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<ol class="chapter"><li class="chapter-item expanded affix "><a href="index.html" class="active">Introdução</a></li><li class="chapter-item expanded "><a href="getting_started/index.html"><strong aria-hidden="true">1.</strong> Introdução Rápida as Plataformas</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="getting_started/desktop.html"><strong aria-hidden="true">1.1.</strong> Desktop</a></li><li class="chapter-item expanded "><a href="getting_started/web.html"><strong aria-hidden="true">1.2.</strong> Web</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="getting_started/hot_reload.html"><strong aria-hidden="true">1.2.1.</strong> Hot Reload</a></li></ol></li><li class="chapter-item expanded "><a href="getting_started/ssr.html"><strong aria-hidden="true">1.3.</strong> Renderização por Servidor</a></li><li class="chapter-item expanded "><a href="getting_started/tui.html"><strong aria-hidden="true">1.4.</strong> Interface do Terminal</a></li><li class="chapter-item expanded "><a href="getting_started/mobile.html"><strong aria-hidden="true">1.5.</strong> Móvel</a></li></ol></li><li class="chapter-item expanded "><a href="describing_ui/index.html"><strong aria-hidden="true">2.</strong> Descrevendo a Interface do Usuário</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="describing_ui/special_attributes.html"><strong aria-hidden="true">2.1.</strong> Atributos Especiais</a></li><li class="chapter-item expanded "><a href="describing_ui/components.html"><strong aria-hidden="true">2.2.</strong> Componentes</a></li><li class="chapter-item expanded "><a href="describing_ui/component_props.html"><strong aria-hidden="true">2.3.</strong> Props</a></li><li class="chapter-item expanded "><a href="describing_ui/component_children.html"><strong aria-hidden="true">2.4.</strong> Componente Filho</a></li></ol></li><li class="chapter-item expanded "><a href="interactivity/index.html"><strong aria-hidden="true">3.</strong> Interatividade</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="interactivity/event_handlers.html"><strong aria-hidden="true">3.1.</strong> Manipuladores de Eventos</a></li><li class="chapter-item expanded "><a href="interactivity/hooks.html"><strong aria-hidden="true">3.2.</strong> Hooks &amp; Estado de Componentes</a></li><li class="chapter-item expanded "><a href="interactivity/user_input.html"><strong aria-hidden="true">3.3.</strong> Entradas do Usuário</a></li><li class="chapter-item expanded "><a href="interactivity/sharing_state.html"><strong aria-hidden="true">3.4.</strong> Estado Compartilhado</a></li><li class="chapter-item expanded "><a href="interactivity/custom_hooks.html"><strong aria-hidden="true">3.5.</strong> Hooks Personalizados</a></li><li class="chapter-item expanded "><a href="interactivity/dynamic_rendering.html"><strong aria-hidden="true">3.6.</strong> Renderização Dinâmica</a></li><li class="chapter-item expanded "><a href="interactivity/roteador.html"><strong aria-hidden="true">3.7.</strong> Roteamento</a></li></ol></li><li class="chapter-item expanded "><a href="async/index.html"><strong aria-hidden="true">4.</strong> Assincronia</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="async/use_future.html"><strong aria-hidden="true">4.1.</strong> UseFuture</a></li><li class="chapter-item expanded "><a href="async/use_coroutine.html"><strong aria-hidden="true">4.2.</strong> UseCoroutine</a></li><li class="chapter-item expanded "><a href="async/spawn.html"><strong aria-hidden="true">4.3.</strong> Gerando Futures</a></li></ol></li><li class="chapter-item expanded "><a href="best_practices/index.html"><strong aria-hidden="true">5.</strong> Práticas Recomendadas</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="best_practices/error_handling.html"><strong aria-hidden="true">5.1.</strong> Tratamento de erros</a></li><li class="chapter-item expanded "><a href="best_practices/antipatterns.html"><strong aria-hidden="true">5.2.</strong> Antipadrões</a></li></ol></li><li class="chapter-item expanded "><a href="publishing/index.html"><strong aria-hidden="true">6.