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<ol class="chapter"><li class="chapter-item expanded affix "><a href="../index.html">Introdução</a></li><li class="chapter-item expanded "><a href="../getting_started/index.html"><strong aria-hidden="true">1.</strong> Introdução Rápida as Plataformas</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../getting_started/desktop.html"><strong aria-hidden="true">1.1.</strong> Desktop</a></li><li class="chapter-item expanded "><a href="../getting_started/web.html"><strong aria-hidden="true">1.2.</strong> Web</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../getting_started/hot_reload.html"><strong aria-hidden="true">1.2.1.</strong> Hot Reload</a></li></ol></li><li class="chapter-item expanded "><a href="../getting_started/ssr.html" class="active"><strong aria-hidden="true">1.3.</strong> Renderização por Servidor</a></li><li class="chapter-item expanded "><a href="../getting_started/tui.html"><strong aria-hidden="true">1.4.</strong> Interface do Terminal</a></li><li class="chapter-item expanded "><a href="../getting_started/mobile.html"><strong aria-hidden="true">1.5.</strong> Móvel</a></li></ol></li><li class="chapter-item expanded "><a href="../describing_ui/index.html"><strong aria-hidden="true">2.</strong> Descrevendo a Interface do Usuário</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../describing_ui/special_attributes.html"><strong aria-hidden="true">2.1.</strong> Atributos Especiais</a></li><li class="chapter-item expanded "><a href="../describing_ui/components.html"><strong aria-hidden="true">2.2.</strong> Componentes</a></li><li class="chapter-item expanded "><a href="../describing_ui/component_props.html"><strong aria-hidden="true">2.3.</strong> Props</a></li><li class="chapter-item expanded "><a href="../describing_ui/component_children.html"><strong aria-hidden="true">2.4.</strong> Componente Filho</a></li></ol></li><li class="chapter-item expanded "><a href="../interactivity/index.html"><strong aria-hidden="true">3.</strong> Interatividade</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../interactivity/event_handlers.html"><strong aria-hidden="true">3.1.</strong> Manipuladores de Eventos</a></li><li class="chapter-item expanded "><a href="../interactivity/hooks.html"><strong aria-hidden="true">3.2.</strong> Hooks &amp; Estado de Componentes</a></li><li class="chapter-item expanded "><a href="../interactivity/user_input.html"><strong aria-hidden="true">3.3.</strong> Entradas do Usuário</a></li><li class="chapter-item expanded "><a href="../interactivity/sharing_state.html"><strong aria-hidden="true">3.4.</strong> Estado Compartilhado</a></li><li class="chapter-item expanded "><a href="../interactivity/custom_hooks.html"><strong aria-hidden="true">3.5.</strong> Hooks Personalizados</a></li><li class="chapter-item expanded "><a href="../interactivity/dynamic_rendering.html"><strong aria-hidden="true">3.6.</strong> Renderização Dinâmica</a></li><li class="chapter-item expanded "><a href="../interactivity/roteador.html"><strong aria-hidden="true">3.7.</strong> Roteamento</a></li></ol></li><li class="chapter-item expanded "><a href="../async/index.html"><strong aria-hidden="true">4.</strong> Assincronia</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../async/use_future.html"><strong aria-hidden="true">4.1.</strong> UseFuture</a></li><li class="chapter-item expanded "><a href="../async/use_coroutine.html"><strong aria-hidden="true">4.2.</strong> UseCoroutine</a></li><li class="chapter-item expanded "><a href="../async/spawn.html"><strong aria-hidden="true">4.3.</strong> Gerando Futures</a></li></ol></li><li class="chapter-item expanded "><a href="../best_practices/index.html"><strong aria-hidden="true">5.</strong> Práticas Recomendadas</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../best_practices/error_handling.html"><strong aria-hidden="true">5.1.</strong> Tratamento de erros</a></li><li class="chapter-item expanded "><a href="../best_practices/antipatterns.html"><strong aria-hidden="true">5.2.</strong> Antipadrões</a></li></ol></li><li class="chapter-item expanded "><a href="../publishing/index.html"><strong aria-hidden="true">6.</strong> Publicação</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../publishing/desktop.html"><strong aria-hidden="true">6.1.</strong> Desktop</a></li><li class="chapter-item expanded "><a href="../publishing/web.html"><strong aria-hidden="true">6.2.</strong> Web</a></li><li class="spacer"></li></ol></li><li class="chapter-item expanded "><a href="../custom_renderer/index.html"><strong aria-hidden="true">7.</strong> Renderizador Personalizado</a></li><li class="spacer"></li><li class="chapter-item expanded affix "><a href="../roadmap.html">Roteiro</a></li><li class="chapter-item expanded affix "><a href="../contributing.html">Contribuindo</a></li></ol>
