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<ol class="chapter"><li class="chapter-item expanded affix "><a href="../index.html">Introdução</a></li><li class="chapter-item expanded "><a href="../getting_started/index.html"><strong aria-hidden="true">1.</strong> Introdução Rápida as Plataformas</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../getting_started/desktop.html"><strong aria-hidden="true">1.1.</strong> Desktop</a></li><li class="chapter-item expanded "><a href="../getting_started/web.html"><strong aria-hidden="true">1.2.</strong> Web</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../getting_started/hot_reload.html"><strong aria-hidden="true">1.2.1.</strong> Hot Reload</a></li></ol></li><li class="chapter-item expanded "><a href="../getting_started/ssr.html"><strong aria-hidden="true">1.3.</strong> Renderização por Servidor</a></li><li class="chapter-item expanded "><a href="../getting_started/tui.html"><strong aria-hidden="true">1.4.</strong> Interface do Terminal</a></li><li class="chapter-item expanded "><a href="../getting_started/mobile.html"><strong aria-hidden="true">1.5.</strong> Móvel</a></li></ol></li><li class="chapter-item expanded "><a href="../describing_ui/index.html"><strong aria-hidden="true">2.</strong> Descrevendo a Interface do Usuário</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../describing_ui/special_attributes.html"><strong aria-hidden="true">2.1.</strong> Atributos Especiais</a></li><li class="chapter-item expanded "><a href="../describing_ui/components.html"><strong aria-hidden="true">2.2.</strong> Componentes</a></li><li class="chapter-item expanded "><a href="../describing_ui/component_props.html"><strong aria-hidden="true">2.3.</strong> Props</a></li><li class="chapter-item expanded "><a href="../describing_ui/component_children.html"><strong aria-hidden="true">2.4.</strong> Componente Filho</a></li></ol></li><li class="chapter-item expanded "><a href="../interactivity/index.html"><strong aria-hidden="true">3.</strong> Interatividade</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../interactivity/event_handlers.html"><strong aria-hidden="true">3.1.</strong> Manipuladores de Eventos</a></li><li class="chapter-item expanded "><a href="../interactivity/hooks.html"><strong aria-hidden="true">3.2.</strong> Hooks &amp; Estado de Componentes</a></li><li class="chapter-item expanded "><a href="../interactivity/user_input.html"><strong aria-hidden="true">3.3.</strong> Entradas do Usuário</a></li><li class="chapter-item expanded "><a href="../interactivity/sharing_state.html"><strong aria-hidden="true">3.4.</strong> Estado Compartilhado</a></li><li class="chapter-item expanded "><a href="../interactivity/custom_hooks.html"><strong aria-hidden="true">3.5.</strong> Hooks Personalizados</a></li><li class="chapter-item expanded "><a href="../interactivity/dynamic_rendering.html"><strong aria-hidden="true">3.6.</strong> Renderização Dinâmica</a></li><li class="chapter-item expanded "><a href="../interactivity/roteador.html"><strong aria-hidden="true">3.7.</strong> Roteamento</a></li></ol></li><li class="chapter-item expanded "><a href="../async/index.html"><strong aria-hidden="true">4.</strong> Assincronia</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../async/use_future.html"><strong aria-hidden="true">4.1.</strong> UseFuture</a></li><li class="chapter-item expanded "><a href="../async/use_coroutine.html"><strong aria-hidden="true">4.2.</strong> UseCoroutine</a></li><li class="chapter-item expanded "><a href="../async/spawn.html"><strong aria-hidden="true">4.3.</strong> Gerando Futures</a></li></ol></li><li class="chapter-item expanded "><a href="../best_practices/index.html"><strong aria-hidden="true">5.</strong> Práticas Recomendadas</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../best_practices/error_handling.html"><strong aria-hidden="true">5.1.</strong> Tratamento de erros</a></li><li class="chapter-item expanded "><a href="../best_practices/antipatterns.html"><strong aria-hidden="true">5.2.