* Fix deduping assets * hash assets in the linker * fix extracting assets * Fix the hashed asset name * deserialize the asset back from the link section * prevent the read from being inlined * remove some extra logs * Fix liveview routing * Only look for direct dependencies on dioxus features * fix wasm split test * On wasm, create a new object file with the asset information * Fix multiple assets * add a regression test for 3467 * fix image link * fix linker out file * fix linux linker args * add windows linker command * fix linux link args * fix windows target triple * Expose an option to build assets in the linker intercept * Fix the standalone optimizer and document it in the dx help command * include the cli opt version in the hash * fix clippy * fix ssg port * add a safety note to the read_volatile call * move found assets log * fix some merge conflicts * fix build * make most env var for the linker optional * guess the target triple when dx acts as the linker intercept * automatically find the linker for normal builds * use the right linker in wasm mode * fix mac linker * look inside archive files (rlibs) * remove out.txt * fix clippy * fix typo * fix clippy * fix build * fix dx link name in docs * ignore libcompiler_builtins warnings * fix playwright * pass typocheck * fix printing sysroot * Modify final binary * fix wasm assets * remove old link section logic * fix tests * forward manganis export args * fail to evaluate relocatable address * retain all exports in the same pattern as other platforms * Fix adding assets during a wasm hot patch * less nesting and remove logs * fix clippy * log pdb files * read from pdb * print data section contents * print with object * normal windows builds working * fix hot patch windows * clean up logs * fix clippy * clean up assets * use the most recent pdb * fix doc test * fix typo * tiny nits * make bundled a reference instead of a pointer * add helpful comment to impl * match on file format * Fix asset hashing comment --------- Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
39 lines
1.2 KiB
Rust
39 lines
1.2 KiB
Rust
/// A buffer that can be read from at compile time. This is very similar to [Cursor](std::io::Cursor) but is
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/// designed to be used in const contexts.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct ConstReadBuffer<'a> {
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location: usize,
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memory: &'a [u8],
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}
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impl<'a> ConstReadBuffer<'a> {
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/// Create a new buffer from a byte slice
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pub const fn new(memory: &'a [u8]) -> Self {
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Self {
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location: 0,
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memory,
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}
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}
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/// Get the next byte from the buffer. Returns `None` if the buffer is empty.
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/// This will return the new version of the buffer with the first byte removed.
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pub const fn get(mut self) -> Option<(Self, u8)> {
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if self.location >= self.memory.len() {
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return None;
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}
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let value = self.memory[self.location];
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self.location += 1;
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Some((self, value))
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}
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/// Get a reference to the underlying byte slice
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pub const fn as_ref(&self) -> &[u8] {
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self.memory
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}
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/// Get a slice of the buffer from the current location to the end of the buffer
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pub const fn remaining(&self) -> &[u8] {
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self.memory.split_at(self.location).1
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}
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}
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