Files
dioxus/packages/core/src/suspense/component.rs
T
Evan AlmloffandJonathan Kelley 022e4ad203 Suspense boundaries/out of order streaming/anyhow like error handling (#2365)
* create static site generation helpers in the router crate

* work on integrating static site generation into fullstack

* move ssg into a separate crate

* integrate ssg with the launch builder

* simplify ssg example

* fix static_routes for child routes

* move CLI hot reloading websocket code into dioxus-hot-reload

* fix some unused imports

* use the same hot reloading websocket code for fullstack

* fix fullstack hot reloading

* move cli hot reloading logic into the hot reload crate

* ssg example working with dx serve

* add more examples

* fix clippy

* switch to a result for Element

* fix formatting

* fix hot reload doctest imports

* fix axum imports

* add show method to error context

* implement retaining nodes during suspense

* fix unterminated if statements

* communicate between tasks and suspense boundaries

* make suspense placeholders easier to use

* implement IntoDynNode and IntoVNode for more wrappers

* fix clippy examples

* fix rsx tests

* add streaming html utilities to the ssr package

* unify hydration and non-hydration ssr cache

* fix router with Result Element

* don't run server doc tests

* Fix hot reload websocket doc examples

* simple apps working with fullstack streaming

* fix preloading wasm

* Report errors encountered while streaming

* remove async from incremental renderer

* document new VirtualDom suspense methods

* make streaming work with incremental rendering

* fix static site generation

* document suspense structs

* create closure type; allow async event handlers in props; allow shorthand event handlers

* test forwarding event handlers with the shorthand syntax

* fix clippy

* fix imports in spawn async doctest

* fix empty rsx

* fix async result event handlers

* fix mounting router in multiple places

* Fix task dead cancel race condition

* simplify diffing before adding suspense

* fix binary size increase

* fix attribute diffing

* more diffing fixes

* create minimal fullstack feature

* smaller fullstack bundles

* allow mounting nodes that are already created and creating nodes without mounting them

* fix hot reload feature

* fix replacing components

* don't reclaim virtual nodes

* client side suspense working!

* fix CLI

* slightly smaller fullstack builds

* fix multiple suspended scopes

* fix merge errors

* yield back to tokio every few polls to fix suspending on many tasks at once

* remove logs

* document suspense boundary and update suspense example

* fix ssg

* make streaming optional

* fix some router and core tests

* fix suspense example

* fix serialization with out of order server futures

* add incremental streaming hackernews demo

* fix hackernews demo

* fix root hackernews redirect

* fix formatting

* add tests for suspense cases

* slightly smaller binaries

* slightly smaller

* improve error handling docs

* fix errors example link

* fix doc tests

* remove log file

* fix ssr cache type inference

* remove index.html

* fix ssg render template

* fix assigning ids on elements with dynamic attributes

* add desktop feature to the workspace examples

* remove router static generation example; ssg lives in the dioxus-static-generation package

* add a test for effects during suspense

* only run effects on mounted nodes

* fix multiple suspense roots

* fix node iterator

* fix closures without arguments

* fix dioxus-core readme doctest

* remove suspense logs

* fix scope stack

* fix clippy

* remove unused suspense boundary from hackernews

* assert that launch never returns for better compiler errors

* fix static generation launch function

* fix web renderer

* pass context providers into server functions

* add an example for FromContext

* clean up DioxusRouterExt

* fix server function context

* fix fullstack desktop example

* forward CLI serve settings to fullstack

* re-export serve config at the root of fullstack

* forward env directly instead of using a guard

* just set the port in the CLI for fullstack playwright tests

* fix fullstack dioxus-cli-config feature

* fix launch server merge conflicts

* fix fullstack launch context

* Merge branch 'main' into suspense-2.0

* fix fullstack html data

* remove drop virtual dom feature

* add a comment about only_write_templates binary size workaround

* remove explicit dependencies from use_server_future

* make ErrorContext and SuspenseContext more similar

* Tweak: small tweaks to tomls to make diff smaller

* only rerun components under suspense after the initial placeholders are sent to the client

