227 lines
8.6 KiB
Rust
227 lines
8.6 KiB
Rust
use crate::{node::NodeType, real_dom::RealDom, state::State, tree::TreeView, NodeId, RealNodeId};
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use dioxus_core::{Mutation, Mutations};
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use std::fmt::Debug;
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pub enum ElementProduced {
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/// The iterator produced an element by progressing to the next node in a depth first order.
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Progressed(RealNodeId),
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/// The iterator reached the end of the tree and looped back to the root
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Looped(RealNodeId),
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}
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impl ElementProduced {
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pub fn id(&self) -> RealNodeId {
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match self {
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ElementProduced::Progressed(id) => *id,
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ElementProduced::Looped(id) => *id,
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}
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}
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}
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#[derive(Debug)]
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enum NodePosition {
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AtNode,
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InChild(usize),
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}
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impl NodePosition {
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fn map(&self, mut f: impl FnMut(usize) -> usize) -> Self {
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match self {
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Self::AtNode => Self::AtNode,
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Self::InChild(i) => Self::InChild(f(*i)),
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}
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}
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fn get_or_insert(&mut self, child_idx: usize) -> usize {
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match self {
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Self::AtNode => {
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*self = Self::InChild(child_idx);
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child_idx
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}
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Self::InChild(i) => *i,
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}
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}
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}
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/// Focus systems need a iterator that can persist through changes in the [dioxus_core::VirtualDom].
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/// This iterator traverses the tree depth first.
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/// Iterate through it with [PersistantElementIter::next] [PersistantElementIter::prev], and update it with [PersistantElementIter::prune] (with data from [`dioxus_core::prelude::VirtualDom::work_with_deadline`]).
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/// The iterator loops around when it reaches the end or the beginning.
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pub struct PersistantElementIter {
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// stack of elements and fragments
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stack: smallvec::SmallVec<[(RealNodeId, NodePosition); 5]>,
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}
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impl Default for PersistantElementIter {
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fn default() -> Self {
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PersistantElementIter {
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stack: smallvec::smallvec![(NodeId(0), NodePosition::AtNode)],
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}
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}
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}
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impl PersistantElementIter {
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pub fn new() -> Self {
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Self::default()
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}
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/// remove stale element refreneces
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/// returns true if the focused element is removed
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pub fn prune<S: State>(&mut self, mutations: &Mutations, rdom: &RealDom<S>) -> bool {
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let mut changed = false;
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let ids_removed: Vec<_> = mutations
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.edits
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.iter()
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.filter_map(|m| {
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// nodes within templates will never be removedns
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if let Mutation::Remove { id } = m {
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Some(rdom.element_to_node_id(*id))
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} else {
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None
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}
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})
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.collect();
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// if any element is removed in the chain, remove it and its children from the stack
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if let Some(r) = self
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.stack
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.iter()
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.position(|(el_id, _)| ids_removed.iter().any(|id| el_id == id))
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{
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self.stack.truncate(r);
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changed = true;
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}
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// if a child is removed or inserted before or at the current element, update the child index
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for (el_id, child_idx) in self.stack.iter_mut() {
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if let NodePosition::InChild(child_idx) = child_idx {
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if let Some(children) = &rdom.tree.children_ids(*el_id) {
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for m in &mutations.edits {
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match m {
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Mutation::Remove { id } => {
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let id = rdom.element_to_node_id(*id);
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if children.iter().take(*child_idx + 1).any(|c| *c == id) {
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*child_idx -= 1;
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}
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}
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Mutation::InsertBefore { id, m } => {
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let id = rdom.element_to_node_id(*id);
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if children.iter().take(*child_idx + 1).any(|c| *c == id) {
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*child_idx += *m;
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}
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}
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Mutation::InsertAfter { id, m } => {
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let id = rdom.element_to_node_id(*id);
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if children.iter().take(*child_idx).any(|c| *c == id) {
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*child_idx += *m;
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}
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}
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_ => (),
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}
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}
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}
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}
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}
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changed
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}
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/// get the next element
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pub fn next<S: State>(&mut self, rdom: &RealDom<S>) -> ElementProduced {
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if self.stack.is_empty() {
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let id = NodeId(0);
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let new = (id, NodePosition::AtNode);
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self.stack.push(new);
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ElementProduced::Looped(id)
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} else {
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let (last, o_child_idx) = self.stack.last_mut().unwrap();
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let node = &rdom[*last];
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match &node.node_data.node_type {
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NodeType::Element { .. } => {
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let children = rdom.tree.children_ids(*last).unwrap();
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*o_child_idx = o_child_idx.map(|i| i + 1);
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// if we have children, go to the next child
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let child_idx = o_child_idx.get_or_insert(0);
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if child_idx >= children.len() {
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self.pop();
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self.next(rdom)
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} else {
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let id = children[child_idx];
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if let NodeType::Element { .. } = &rdom[id].node_data.node_type {
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self.stack.push((id, NodePosition::AtNode));
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}
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ElementProduced::Progressed(id)
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}
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}
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NodeType::Text { .. } | NodeType::Placeholder { .. } => {
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// we are at a leaf, so we are done
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ElementProduced::Progressed(self.pop())
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}
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}
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}
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}
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/// get the previous element
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pub fn prev<S: State>(&mut self, rdom: &RealDom<S>) -> ElementProduced {
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// recursively add the last child element to the stack
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fn push_back<S: State>(
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stack: &mut smallvec::SmallVec<[(RealNodeId, NodePosition); 5]>,
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new_node: RealNodeId,
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rdom: &RealDom<S>,
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) -> RealNodeId {
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match &rdom[new_node].node_data.node_type {
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NodeType::Element { .. } => {
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let children = rdom.tree.children_ids(new_node).unwrap();
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if children.is_empty() {
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new_node
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} else {
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stack.push((new_node, NodePosition::InChild(children.len() - 1)));
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push_back(stack, *children.last().unwrap(), rdom)
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}
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}
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_ => new_node,
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}
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}
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if self.stack.is_empty() {
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let new_node = NodeId(0);
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ElementProduced::Looped(push_back(&mut self.stack, new_node, rdom))
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} else {
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let (last, o_child_idx) = self.stack.last_mut().unwrap();
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let node = &rdom[*last];
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match &node.node_data.node_type {
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NodeType::Element { .. } => {
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let children = rdom.tree.children_ids(*last).unwrap();
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// if we have children, go to the next child
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if let NodePosition::InChild(0) = o_child_idx {
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ElementProduced::Progressed(self.pop())
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} else {
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*o_child_idx = o_child_idx.map(|i| i - 1);
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if let NodePosition::InChild(child_idx) = o_child_idx {
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if *child_idx >= children.len() || children.is_empty() {
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self.pop();
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self.prev(rdom)
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} else {
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let new_node = children[*child_idx];
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ElementProduced::Progressed(push_back(
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&mut self.stack,
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new_node,
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rdom,
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))
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}
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} else {
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self.pop();
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self.prev(rdom)
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}
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}
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}
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NodeType::Text { .. } | NodeType::Placeholder { .. } => {
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// we are at a leaf, so we are done
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ElementProduced::Progressed(self.pop())
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}
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}
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}
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}
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fn pop(&mut self) -> RealNodeId {
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self.stack.pop().unwrap().0
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}
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}
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