom,
|
|
to: Option<&mut M>,
|
|
) {
|
|
let scope = &mut dom.scopes[scope_id.0];
|
|
let myself = Self::downcast_mut_from_props(&mut *scope.props)
|
|
.unwrap()
|
|
.clone();
|
|
|
|
let last_rendered_node = scope.last_rendered_node.as_ref().unwrap().clone_mounted();
|
|
|
|
let Self {
|
|
fallback,
|
|
children,
|
|
suspended_nodes,
|
|
..
|
|
} = myself;
|
|
|
|
let suspense_context = scope
|
|
.state()
|
|
.suspense_boundary()
|
|
.suspense_context()
|
|
.unwrap()
|
|
.clone();
|
|
let suspended = !suspense_context.suspended_futures().is_empty();
|
|
match (suspended_nodes, suspended) {
|
|
// We already have suspended nodes that still need to be suspended
|
|
// Just diff the normal and suspended nodes
|
|
(Some(suspended_nodes), true) => {
|
|
let new_suspended_nodes: VNode = RenderReturn { node: children }.into();
|
|
|
|
// Diff the placeholder nodes in the dom
|
|
dom.runtime.suspense_stack.borrow_mut().push(
|
|
crate::scope_context::SuspenseLocation::InSuspensePlaceholder(
|
|
suspense_context.clone(),
|
|
),
|
|
);
|
|
let old_placeholder = last_rendered_node;
|
|
let new_placeholder = RenderReturn {
|
|
node: fallback.call(suspense_context),
|
|
};
|
|
|
|
old_placeholder.diff_node(&new_placeholder, dom, to);
|
|
dom.runtime.suspense_stack.borrow_mut().pop();
|
|
|
|
// Set the last rendered node to the placeholder
|
|
dom.scopes[scope_id.0].last_rendered_node = Some(new_placeholder);
|
|
|
|
// Diff the suspended nodes in the background
|
|
dom.runtime.push_scope(scope_id);
|
|
suspended_nodes.diff_node(&new_suspended_nodes, dom, None::<&mut M>);
|
|
dom.runtime.pop_scope();
|
|
|
|
let props =
|
|
Self::downcast_mut_from_props(&mut *dom.scopes[scope_id.0].props).unwrap();
|
|
props.suspended_nodes = Some(new_suspended_nodes);
|
|
}
|
|
// We have no suspended nodes, and we are not suspended. Just diff the children like normal
|
|
(None, false) => {
|
|
let old_children = last_rendered_node;
|
|
let new_children = RenderReturn { node: children };
|
|
|
|
dom.runtime.push_scope(scope_id);
|
|
old_children.diff_node(&new_children, dom, to);
|
|
dom.runtime.pop_scope();
|
|
|
|
// Set the last rendered node to the new children
|
|
dom.scopes[scope_id.0].last_rendered_node = Some(new_children);
|
|
}
|
|
// We have no suspended nodes, but we just became suspended. Move the children to the background
|
|
(None, true) => {
|
|
let old_children = last_rendered_node;
|
|
let new_children: VNode = RenderReturn { node: children }.into();
|
|
|
|
let new_placeholder = RenderReturn {
|
|
node: fallback.call(suspense_context.clone()),
|
|
};
|
|
|
|
// Move the children to the background
|
|
let mount = old_children.mount.get();
|
|
let mount = dom.mounts.get(mount.0).expect("mount should exist");
|
|
let parent = mount.parent;
|
|
dom.runtime.push_scope(scope_id);
|
|
dom.runtime.suspense_stack.borrow_mut().push(
|
|
crate::scope_context::SuspenseLocation::InSuspensePlaceholder(suspense_context),
|
|
);
|
|
old_children.move_node_to_background(
|
|
std::slice::from_ref(&*new_placeholder),
|
|
parent,
|
|
dom,
|
|
to,
|
|
);
|
|
dom.runtime.suspense_stack.borrow_mut().pop();
|
|
|
|
// Then diff the new children in the background
|
|
old_children.diff_node(&new_children, dom, None::<&mut M>);
|
|
dom.runtime.pop_scope();
|
|
|
|
// Set the last rendered node to the new suspense placeholder
|
|
dom.scopes[scope_id.0].last_rendered_node = Some(new_placeholder);
|
|
|
|
let props =
|
|
Self::downcast_mut_from_props(&mut *dom.scopes[scope_id.0].props).unwrap();
|
|
props.suspended_nodes = Some(new_children);
|
|
} // We have suspended nodes, but we just got out of suspense. Move the suspended nodes to the foreground
|
|
(Some(old_suspended_nodes), false) => {
|
|
let old_placeholder = last_rendered_node;
|
|
let new_children = RenderReturn { node: children };
|
|
|
|
// First diff the two children nodes in the background
|
|
dom.runtime.push_scope(scope_id);
|
|
old_suspended_nodes.diff_node(&new_children, dom, None::<&mut M>);
|
|
|
|
// Then replace the placeholder with the new children
|
|
let mount = old_placeholder.mount.get();
|
|
let mount = dom.mounts.get(mount.0).expect("mount should exist");
|
|
let parent = mount.parent;
|
|
old_placeholder.replace(std::slice::from_ref(&*new_children), parent, dom, to);
|
|
dom.runtime.pop_scope();
|
|
|
|
// Set the last rendered node to the new children
|
|
dom.scopes[scope_id.0].last_rendered_node = Some(new_children);
|
|
|
|
let props =
|
|
Self::downcast_mut_from_props(&mut *dom.scopes[scope_id.0].props).unwrap();
|
|
props.suspended_nodes = None;
|
|
}
|
|
}
|
|
}
|
|
|
|
pub(crate) fn remove_suspended_nodes<M: WriteMutations>(
|
|
&mut self,
|
|
dom: &mut VirtualDom,
|
|
destroy_component_state: bool,
|
|
) {
|
|
// Remove the suspended nodes
|
|
if let Some(node) = self.suspended_nodes.take() {
|
|
node.remove_node_inner(dom, None::<&mut M>, destroy_component_state, None)
|
|
}
|
|
}
|
|
}
|