* add module docs for suspense

* keep track of when suspense boundaries are resolved

* start implementing JS out of order streaming

* fix core tests

* implement the server side of suspense with js

* fix streaming ssr with nested suspense

* move streaming ssr code into fullstack

* revert minification changes

* serialize server future data as the html streams

* start loading scripts wasm immediately instead of defering the script

* very basic nested suspense example working with minimal html updates

* clean up some suspense/error docs

* fix hydrating nested pending server futures

* sort resolved boundaries by height

* Fix disconnecting clients while streaming

* fix static generation crate

* don't insert extra divs when hydrating streamed chunks

* wait to swap in the elements until they are hydrated

* remove inline streaming script

* hackernews partially working

* fix spa mode

* banish the open shadow dom

* fix removing placeholder

* set up streaming playwright test

* run web playwright tests on 9999 to avoid port conflicts with other local servers

* remove suspense nodes if the suspense boundary is replaced before the suspense resolves on the server

* ignore hydration of removed suspense boundaries

* use path based indexing to fix hydrating suspense after parent suspense with child is removed

* re-export dioxus error

* remove resolved suspense divs if the suspense boundary has been removed

* Fix client side initialized server futures

* ignore comment nodes while traversing nodes in core to avoid lists getting swapped out with suspense

* Pass initial hydration data to the client

* hide pre nodes

* don't panic if reclaiming an element fails

* fix scope stack when polling tasks

* improve deserialization out of length message

* Ok(VNode::placeholder()) -> VNode::empty()

* fix typo in rsx usage

* restore testing changes from suspense example

* clean up some logs and comments

* fix playwright tests

* clean up more changes in core

* clean up core tests

* remove anymap dependency

* clean up changes to hooks

* clean up changes in the router, rsx, and web

* revert changes to axum-hello-world

* fix use_server_future

* fix clippy in dioxus-core

* check that the next or previous node exist before checking if we should ignore them

* fix formatting

* fix suspense playwright test

* remove unused suspense code

* add more suspense playwright tests

* add more docs for error boundaries

* fix suspense core tests

* fix ErrorBoundary example

* remove a bunch of debug logging in js

* fix router failure_external_navigation

* use absolute paths in the interpreter build.rs

* strip '\r' while hashing ts files

* add a wrapper with a default error boundary and suspense boundary

* restore hot reloading

* ignore non-ts files when hashing

* sort ts files before hashing them

* fix rsx tests

* fix fullstack doc tests

* fix core tests

* fix axum auth example

* update suspense hydration diagram

* longer playwright build limit

* tiny fixes - spelling, formatting

* update diagram link

* remove comment and template nodes for suspense placeholders

* remove comment nodes as we hydrate text

* simplify hackernews example

* clean up hydrating text nodes

* switch to a separate environment variable for the base path for smaller binaries