</strong> Antipadrões</a></li></ol></li><li class="chapter-item expanded "><a href="../publishing/index.html"><strong aria-hidden="true">6.</strong> Publicação</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../publishing/desktop.html" class="active"><strong aria-hidden="true">6.1.</strong> Desktop</a></li><li class="chapter-item expanded "><a href="../publishing/web.html"><strong aria-hidden="true">6.2.</strong> Web</a></li><li class="spacer"></li></ol></li><li class="chapter-item expanded "><a href="../custom_renderer/index.html"><strong aria-hidden="true">7.</strong> Renderizador Personalizado</a></li><li class="spacer"></li><li class="chapter-item expanded affix "><a href="../roadmap.html">Roteiro</a></li><li class="chapter-item expanded affix "><a href="../contributing.html">Contribuindo</a></li></ol>
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<h1 id="publicação"><a class="header" href="#publicação">Publicação</a></h1>
<p>Parabéns! Você fez seu primeiro aplicativo Dioxus que realmente faz coisas muito legais. Este aplicativo usa a biblioteca WebView do seu sistema operacional, portanto, é portátil para ser distribuído para outras plataformas.</p>
<p>Nesta seção, abordaremos como agrupar seu aplicativo para macOS, Windows e Linux.</p>
<h2 id="instale-o-cargo-bundle"><a class="header" href="#instale-o-cargo-bundle">Instale o <code>cargo-bundle</code></a></h2>
<p>A primeira coisa que faremos é instalar o <a href="https://github.com/burtonageo/cargo-bundle"><code>cargo-bundle</code></a>. Essa extensão para carga facilitará muito o empacotamento do nosso aplicativo para as várias plataformas.</p>
<p>De acordo com a página do github <code>cargo-bundle</code>,</p>
<p><em>&quot;cargo-bundle é uma ferramenta usada para gerar instaladores ou pacotes de aplicativos para executáveis ​​GUI criados com o cargo. Ele pode criar pacotes .app para Mac OS X e iOS, pacotes .deb para Linux e instaladores .msi para Windows (observe no entanto que o suporte para iOS e Windows ainda é experimental). O suporte para a criação de pacotes .rpm (para Linux) e pacotes .apk (para Android) ainda está pendente.&quot;</em></p>
<p>Para instalar, basta executar</p>
<p><code>cargo install &lt;name of cargo package&gt;</code></p>
<h2 id="configurando-seu-projeto"><a class="header" href="#configurando-seu-projeto">Configurando seu Projeto</a></h2>
<p>Para obter uma configuração de projeto para empacotamento, precisamos adicionar algumas <em>flags</em> ao nosso arquivo <code>Cargo.toml</code>.</p>
<pre><code class="language-toml">[package]
name = &quot;example&quot;
# ...other fields...
[package.metadata.bundle]
name = &quot;DogSearch&quot;
identifier = &quot;com.dogs.dogsearch&quot;
version = &quot;1.0.0&quot;
copyright = &quot;Copyright (c) Jane Doe 2016. All rights reserved.&quot;
category = &quot;Developer Tool&quot;
short_description = &quot;Easily search for Dog photos&quot;
long_description = &quot;&quot;&quot;
This app makes it quick and easy to browse photos of dogs from over 200 bree
&quot;&quot;&quot;
</code></pre>
<h2 id="empacotando"><a class="header" href="#empacotando">Empacotando</a></h2>
<p>Seguindo as instruções do cargo-bundle, simplesmente <code>cargo-bundle --release</code> para produzir um aplicativo final com todas as otimizações e recursos integrados.</p>
<p>Depois de executar <code>cargo-bundle --release</code>, seu aplicativo deve estar acessível em</p>
<p><code>target/release/bundle/&lt;platform&gt;/</code>.</p>
<p>Por exemplo, um aplicativo macOS ficaria assim:</p>
<p><img src="../images/publish.png" alt="Aplicativo publicado" /></p>
<p>Ótimo! E são apenas 4,8 Mb – extremamente enxutos! Como o Dioxus aproveita o WebView nativo da sua plataforma, os aplicativos Dioxus são extremamente eficientes em termos de memória e não desperdiçam sua bateria.</p>
<blockquote>
<p>Nota: nem todo CSS funciona da mesma forma em todas as plataformas. Certifique-se de visualizar o CSS do seu aplicativo em cada plataforma – ou navegador da web (Firefox, Chrome, Safari) antes de publicar.</p>
</blockquote>
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