Files
dioxus/packages/web/src/lib.rs
T

163 lines
6.4 KiB
Rust

//! Dioxus WebSys
//!
//! ## Overview
//! ------------
//! This crate implements a renderer of the Dioxus Virtual DOM for the web browser using WebSys. This web render for
//! Dioxus is one of the more advanced renderers, supporting:
//! - idle work
//! - animations
//! - jank-free rendering
//! - noderefs
//! - controlled components
//! - re-hydration
//! - and more.
//!
//! The actual implementation is farily thin, with the heavy lifting happening inside the Dioxus Core crate.
//!
//! To purview the examples, check of the root Dioxus crate - the examples in this crate are mostly meant to provide
//! validation of websys-specific features and not the general use of Dioxus.
//!
//! ## RequestAnimationFrame and RequestIdleCallback
//! ------------------------------------------------
//! React implements "jank free rendering" by deliberately not blocking the browser's main thread. For large diffs, long
//! running work, and integration with things like React-Three-Fiber, it's extremeley important to avoid blocking the
//! main thread.
//!
//! React solves this problem by breaking up the rendering process into a "diff" phase and a "render" phase. In Dioxus,
//! the diff phase is non-blocking, using "yield_now" to allow the browser to process other events. When the diff phase
//! is finally complete, the VirtualDOM will return a set of "Mutations" for this crate to apply.
//!
//! Here, we schedule the "diff" phase during the browser's idle period, achieved by calling RequestIdleCallback and then
//! setting a timeout from the that completes when the idleperiod is over. Then, we call requestAnimationFrame
//!
//! From Google's guide on rAF and rIC:
//! -----------------------------------
//!
//! If the callback is fired at the end of the frame, it will be scheduled to go after the current frame has been committed,
//! which means that style changes will have been applied, and, importantly, layout calculated. If we make DOM changes inside
//! of the idle callback, those layout calculations will be invalidated. If there are any kind of layout reads in the next
//! frame, e.g. getBoundingClientRect, clientWidth, etc, the browser will have to perform a Forced Synchronous Layout,
//! which is a potential performance bottleneck.
//!
//! Another reason not trigger DOM changes in the idle callback is that the time impact of changing the DOM is unpredictable,
//! and as such we could easily go past the deadline the browser provided.
//!
//! The best practice is to only make DOM changes inside of a requestAnimationFrame callback, since it is scheduled by the
//! browser with that type of work in mind. That means that our code will need to use a document fragment, which can then
//! be appended in the next requestAnimationFrame callback. If you are using a VDOM library, you would use requestIdleCallback
//! to make changes, but you would apply the DOM patches in the next requestAnimationFrame callback, not the idle callback.
//!
//! Essentially:
//! ------------
//! - Do the VDOM work during the idlecallback
//! - Do DOM work in the next requestAnimationFrame callback
use std::rc::Rc;
pub use crate::cfg::WebConfig;
use crate::dom::load_document;
use cache::intern_cached_strings;
use dioxus::prelude::Properties;
use dioxus::virtual_dom::VirtualDom;
pub use dioxus_core as dioxus;
use dioxus_core::prelude::FC;
use futures_util::FutureExt;
mod cache;
mod cfg;
mod dom;
mod events;
mod nodeslab;
mod ric_raf;
/// Launches the VirtualDOM from the specified component function.
///
/// This method will block the thread with `spawn_local`
///
/// # Example
///
///
///
pub fn launch<F>(root: FC<()>, config: F)
where
F: FnOnce(WebConfig) -> WebConfig,
{
launch_with_props(root, (), config)
}
/// Launches the VirtualDOM from the specified component function and props.
///
/// This method will block the thread with `spawn_local`
///
/// # Example
///
///
pub fn launch_with_props<T, F>(root: FC<T>, root_props: T, config: F)
where
T: Properties + 'static,
F: FnOnce(WebConfig) -> WebConfig,
{
let config = config(WebConfig::default());
wasm_bindgen_futures::spawn_local(run_with_props(root, root_props, config));
}
/// This method is the primary entrypoint for Websys Dioxus apps. Will panic if an error occurs while rendering.
/// See DioxusErrors for more information on how these errors could occour.
///
/// # Example
///
/// ```ignore
/// fn main() {
/// wasm_bindgen_futures::spawn_local(WebsysRenderer::start(Example));
/// }
/// ```
///
/// Run the app to completion, panicing if any error occurs while rendering.
/// Pairs well with the wasm_bindgen async handler
pub async fn run_with_props<T: Properties + 'static>(root: FC<T>, root_props: T, cfg: WebConfig) {
let mut dom = VirtualDom::new_with_props(root, root_props);
intern_cached_strings();
let should_hydrate = cfg.hydrate;
let root_el = load_document().get_element_by_id(&cfg.rootname).unwrap();
let tasks = dom.get_event_sender();
let sender_callback = Rc::new(move |event| tasks.unbounded_send(event).unwrap());
let mut websys_dom = dom::WebsysDom::new(root_el, cfg, sender_callback);
let mut mutations = dom.rebuild();
// hydrating is simply running the dom for a single render. If the page is already written, then the corresponding
// ElementIds should already line up because the web_sys dom has already loaded elements with the DioxusID into memory
if !should_hydrate {
websys_dom.process_edits(&mut mutations.edits);
} else {
// websys dom processed the config and hydrated the dom already
}
let work_loop = ric_raf::RafLoop::new();
loop {
// if virtualdom has nothing, wait for it to have something before requesting idle time
// if there is work then this future resolves immediately.
dom.wait_for_work().await;
// wait for the mainthread to schedule us in
let mut deadline = work_loop.wait_for_idle_time().await;
// run the virtualdom work phase until the frame deadline is reached
let mutations = dom.run_with_deadline(|| (&mut deadline).now_or_never().is_some());
// wait for the animation frame to fire so we can apply our changes
work_loop.wait_for_raf().await;
for mut edit in mutations {
// actually apply our changes during the animation frame
websys_dom.process_edits(&mut edit.edits);
}
}
}