* clean up file system html trait

* fix form data

* move streaming code into fullstack

* implement serialize and deserialize for CapturedError

* remove waits in the nested suspense playwright spec

* force sequential fullstack builds for CI

* longer nested suspense delay for CI

* fix --force-sequential flag

* wait to launch server until client build is done

---------

Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
2024-07-01 20:50:36 -07:00

608 lines
22 KiB
Rust

use crate::innerlude::*;
/// Properties for the [`SuspenseBoundary()`] component.
#[allow(non_camel_case_types)]
pub struct SuspenseBoundaryProps {
fallback: Callback<SuspenseContext, Element>,
/// The children of the suspense boundary
children: Element,
/// THe nodes that are suspended under this boundary
pub suspended_nodes: Option<VNode>,
}
impl Clone for SuspenseBoundaryProps {
fn clone(&self) -> Self {
Self {
fallback: self.fallback,
children: self.children.clone(),
suspended_nodes: self
.suspended_nodes
.as_ref()
.map(|node| node.clone_mounted()),
}
}
}
impl SuspenseBoundaryProps {
/**
Create a builder for building `SuspenseBoundaryProps`.
On the builder, call `.fallback(...)`, `.children(...)`(optional) to set the values of the fields.
Finally, call `.build()` to create the instance of `SuspenseBoundaryProps`.
*/
#[allow(dead_code, clippy::type_complexity)]
fn builder() -> SuspenseBoundaryPropsBuilder<((), ())> {
SuspenseBoundaryPropsBuilder {
owner: Owner::default(),
fields: ((), ()),
_phantom: ::core::default::Default::default(),
}
}
}
#[must_use]
#[doc(hidden)]
#[allow(dead_code, non_camel_case_types, non_snake_case)]
pub struct SuspenseBoundaryPropsBuilder<TypedBuilderFields> {
owner: Owner,
fields: TypedBuilderFields,
_phantom: (),
}
impl Properties for SuspenseBoundaryProps
where
Self: Clone,
{
type Builder = SuspenseBoundaryPropsBuilder<((), ())>;
fn builder() -> Self::Builder {
SuspenseBoundaryProps::builder()
}
fn memoize(&mut self, new: &Self) -> bool {
let equal = self == new;
self.fallback.__set(new.fallback.__take());
if !equal {
let new_clone = new.clone();
self.children = new_clone.children;
}
equal
}
}
#[doc(hidden)]
#[allow(dead_code, non_camel_case_types, non_snake_case)]
pub trait SuspenseBoundaryPropsBuilder_Optional<T> {
fn into_value<F: FnOnce() -> T>(self, default: F) -> T;
}
impl<T> SuspenseBoundaryPropsBuilder_Optional<T> for () {
fn into_value<F: FnOnce() -> T>(self, default: F) -> T {
default()
}
}
impl<T> SuspenseBoundaryPropsBuilder_Optional<T> for (T,) {
fn into_value<F: FnOnce() -> T>(self, _: F) -> T {
self.0
}
}
#[allow(dead_code, non_camel_case_types, missing_docs)]
impl<__children> SuspenseBoundaryPropsBuilder<((), __children)> {
#[allow(clippy::type_complexity)]
pub fn fallback<__Marker>(
self,
fallback: impl SuperInto<Callback<SuspenseContext, Element>, __Marker>,
) -> SuspenseBoundaryPropsBuilder<((Callback<SuspenseContext, Element>,), __children)> {
let fallback = (with_owner(self.owner.clone(), move || {
SuperInto::super_into(fallback)
}),);
let (_, children) = self.fields;
SuspenseBoundaryPropsBuilder {
owner: self.owner,
fields: (fallback, children),
_phantom: self._phantom,
}
}
}
#[doc(hidden)]
#[allow(dead_code, non_camel_case_types, non_snake_case)]
pub enum SuspenseBoundaryPropsBuilder_Error_Repeated_field_fallback {}
#[doc(hidden)]
#[allow(dead_code, non_camel_case_types, missing_docs)]
impl<__children> SuspenseBoundaryPropsBuilder<((Callback<SuspenseContext, Element>,), __children)> {
#[deprecated(note = "Repeated field fallback")]
#[allow(clippy::type_complexity)]
pub fn fallback(
self,
_: SuspenseBoundaryPropsBuilder_Error_Repeated_field_fallback,
) -> SuspenseBoundaryPropsBuilder<((Callback<SuspenseContext, Element>,), __children)> {
self
}
}
#[allow(dead_code, non_camel_case_types, missing_docs)]