</strong> Publicação</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="publishing/desktop.html"><strong aria-hidden="true">6.1.</strong> Desktop</a></li><li class="chapter-item expanded "><a href="publishing/web.html"><strong aria-hidden="true">6.2.</strong> Web</a></li><li class="spacer"></li></ol></li><li class="chapter-item expanded "><a href="custom_renderer/index.html"><strong aria-hidden="true">7.</strong> Renderizador Personalizado</a></li><li class="spacer"></li><li class="chapter-item expanded affix "><a href="roadmap.html">Roteiro</a></li><li class="chapter-item expanded affix "><a href="contributing.html">Contribuindo</a></li></ol>
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<h1 id="introdução"><a class="header" href="#introdução">Introdução</a></h1>
<p><img src="./images/dioxuslogo_full.png" alt="dioxuslogo" /></p>
<p>Dioxus é uma estrutura portátil, de alto desempenho e ergonômica para a construção de interfaces de usuário multiplataforma no Rust. Este guia irá ajudá-lo a começar a escrever aplicativos Dioxus para a Web, Desktop, Mobile e muito mais.</p>
<pre><pre class="playground"><code class="language-rust edition2018">
<span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>fn app(cx: Scope) -&gt; Element {
let mut count = use_state(cx, || 0);
cx.render(rsx!(
h1 { &quot;High-Five counter: {count}&quot; }
button { onclick: move |_| count += 1, &quot;Up high!&quot; }
button { onclick: move |_| count -= 1, &quot;Down low!&quot; }
))
}
<span class="boring">}
</span></code></pre></pre>
<p>Dioxus é fortemente inspirado pelo React. Se você conhece o React, começar com o Dioxus será muito fácil.</p>
<blockquote>
<p>Este guia pressupõe que você já conhece um pouco de <a href="https://www.rust-lang.org/">Rust</a>! Caso contrário, recomendamos ler <a href="https://doc.rust-lang.org/book/ch01-00-getting-started.html"><em>the book</em></a> para aprender Rust primeiro.</p>
</blockquote>
<h2 id="recursos"><a class="header" href="#recursos">Recursos</a></h2>
<ul>
<li>Aplicativos de desktop rodando nativamente (sem Electron!) em menos de 10 linhas de código.</li>
<li>Gerenciamento de estado incrivelmente ergonômico e poderoso.</li>
<li>Documentação em linha abrangente - documentação sob o mouse e guias para todos os elementos HTML e manipuladores de eventos.</li>
<li>Extremamente eficiente de memória – 0 alocações globais para componentes de estado estacionário.</li>
<li>Agendador assíncrono multicanal para suporte assíncrono de primeira classe.</li>
<li>E mais! Leia as [notas de lançamento completa](https://dioxuslabs.com/blog/introducing-dioxus/.</li>
</ul>
<h3 id="multi-plataforma"><a class="header" href="#multi-plataforma">Multi Plataforma</a></h3>
<p>Dioxus é um kit de ferramentas <em>portátil</em>, o que significa que a implementação do núcleo pode ser executada em qualquer lugar sem independente da plataforma. Ao contrário de muitos outros kits de ferramentas de frontend Rust, o Dioxus não está intrinsecamente vinculado ao WebSys. Na verdade, todos os elementos e ouvintes de eventos podem ser trocados em tempo de compilação. Por padrão, o Dioxus vem com o recurso <code>html</code> habilitado, mas isso pode ser desabilitado dependendo do seu renderizador de destino.</p>
<p>No momento, temos vários renderizadores de terceiros:</p>
<ul>
<li>WebSys (para WASM): Ótimo suporte</li>
<li>Tao/Tokio (para aplicativos de desktop): Bom suporte</li>
<li>Tao/Tokio (para aplicativos móveis): Suporte ruim</li>
<li>SSR (para gerar marcação estática)</li>
<li>TUI/Rink (para aplicativos baseados em terminal): Experimental</li>
</ul>
<h2 id="estabilidade"><a class="header" href="#estabilidade">Estabilidade</a></h2>
<p>Dioxus ainda não chegou a uma versão estável.</p>
<p>Web: como a Web é uma plataforma bastante madura, esperamos que haja muito pouca rotatividade de API para recursos baseados na Web.</p>
<p>Desktop: APIs provavelmente estarão em fluxo à medida que descobrimos padrões melhores do que nossa contraparte, ElectronJS.</p>
<p>SSR: Não esperamos que a API SSR mude drasticamente no futuro.</p>
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