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<ol class="chapter"><li class="chapter-item expanded affix "><a href="../index.html">Introdução</a></li><li class="chapter-item expanded "><a href="../getting_started/index.html"><strong aria-hidden="true">1.</strong> Introdução Rápida as Plataformas</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../getting_started/desktop.html"><strong aria-hidden="true">1.1.</strong> Desktop</a></li><li class="chapter-item expanded "><a href="../getting_started/web.html"><strong aria-hidden="true">1.2.</strong> Web</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../getting_started/hot_reload.html"><strong aria-hidden="true">1.2.1.</strong> Hot Reload</a></li></ol></li><li class="chapter-item expanded "><a href="../getting_started/ssr.html"><strong aria-hidden="true">1.3.</strong> Renderização por Servidor</a></li><li class="chapter-item expanded "><a href="../getting_started/tui.html"><strong aria-hidden="true">1.4.</strong> Interface do Terminal</a></li><li class="chapter-item expanded "><a href="../getting_started/mobile.html"><strong aria-hidden="true">1.5.</strong> Móvel</a></li></ol></li><li class="chapter-item expanded "><a href="../describing_ui/index.html" class="active"><strong aria-hidden="true">2.</strong> Descrevendo a Interface do Usuário</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../describing_ui/special_attributes.html"><strong aria-hidden="true">2.1.</strong> Atributos Especiais</a></li><li class="chapter-item expanded "><a href="../describing_ui/components.html"><strong aria-hidden="true">2.2.</strong> Componentes</a></li><li class="chapter-item expanded "><a href="../describing_ui/component_props.html"><strong aria-hidden="true">2.3.</strong> Props</a></li><li class="chapter-item expanded "><a href="../describing_ui/component_children.html"><strong aria-hidden="true">2.4.</strong> Componente Filho</a></li></ol></li><li class="chapter-item expanded "><a href="../interactivity/index.html"><strong aria-hidden="true">3.</strong> Interatividade</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../interactivity/event_handlers.html"><strong aria-hidden="true">3.1.</strong> Manipuladores de Eventos</a></li><li class="chapter-item expanded "><a href="../interactivity/hooks.html"><strong aria-hidden="true">3.2.</strong> Hooks & Estado de Componentes</a></li><li class="chapter-item expanded "><a href="../interactivity/user_input.html"><strong aria-hidden="true">3.3.</strong> Entradas do Usuário</a></li><li class="chapter-item expanded "><a href="../interactivity/sharing_state.html"><strong aria-hidden="true">3.4.</strong> Estado Compartilhado</a></li><li class="chapter-item expanded "><a href="../interactivity/custom_hooks.html"><strong aria-hidden="true">3.5.</strong> Hooks Personalizados</a></li><li class="chapter-item expanded "><a href="../interactivity/dynamic_rendering.html"><strong aria-hidden="true">3.6.</strong> Renderização Dinâmica</a></li><li class="chapter-item expanded "><a href="../interactivity/roteador.html"><strong aria-hidden="true">3.7.</strong> Roteamento</a></li></ol></li><li class="chapter-item expanded "><a href="../async/index.html"><strong aria-hidden="true">4.</strong> Assincronia</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../async/use_future.html"><strong aria-hidden="true">4.1.</strong> UseFuture</a></li><li class="chapter-item expanded "><a href="../async/use_coroutine.html"><strong aria-hidden="true">4.2.</strong> UseCoroutine</a></li><li class="chapter-item expanded "><a href="../async/spawn.html"><strong aria-hidden="true">4.3.</strong> Gerando Futures</a></li></ol></li><li class="chapter-item expanded "><a href="../best_practices/index.html"><strong aria-hidden="true">5.</strong> Práticas Recomendadas</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../best_practices/error_handling.html"><strong aria-hidden="true">5.1.</strong> Tratamento de erros</a></li><li class="chapter-item expanded "><a href="../best_practices/antipatterns.html"><strong aria-hidden="true">5.2.</strong> Antipadrões</a></li></ol></li><li class="chapter-item expanded "><a href="../publishing/index.html"><strong aria-hidden="true">6.</strong> Publicação</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../publishing/desktop.html"><strong aria-hidden="true">6.1.</strong> Desktop</a></li><li class="chapter-item expanded "><a href="../publishing/web.html"><strong aria-hidden="true">6.2.</strong> Web</a></li><li class="spacer"></li></ol></li><li class="chapter-item expanded "><a href="../custom_renderer/index.html"><strong aria-hidden="true">7.</strong> Renderizador Personalizado</a></li><li class="spacer"></li><li class="chapter-item expanded affix "><a href="../roadmap.html">Roteiro</a></li><li class="chapter-item expanded affix "><a href="../contributing.html">Contribuindo</a></li></ol>
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<h1 id="descrevendo-a-interface-do-usuário"><a class="header" href="#descrevendo-a-interface-do-usuário">Descrevendo a Interface do Usuário</a></h1>
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<p>Dioxus é uma estrutura <em>declarativa</em>. Isso significa que, em vez de dizer ao Dioxus o que fazer (por exemplo, "criar um elemento" ou "definir a cor para vermelho"), simplesmente <em>declaramos</em> como queremos que a interface do usuário se pareça usando o RSX.</p>
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<p>Você já viu um exemplo simples ou sintaxe <code>RSX</code> no aplicativo "hello world":</p>
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<pre><pre class="playground"><code class="language-rust edition2018">
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<span class="boring">#![allow(unused)]
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</span><span class="boring">fn main() {
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||
</span>// define a component that renders a div with the text "Hello, world!"