impl<__fallback> SuspenseBoundaryPropsBuilder<(__fallback, ())> {
#[allow(clippy::type_complexity)]
pub fn children(
self,
children: Element,
) -> SuspenseBoundaryPropsBuilder<(__fallback, (Element,))> {
let children = (children,);
let (fallback, _) = self.fields;
SuspenseBoundaryPropsBuilder {
owner: self.owner,
fields: (fallback, children),
_phantom: self._phantom,
}
}
}
#[doc(hidden)]
#[allow(dead_code, non_camel_case_types, non_snake_case)]
pub enum SuspenseBoundaryPropsBuilder_Error_Repeated_field_children {}
#[doc(hidden)]
#[allow(dead_code, non_camel_case_types, missing_docs)]
impl<__fallback> SuspenseBoundaryPropsBuilder<(__fallback, (Element,))> {
#[deprecated(note = "Repeated field children")]
#[allow(clippy::type_complexity)]
pub fn children(
self,
_: SuspenseBoundaryPropsBuilder_Error_Repeated_field_children,
) -> SuspenseBoundaryPropsBuilder<(__fallback, (Element,))> {
self
}
}
#[doc(hidden)]
#[allow(dead_code, non_camel_case_types, non_snake_case)]
pub enum SuspenseBoundaryPropsBuilder_Error_Missing_required_field_fallback {}
#[doc(hidden)]
#[allow(dead_code, non_camel_case_types, missing_docs, clippy::panic)]
impl<__children> SuspenseBoundaryPropsBuilder<((), __children)> {
#[deprecated(note = "Missing required field fallback")]
pub fn build(
self,
_: SuspenseBoundaryPropsBuilder_Error_Missing_required_field_fallback,
) -> SuspenseBoundaryProps {
panic!()
}
}
#[doc(hidden)]
#[allow(dead_code, non_camel_case_types, missing_docs)]
pub struct SuspenseBoundaryPropsWithOwner {
inner: SuspenseBoundaryProps,
owner: Owner,
}
#[automatically_derived]
#[allow(dead_code, non_camel_case_types, missing_docs)]
impl ::core::clone::Clone for SuspenseBoundaryPropsWithOwner {
#[inline]
fn clone(&self) -> SuspenseBoundaryPropsWithOwner {
SuspenseBoundaryPropsWithOwner {
inner: ::core::clone::Clone::clone(&self.inner),
owner: ::core::clone::Clone::clone(&self.owner),
}
}
}
impl PartialEq for SuspenseBoundaryPropsWithOwner {
fn eq(&self, other: &Self) -> bool {
self.inner.eq(&other.inner)
}
}
impl SuspenseBoundaryPropsWithOwner {
/// Create a component from the props.
pub fn into_vcomponent<M: 'static>(
self,
render_fn: impl ComponentFunction<SuspenseBoundaryProps, M>,
component_name: &'static str,
) -> VComponent {
VComponent::new(
move |wrapper: Self| render_fn.rebuild(wrapper.inner),
self,
component_name,
)
}
}
impl Properties for SuspenseBoundaryPropsWithOwner {
type Builder = ();
fn builder() -> Self::Builder {
unreachable!()
}
fn memoize(&mut self, new: &Self) -> bool {
self.inner.memoize(&new.inner)
}
}
#[allow(dead_code, non_camel_case_types, missing_docs)]
impl<__children: SuspenseBoundaryPropsBuilder_Optional<Element>>
SuspenseBoundaryPropsBuilder<((Callback<SuspenseContext, Element>,), __children)>
{
pub fn build(self) -> SuspenseBoundaryPropsWithOwner {
let (fallback, children) = self.fields;
let fallback = fallback.0;
let children = SuspenseBoundaryPropsBuilder_Optional::into_value(children, VNode::empty);
SuspenseBoundaryPropsWithOwner {
inner: SuspenseBoundaryProps {
fallback,
children,
suspended_nodes: None,
},
owner: self.owner,
}
}
}
#[automatically_derived]
#[allow(non_camel_case_types)]
impl ::core::cmp::PartialEq for SuspenseBoundaryProps {
#[inline]
fn eq(&self, other: &SuspenseBoundaryProps) -> bool {
self.fallback == other.fallback && self.children == other.children
}
}
/// Suspense Boundaries let you render a fallback UI while a child component is suspended.
///
/// # Example
///
/// ```rust
/// # use dioxus::prelude::*;
/// # fn Article() -> Element { rsx! { "Article" } }
/// fn App() -> Element {
/// rsx! {
/// SuspenseBoundary {
/// fallback: |context: SuspenseContext| rsx! {
/// if let Some(placeholder) = context.suspense_placeholder() {
/// {placeholder}
/// } else {
