* fix: hide menu when window decorations are disabled * chore: clearer doc description
261 lines
8.9 KiB
Rust
261 lines
8.9 KiB
Rust
use std::borrow::Cow;
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use std::path::PathBuf;
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use tao::window::{Icon, WindowBuilder};
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use wry::http::{Request as HttpRequest, Response as HttpResponse};
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use wry::RequestAsyncResponder;
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use crate::menubar::{default_menu_bar, DioxusMenu};
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/// The behaviour of the application when the last window is closed.
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#[derive(Copy, Clone, Eq, PartialEq)]
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#[non_exhaustive]
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pub enum WindowCloseBehaviour {
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/// Default behaviour, closing the last window exits the app
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LastWindowExitsApp,
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/// Closing the last window will not actually close it, just hide it
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LastWindowHides,
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/// Closing the last window will close it but the app will keep running so that new windows can be opened
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CloseWindow,
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}
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/// The configuration for the desktop application.
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pub struct Config {
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pub(crate) window: WindowBuilder,
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pub(crate) menu: Option<DioxusMenu>,
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pub(crate) protocols: Vec<WryProtocol>,
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pub(crate) asynchronous_protocols: Vec<AsyncWryProtocol>,
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pub(crate) pre_rendered: Option<String>,
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pub(crate) disable_context_menu: bool,
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pub(crate) resource_dir: Option<PathBuf>,
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pub(crate) data_dir: Option<PathBuf>,
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pub(crate) custom_head: Option<String>,
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pub(crate) custom_index: Option<String>,
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pub(crate) root_name: String,
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pub(crate) background_color: Option<(u8, u8, u8, u8)>,
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pub(crate) last_window_close_behavior: WindowCloseBehaviour,
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}
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pub(crate) type WryProtocol = (
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String,
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Box<dyn Fn(HttpRequest<Vec<u8>>) -> HttpResponse<Cow<'static, [u8]>> + 'static>,
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);
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pub(crate) type AsyncWryProtocol = (
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String,
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Box<dyn Fn(HttpRequest<Vec<u8>>, RequestAsyncResponder) + 'static>,
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);
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impl Config {
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/// Initializes a new `WindowBuilder` with default values.
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#[inline]
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pub fn new() -> Self {
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let window: WindowBuilder = WindowBuilder::new()
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.with_title(
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dioxus_cli_config::CURRENT_CONFIG
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.as_ref()
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.map(|c| c.dioxus_config.application.name.clone())
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.unwrap_or("Dioxus App".to_string()),
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)
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// During development we want the window to be on top so we can see it while we work
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.with_always_on_top(cfg!(debug_assertions));
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Self {
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window,
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menu: Some(default_menu_bar()),
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protocols: Vec::new(),
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asynchronous_protocols: Vec::new(),
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pre_rendered: None,
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disable_context_menu: !cfg!(debug_assertions),
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resource_dir: None,
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data_dir: None,
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custom_head: None,
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custom_index: None,
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root_name: "main".to_string(),
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background_color: None,
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last_window_close_behavior: WindowCloseBehaviour::LastWindowExitsApp,
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}
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}
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/// set the directory from which assets will be searched in release mode
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pub fn with_resource_directory(mut self, path: impl Into<PathBuf>) -> Self {
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self.resource_dir = Some(path.into());
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self
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}
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/// set the directory where data will be stored in release mode.
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///
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/// > Note: This **must** be set when bundling on Windows.
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pub fn with_data_directory(mut self, path: impl Into<PathBuf>) -> Self {
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self.data_dir = Some(path.into());
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self
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}
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/// Set whether or not the right-click context menu should be disabled.
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pub fn with_disable_context_menu(mut self, disable: bool) -> Self {
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self.disable_context_menu = disable;
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self
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}
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/// Set the pre-rendered HTML content
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pub fn with_prerendered(mut self, content: String) -> Self {
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self.pre_rendered = Some(content);
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self
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}
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/// Set the configuration for the window.
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pub fn with_window(mut self, window: WindowBuilder) -> Self {
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// gots to do a swap because the window builder only takes itself as muy self
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// I wish more people knew about returning &mut Self
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self.window = window;
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if self.window.window.decorations {
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if self.menu.is_none() {
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self.menu = Some(default_menu_bar());
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}
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} else {
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self.menu = None;
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}
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self
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}
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/// Sets the behaviour of the application when the last window is closed.