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<h1 id="renderização-por-servidor"><a class="header" href="#renderização-por-servidor">Renderização por Servidor</a></h1>
<p>O Dioxus 'VirtualDom' pode ser renderizado por servidor.</p>
<p><a href="https://github.com/dioxusLabs/docsite">Exemplo: Dioxus DocSite</a></p>
<h2 id="suporte-a-multitarefas"><a class="header" href="#suporte-a-multitarefas">Suporte a Multitarefas</a></h2>
<p>O Dioxus <code>VirtualDom</code>, infelizmente, atualmente não é <code>Send</code>. Internamente, usamos um pouco de mutabilidade interior que não é <em>thread-safe</em>. Isso significa que você não pode usar Dioxus facilmente com a maioria dos frameworks da web como Tide, Rocket, Axum, etc.</p>
<p>Para resolver isso, você deve gerar um <code>VirtualDom</code> em seu próprio thread e se comunicar com ele por meio de canais.</p>
<p>Ao trabalhar com frameworks web que requerem <code>Send</code>, é possível renderizar um <code>VirtualDom</code> imediatamente para uma <code>String</code> – mas você não pode manter o <code>VirtualDom</code> em um ponto de espera. Para SSR de estado retido (essencialmente LiveView), você precisará criar um <em>pool</em> de <code>VirtualDoms</code>.</p>
<h2 id="configurar"><a class="header" href="#configurar">Configurar</a></h2>
<p>Se você quer apenas renderizar <code>rsx!</code> ou um VirtualDom para HTML, confira os documentos da API. É bem simples:</p>
<pre><pre class="playground"><code class="language-rust edition2018">
<span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>// We can render VirtualDoms
let mut vdom = VirtualDom::new(app);
let _ = vdom.rebuild();
println!(&quot;{}&quot;, dioxus::ssr::render_vdom(&amp;vdom));
// Or we can render rsx! calls directly
println!( &quot;{}&quot;, dioxus::ssr::render_lazy(rsx! { h1 { &quot;Hello, world!&quot; } } );
<span class="boring">}
</span></code></pre></pre>
<p>No entanto, para este guia, vamos mostrar como usar Dioxus SSR com <code>Axum</code>.</p>
<p>Certifique-se de ter o Rust and Cargo instalado e, em seguida, crie um novo projeto:</p>
<pre><code class="language-shell">cargo new --bin demo
cd app
</code></pre>
<p>Adicione o Dioxus com o recurso <code>ssr</code>:</p>
<pre><code class="language-shell">cargo add dioxus
cargo add dioxus-ssr
</code></pre>
<p>Em seguida, adicione todas as dependências do Axum. Isso será diferente se você estiver usando um Web Framework diferente</p>
<pre><code>cargo add tokio --features full
cargo add axum
</code></pre>
<p>Suas dependências devem ficar mais ou menos assim:</p>
<pre><code class="language-toml">[dependencies]
axum = &quot;0.4.5&quot;
dioxus = { version = &quot;*&quot; }
dioxus-ssr = { version = &quot;*&quot; }
tokio = { version = &quot;1.15.0&quot;, features = [&quot;full&quot;] }
</code></pre>
<p>Agora, configure seu aplicativo Axum para responder em um <em>endpoint</em>.</p>
<pre><pre class="playground"><code class="language-rust edition2018">use axum::{response::Html, routing::get, Router};
use dioxus::prelude::*;
#[tokio::main]
async fn main() {
let addr = std::net::SocketAddr::from(([127, 0, 0, 1], 3000));
println!(&quot;listening on http://{}&quot;, addr);
axum::Server::bind(&amp;addr)
.serve(
Router::new()
.route(&quot;/&quot;, get(app_endpoint))
.into_make_service(),
)
.await
.unwrap();
}
</code></pre></pre>
<p>E, em seguida, adicione nosso <em>endpoint</em>. Podemos renderizar <code>rsx!</code> diretamente:</p>
<pre><pre class="playground"><code class="language-rust edition2018">
<span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>async fn app_endpoint() -&gt; Html&lt;String&gt; {
Html(dioxus_ssr::render_lazy(rsx! {
h1 { &quot;hello world!&quot; }
}))
}
<span class="boring">}
</span></code></pre></pre>
<p>Ou podemos renderizar <code>VirtualDoms</code>.</p>
<pre><pre class="playground"><code class="language-rust edition2018">
<span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>async fn app_endpoint() -&gt; Html&lt;String&gt; {
fn app(cx: Scope) -&gt; Element {
cx.render(rsx!(h1 { &quot;hello world&quot; }))
}
let mut app = VirtualDom::new(app);
let _ = app.rebuild();
Html(dioxus_ssr::render_vdom(&amp;app))
}
<span class="boring">}
</span></code></pre></pre>
<p>E é isso!</p>
<blockquote>
<p>Você pode notar que não pode manter o VirtualDom em um ponto de espera. Dioxus atualmente não é ThreadSafe, então <em>deve</em> permanecer no <em>thread</em> que iniciou. Estamos trabalhando para flexibilizar essa exigência.</p>
</blockquote>
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