/// "Loading..."
/// }
/// },
/// Article {}
/// }
/// }
/// }
/// ```
#[allow(non_snake_case)]
pub fn SuspenseBoundary(mut __props: SuspenseBoundaryProps) -> Element {
unreachable!("SuspenseBoundary should not be called directly")
}
#[allow(non_snake_case)]
#[doc(hidden)]
mod SuspenseBoundary_completions {
#[doc(hidden)]
#[allow(non_camel_case_types)]
/// This enum is generated to help autocomplete the braces after the component. It does nothing
pub enum Component {
SuspenseBoundary {},
}
}
use generational_box::Owner;
#[allow(unused)]
pub use SuspenseBoundary_completions::Component::SuspenseBoundary;
/// Suspense has a custom diffing algorithm that diffs the suspended nodes in the background without rendering them
impl SuspenseBoundaryProps {
/// Try to downcast [`AnyProps`] to [`SuspenseBoundaryProps`]
pub(crate) fn downcast_mut_from_props(props: &mut dyn AnyProps) -> Option<&mut Self> {
let inner: Option<&mut SuspenseBoundaryPropsWithOwner> = props.props_mut().downcast_mut();
inner.map(|inner| &mut inner.inner)
}
/// Try to downcast [`AnyProps`] to [`SuspenseBoundaryProps`]
pub(crate) fn downcast_ref_from_props(props: &dyn AnyProps) -> Option<&Self> {
let inner: Option<&SuspenseBoundaryPropsWithOwner> = props.props().downcast_ref();
inner.map(|inner| &inner.inner)
}
/// Try to extract [`SuspenseBoundaryProps`] from [`ScopeState`]
pub fn downcast_from_scope(scope_state: &ScopeState) -> Option<&Self> {
let inner: Option<&SuspenseBoundaryPropsWithOwner> =
scope_state.props.props().downcast_ref();
inner.map(|inner| &inner.inner)
}
/// Check if the suspense boundary is currently holding its children in suspense
pub fn suspended(&self) -> bool {
self.suspended_nodes.is_some()
}
pub(crate) fn create<M: WriteMutations>(
mount: MountId,
idx: usize,
component: &VComponent,
parent: Option<ElementRef>,
dom: &mut VirtualDom,
to: Option<&mut M>,
) -> usize {
let mut scope_id = ScopeId(dom.mounts[mount.0].mounted_dynamic_nodes[idx]);
// If the ScopeId is a placeholder, we need to load up a new scope for this vcomponent. If it's already mounted, then we can just use that
if scope_id.is_placeholder() {
{
let suspense_context = SuspenseContext::new();
dom.runtime.suspense_stack.borrow_mut().push(
crate::scope_context::SuspenseLocation::UnderSuspense(suspense_context.clone()),
);
{
let scope_state = dom
.new_scope(component.props.duplicate(), component.name)
.state();
suspense_context.mount(scope_state.id);
scope_id = scope_state.id;
}
dom.runtime.suspense_stack.borrow_mut().pop();
}
// Store the scope id for the next render
dom.mounts[mount.0].mounted_dynamic_nodes[idx] = scope_id.0;
}
let scope_state = &mut dom.scopes[scope_id.0];
let props = Self::downcast_mut_from_props(&mut *scope_state.props).unwrap();
let children = RenderReturn {
node: props
.children
.as_ref()
.map(|node| node.clone_mounted())
.map_err(Clone::clone),
};
// First always render the children in the background. Rendering the children may cause this boundary to suspend
dom.runtime.push_scope(scope_id);
children.create(dom, parent, None::<&mut M>);
dom.runtime.pop_scope();
// Store the (now mounted) children back into the scope state
let scope_state = &mut dom.scopes[scope_id.0];
let props = Self::downcast_mut_from_props(&mut *scope_state.props).unwrap();
props.children = children.clone().node;
let scope_state = &mut dom.scopes[scope_id.0];
let suspense_context = scope_state
.state()
.suspense_boundary()
.suspense_context()
.unwrap()
.clone();
// If there are suspended futures, render the fallback
let nodes_created = if !suspense_context.suspended_futures().is_empty() {
let props = Self::downcast_mut_from_props(&mut *scope_state.props).unwrap();
props.suspended_nodes = Some(children.into());
dom.runtime.suspense_stack.borrow_mut().push(