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fn App(cx: Scope) -> Element {
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cx.render(rsx! {
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div {
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"Hello, world!"
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}
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})
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}
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<span class="boring">}
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</span></code></pre></pre>
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<p>Aqui, usamos a macro <code>rsx!</code> para <em>declarar</em> que queremos um elemento <code>div</code>, contendo o texto <code>"Hello, world!"</code>. Dioxus pega o RSX e constrói uma interface do usuário a partir dele.</p>
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<h2 id="recursos-do-rsx"><a class="header" href="#recursos-do-rsx">Recursos do RSX</a></h2>
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<p>O RSX é muito semelhante ao HTML, pois descreve elementos com atributos e filhos. Aqui está um elemento <code>div</code> vazio no RSX, bem como o HTML resultante:</p>
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<pre><pre class="playground"><code class="language-rust edition2018">
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<span class="boring">#![allow(unused)]
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</span><span class="boring">fn main() {
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</span>cx.render(rsx!(div {
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// attributes / listeners
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// children
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}))
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<span class="boring">}
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</span></code></pre></pre>
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<pre><code class="language-html"><div></div>
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</code></pre>
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<h3 id="filhos"><a class="header" href="#filhos">Filhos</a></h3>
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<p>Para adicionar filhos a um elemento, coloque-os dentro dos colchetes <code>{}</code>. Eles podem ser outros elementos ou texto. Por exemplo, você pode ter um elemento <code>ol</code> (lista ordenada), contendo 3 elementos <code>li</code> (item da lista), cada um dos quais contém algum texto:</p>
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<pre><pre class="playground"><code class="language-rust edition2018">
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<span class="boring">#![allow(unused)]
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</span><span class="boring">fn main() {
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</span>cx.render(rsx!(ol {
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li {"First Item"}
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li {"Second Item"}
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li {"Third Item"}
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}))
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<span class="boring">}
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</span></code></pre></pre>
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<pre><code class="language-html"><ol>
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<li>First Item</li>
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<li>Second Item</li>
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<li>Third Item</li>
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</ol>
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</code></pre>
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<h3 id="fragmentos"><a class="header" href="#fragmentos">Fragmentos</a></h3>
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<p>Você também pode "agrupar" elementos envolvendo-os em <code>Fragment {}</code>. Isso não criará nenhum elemento adicional.</p>
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<blockquote>
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<p>Nota: você também pode renderizar vários elementos no nível superior de <code>rsx!</code> e eles serão agrupados automaticamente – não há necessidade de um <code>Fragment {}</code> explícito lá.</p>
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</blockquote>
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<pre><pre class="playground"><code class="language-rust edition2018">
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<span class="boring">#![allow(unused)]
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</span><span class="boring">fn main() {
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</span>cx.render(rsx!(
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p {"First Item"},
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p {"Second Item"},