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pub fn with_close_behaviour(mut self, behaviour: WindowCloseBehaviour) -> Self {
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self.last_window_close_behavior = behaviour;
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self
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}
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/// Set a custom protocol
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pub fn with_custom_protocol<F>(mut self, name: impl ToString, handler: F) -> Self
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where
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F: Fn(HttpRequest<Vec<u8>>) -> HttpResponse<Cow<'static, [u8]>> + 'static,
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{
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self.protocols.push((name.to_string(), Box::new(handler)));
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self
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}
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/// Set an asynchronous custom protocol
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///
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/// **Example Usage**
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/// ```rust
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/// # use wry::http::response::Response as HTTPResponse;
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/// # use std::borrow::Cow;
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/// # use dioxus_desktop::Config;
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/// #
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/// # fn main() {
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/// let cfg = Config::new()
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/// .with_asynchronous_custom_protocol("asset", |request, responder| {
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/// tokio::spawn(async move {
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/// responder.respond(
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/// HTTPResponse::builder()
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/// .status(404)
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/// .body(Cow::Borrowed("404 - Not Found".as_bytes()))
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/// .unwrap()
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/// );
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/// });
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/// });
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/// # }
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/// ```
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/// note a key difference between Dioxus and Wry, the protocol name doesn't explicitly need to be a
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/// [`String`], but needs to implement [`ToString`].
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///
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/// See [`wry`](wry::WebViewBuilder::with_asynchronous_custom_protocol) for more details on implementation
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pub fn with_asynchronous_custom_protocol<F>(mut self, name: impl ToString, handler: F) -> Self
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where
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F: Fn(HttpRequest<Vec<u8>>, RequestAsyncResponder) + 'static,
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{
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self.asynchronous_protocols
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.push((name.to_string(), Box::new(handler)));
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self
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}
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/// Set a custom icon for this application
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pub fn with_icon(mut self, icon: Icon) -> Self {
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self.window.window.window_icon = Some(icon);
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self
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}
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/// Inject additional content into the document's HEAD.
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///
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/// This is useful for loading CSS libraries, JS libraries, etc.
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pub fn with_custom_head(mut self, head: String) -> Self {
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self.custom_head = Some(head);
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self
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}
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/// Use a custom index.html instead of the default Dioxus one.
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///
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/// Make sure your index.html is valid HTML.
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///
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/// Dioxus injects some loader code into the closing body tag. Your document
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/// must include a body element!
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pub fn with_custom_index(mut self, index: String) -> Self {
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self.custom_index = Some(index);
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self
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}
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/// Set the name of the element that Dioxus will use as the root.
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///
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/// This is akin to calling React.render() on the element with the specified name.
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pub fn with_root_name(mut self, name: impl Into<String>) -> Self {
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self.root_name = name.into();
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self
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}
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/// Sets the background color of the WebView.
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/// This will be set before the HTML is rendered and can be used to prevent flashing when the page loads.
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/// Accepts a color in RGBA format
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pub fn with_background_color(mut self, color: (u8, u8, u8, u8)) -> Self {
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self.background_color = Some(color);
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self
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}
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/// Sets the menu the window will use. This will override the default menu bar.
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///
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/// > Note: Menu will be hidden if
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/// [`with_decorations`](tao::window::WindowBuilder::with_decorations)
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/// is set to false and passed into [`with_window`](Config::with_window)
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#[allow(unused)]
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pub fn with_menu(mut self, menu: impl Into<Option<DioxusMenu>>) -> Self {
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#[cfg(not(any(target_os = "ios", target_os = "android")))]
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{
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if self.window.window.decorations {
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self.menu = menu.into();
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}
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}
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self
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}
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}
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impl Default for Config {
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fn default() -> Self {
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Self::new()
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}
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}
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// dirty trick, avoid introducing `image` at runtime
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// TODO: use serde when `Icon` impl serde
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//
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// This function should only be enabled when generating new icons.
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//
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// #[test]
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// #[ignore]
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// fn prepare_default_icon() {
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// use image::io::Reader as ImageReader;
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// use image::ImageFormat;
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// use std::fs::File;
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// use std::io::Cursor;
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// use std::io::Write;
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// use std::path::PathBuf;
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// let png: &[u8] = include_bytes!("default_icon.png");
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// let mut reader = ImageReader::new(Cursor::new(png));
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// reader.set_format(ImageFormat::Png);
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// let icon = reader.decode().unwrap();
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// let bin = PathBuf::from(file!())
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// .parent()
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// .unwrap()
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// .join("default_icon.bin");
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// println!("{:?}", bin);
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// let mut file = File::create(bin).unwrap();
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// file.write_all(icon.as_bytes()).unwrap();
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// println!("({}, {})", icon.width(), icon.height())
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// }
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