crate::scope_context::SuspenseLocation::InSuspensePlaceholder(
suspense_context.clone(),
),
);
let suspense_placeholder = props.fallback.call(suspense_context);
let node = RenderReturn {
node: suspense_placeholder,
};
let nodes_created = node.create(dom, parent, to);
dom.runtime.suspense_stack.borrow_mut().pop();
let scope_state = &mut dom.scopes[scope_id.0];
scope_state.last_rendered_node = Some(node);
nodes_created
} else {
// Otherwise just render the children in the real dom
dom.runtime.push_scope(scope_id);
debug_assert!(children.mount.get().mounted());
let nodes_created = children.create(dom, parent, to);
dom.runtime.pop_scope();
let scope_state = &mut dom.scopes[scope_id.0];
scope_state.last_rendered_node = Some(children);
let props = Self::downcast_mut_from_props(&mut *dom.scopes[scope_id.0].props).unwrap();
props.suspended_nodes = None;
nodes_created
};
nodes_created
}
#[doc(hidden)]
/// Manually rerun the children of this suspense boundary without diffing against the old nodes.
///
/// This should only be called by dioxus-web after the suspense boundary has been streamed in from the server.
pub fn resolve_suspense<M: WriteMutations>(
scope_id: ScopeId,
dom: &mut VirtualDom,
to: &mut M,
only_write_templates: impl FnOnce(&mut M),
replace_with: usize,
) {
let _runtime = RuntimeGuard::new(dom.runtime.clone());
let Some(scope_state) = dom.scopes.get_mut(scope_id.0) else {
return;
};
// Reset the suspense context
let suspense_context = scope_state
.state()
.suspense_boundary()
.suspense_context()
.unwrap()
.clone();
suspense_context.inner.suspended_tasks.borrow_mut().clear();
// Get the parent of the suspense boundary to later create children with the right parent
let currently_rendered = scope_state.last_rendered_node.as_ref().unwrap().clone();
let mount = currently_rendered.mount.get();
let parent = dom
.mounts
.get(mount.0)
.expect("suspense placeholder is not mounted")
.parent;
let props = Self::downcast_mut_from_props(&mut *scope_state.props).unwrap();
// Unmount any children to reset any scopes under this suspense boundary
let children = props
.children
.as_ref()
.map(|node| node.clone_mounted())
.map_err(Clone::clone);
let suspended = props
.suspended_nodes
.as_ref()
.map(|node| node.clone_mounted());
if let Some(node) = suspended {
node.remove_node(&mut *dom, None::<&mut M>, None);
}
// Replace the rendered nodes with resolved nodes
currently_rendered.remove_node(&mut *dom, Some(to), Some(replace_with));
// Switch to only writing templates
only_write_templates(to);
let children = RenderReturn { node: children };
children.mount.take();
// First always render the children in the background. Rendering the children may cause this boundary to suspend
dom.runtime.push_scope(scope_id);
children.create(dom, parent, Some(to));
dom.runtime.pop_scope();
// Store the (now mounted) children back into the scope state
let scope_state = &mut dom.scopes[scope_id.0];
let props = Self::downcast_mut_from_props(&mut *scope_state.props).unwrap();
props.children = children.clone().node;
scope_state.last_rendered_node = Some(children);
props.suspended_nodes = None;
}
pub(crate) fn diff<M: WriteMutations>(
scope_id: ScopeId,
dom: &mut VirtualDom,
to: Option<&mut M>,
) {
let scope = &mut dom.scopes[scope_id.0];
let myself = Self::downcast_mut_from_props(&mut *scope.props)
.unwrap()
.clone();
let last_rendered_node = scope.last_rendered_node.as_ref().unwrap().clone_mounted();
let Self {
fallback,
children,
suspended_nodes,
..
} = myself;
let suspense_context = scope
.state()
.suspense_boundary()
.suspense_context()
.unwrap()
.clone();
let suspended = !suspense_context.suspended_futures().is_empty();
match (suspended_nodes, suspended) {
// We already have suspended nodes that still need to be suspended
// Just diff the normal and suspended nodes