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Fragment {
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span { "a group" },
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span { "of three" },
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span { "items" },
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}
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))
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<span class="boring">}
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</span></code></pre></pre>
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<pre><code class="language-html"><p>First Item</p>
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<p>Second Item</p>
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<span>a group</span>
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<span>of three</span>
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<span>items</span>
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</code></pre>
|
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<h3 id="atributos"><a class="header" href="#atributos">Atributos</a></h3>
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<p>Os atributos também são especificados dentro dos colchetes <code>{}</code>, usando a sintaxe <code>name: value</code>. Você pode fornecer o valor como um literal no RSX:</p>
|
||
<pre><pre class="playground"><code class="language-rust edition2018">
|
||
<span class="boring">#![allow(unused)]
|
||
</span><span class="boring">fn main() {
|
||
</span>cx.render(rsx!(a {
|
||
href: "https://www.youtube.com/watch?v=dQw4w9WgXcQ",
|
||
class: "primary_button",
|
||
color: "red",
|
||
}))
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<pre><code class="language-html"><a
|
||
href="https://www.youtube.com/watch?v=dQw4w9WgXcQ"
|
||
class="primary_button"
|
||
autofocus="true"
|
||
>Log In</a
|
||
>
|
||
</code></pre>
|
||
<blockquote>
|
||
<p>Nota: Todos os atributos definidos em <code>dioxus-html</code> seguem a convenção de nomenclatura snake_case. Eles transformam seus nomes <code>snake_case</code> em atributos <code>camelCase</code> do HTML.</p>
|
||
</blockquote>
|
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<h4 id="atributos-personalizados"><a class="header" href="#atributos-personalizados">Atributos Personalizados</a></h4>
|
||
<p>Dioxus tem um conjunto pré-configurado de atributos que você pode usar. O RSX é validado em tempo de compilação para garantir que você não especificou um atributo inválido. Se você quiser substituir esse comportamento por um nome de atributo personalizado, especifique o atributo entre aspas:</p>
|
||
<pre><pre class="playground"><code class="language-rust edition2018">
|
||
<span class="boring">#![allow(unused)]
|
||
</span><span class="boring">fn main() {
|
||
</span> cx.render(rsx!(b {
|
||
"customAttribute": "value",
|
||
}))
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<pre><code class="language-html"><b customAttribute="value"> Rust is cool </b>
|
||
</code></pre>
|
||
<h3 id="interpolação"><a class="header" href="#interpolação">Interpolação</a></h3>
|
||
<p>Da mesma forma que você pode <a href="https://doc.rust-lang.org/rust-by-example/hello/print/fmt.html">formatar</a> Rust <em>strings</em>, você também pode interpolar no texto RSX. Use <code>{variable}</code> para exibir o valor de uma variável em uma <em>string</em>, ou <code>{variable:?}</code> para usar a representação <code>Debug</code>:</p>
|
||
<pre><pre class="playground"><code class="language-rust edition2018">
|
||
<span class="boring">#![allow(unused)]
|
||
</span><span class="boring">fn main() {
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</span>let coordinates = (42, 0);
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let country = "es";
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||
cx.render(rsx!(div {
|
||
class: "country-{country}",
|
||
"position": "{coordinates:?}",
|
||
// arbitrary expressions are allowed,
|
||
// as long as they don't contain `{}`
|
||
div {
|
||
"{country.to_uppercase()}"
|
||
},
|
||
div {
|
||
"{7*6}"
|
||
},
|
||
// {} can be escaped with {{}}
|
||
div {
|
||
"{{}}"
|
||
},
|
||
}))
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<pre><code class="language-html"><div class="country-es">
|
||
Coordinates: (42, 0)
|
||
<div>ES</div>
|
||
<div>42</div>
|
||
</div>
|
||
</code></pre>
|
||
<h3 id="expressões"><a class="header" href="#expressões">Expressões</a></h3>
|
||
<p>Você pode incluir expressões Rust arbitrárias dentro do RSX, mas deve escapá-las entre colchetes <code>[]</code>:</p>
|
||
<pre><pre class="playground"><code class="language-rust edition2018">
|
||
<span class="boring">#![allow(unused)]
|
||
</span><span class="boring">fn main() {
|
||
</span>let text = "Dioxus";
|
||
cx.render(rsx!(span {
|
||
text.to_uppercase(),
|
||
// create a list of text from 0 to 9
|
||
(0..10).map(|i| rsx!{ i.to_string() })
|
||
}))
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
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||
<pre><code class="language-html"><span>DIOXUS</span>
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