(Some(suspended_nodes), true) => {
let new_suspended_nodes: VNode = RenderReturn { node: children }.into();
// Diff the placeholder nodes in the dom
dom.runtime.suspense_stack.borrow_mut().push(
crate::scope_context::SuspenseLocation::InSuspensePlaceholder(
suspense_context.clone(),
),
);
let old_placeholder = last_rendered_node;
let new_placeholder = RenderReturn {
node: fallback.call(suspense_context),
};
old_placeholder.diff_node(&new_placeholder, dom, to);
dom.runtime.suspense_stack.borrow_mut().pop();
// Set the last rendered node to the placeholder
dom.scopes[scope_id.0].last_rendered_node = Some(new_placeholder);
// Diff the suspended nodes in the background
dom.runtime.push_scope(scope_id);
suspended_nodes.diff_node(&new_suspended_nodes, dom, None::<&mut M>);
dom.runtime.pop_scope();
let props =
Self::downcast_mut_from_props(&mut *dom.scopes[scope_id.0].props).unwrap();
props.suspended_nodes = Some(new_suspended_nodes);
}
// We have no suspended nodes, and we are not suspended. Just diff the children like normal
(None, false) => {
let old_children = last_rendered_node;
let new_children = RenderReturn { node: children };
dom.runtime.push_scope(scope_id);
old_children.diff_node(&new_children, dom, to);
dom.runtime.pop_scope();
// Set the last rendered node to the new children
dom.scopes[scope_id.0].last_rendered_node = Some(new_children);
}
// We have no suspended nodes, but we just became suspended. Move the children to the background
(None, true) => {
let old_children = last_rendered_node;
let new_children: VNode = RenderReturn { node: children }.into();
let new_placeholder = RenderReturn {
node: fallback.call(suspense_context.clone()),
};
// Move the children to the background
let mount = old_children.mount.get();
let mount = dom.mounts.get(mount.0).expect("mount should exist");
let parent = mount.parent;
dom.runtime.push_scope(scope_id);
dom.runtime.suspense_stack.borrow_mut().push(
crate::scope_context::SuspenseLocation::InSuspensePlaceholder(suspense_context),
);
old_children.move_node_to_background(
std::slice::from_ref(&*new_placeholder),
parent,
dom,
to,
);
dom.runtime.suspense_stack.borrow_mut().pop();
// Then diff the new children in the background
old_children.diff_node(&new_children, dom, None::<&mut M>);
dom.runtime.pop_scope();
// Set the last rendered node to the new suspense placeholder
dom.scopes[scope_id.0].last_rendered_node = Some(new_placeholder);
let props =
Self::downcast_mut_from_props(&mut *dom.scopes[scope_id.0].props).unwrap();
props.suspended_nodes = Some(new_children);
} // We have suspended nodes, but we just got out of suspense. Move the suspended nodes to the foreground
(Some(old_suspended_nodes), false) => {
let old_placeholder = last_rendered_node;
let new_children = RenderReturn { node: children };
// First diff the two children nodes in the background
dom.runtime.push_scope(scope_id);
old_suspended_nodes.diff_node(&new_children, dom, None::<&mut M>);
// Then replace the placeholder with the new children
let mount = old_placeholder.mount.get();
let mount = dom.mounts.get(mount.0).expect("mount should exist");
let parent = mount.parent;
old_placeholder.replace(std::slice::from_ref(&*new_children), parent, dom, to);
dom.runtime.pop_scope();
// Set the last rendered node to the new children
dom.scopes[scope_id.0].last_rendered_node = Some(new_children);
let props =
Self::downcast_mut_from_props(&mut *dom.scopes[scope_id.0].props).unwrap();
props.suspended_nodes = None;
}
}
}
pub(crate) fn remove_suspended_nodes<M: WriteMutations>(
&mut self,
dom: &mut VirtualDom,
destroy_component_state: bool,
) {
// Remove the suspended nodes
if let Some(node) = self.suspended_nodes.take() {
node.remove_node_inner(dom, None::<&mut M>, destroy_component_state, None)
}
}
}