190 lines
7.4 KiB
Rust
190 lines
7.4 KiB
Rust
//! Dioxus WebSys
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//!
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//! ## Overview
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//! ------------
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//! This crate implements a renderer of the Dioxus Virtual DOM for the web browser using WebSys. This web render for
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//! Dioxus is one of the more advanced renderers, supporting:
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//! - idle work
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//! - animations
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//! - jank-free rendering
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//! - noderefs
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//! - controlled components
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//! - re-hydration
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//! - and more.
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//!
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//! The actual implementation is farily thin, with the heavy lifting happening inside the Dioxus Core crate.
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//!
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//! To purview the examples, check of the root Dioxus crate - the examples in this crate are mostly meant to provide
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//! validation of websys-specific features and not the general use of Dioxus.
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//!
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//! ## RequestAnimationFrame and RequestIdleCallback
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//! ------------------------------------------------
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//! React implements "jank free rendering" by deliberately not blocking the browser's main thread. For large diffs, long
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//! running work, and integration with things like React-Three-Fiber, it's extremeley important to avoid blocking the
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//! main thread.
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//!
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//! React solves this problem by breaking up the rendering process into a "diff" phase and a "render" phase. In Dioxus,
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//! the diff phase is non-blocking, using "yield_now" to allow the browser to process other events. When the diff phase
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//! is finally complete, the VirtualDOM will return a set of "Mutations" for this crate to apply.
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//!
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//! Here, we schedule the "diff" phase during the browser's idle period, achieved by calling RequestIdleCallback and then
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//! setting a timeout from the that completes when the idleperiod is over. Then, we call requestAnimationFrame
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//!
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//! From Google's guide on rAF and rIC:
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//! -----------------------------------
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//!
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//! If the callback is fired at the end of the frame, it will be scheduled to go after the current frame has been committed,
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//! which means that style changes will have been applied, and, importantly, layout calculated. If we make DOM changes inside
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//! of the idle callback, those layout calculations will be invalidated. If there are any kind of layout reads in the next
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//! frame, e.g. getBoundingClientRect, clientWidth, etc, the browser will have to perform a Forced Synchronous Layout,
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//! which is a potential performance bottleneck.
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//!
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//! Another reason not trigger DOM changes in the idle callback is that the time impact of changing the DOM is unpredictable,
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//! and as such we could easily go past the deadline the browser provided.
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//!
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//! The best practice is to only make DOM changes inside of a requestAnimationFrame callback, since it is scheduled by the
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//! browser with that type of work in mind. That means that our code will need to use a document fragment, which can then
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//! be appended in the next requestAnimationFrame callback. If you are using a VDOM library, you would use requestIdleCallback
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//! to make changes, but you would apply the DOM patches in the next requestAnimationFrame callback, not the idle callback.
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//!
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//! Essentially:
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//! ------------
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//! - Do the VDOM work during the idlecallback
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//! - Do DOM work in the next requestAnimationFrame callback
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use std::rc::Rc;
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pub use crate::cfg::WebConfig;
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use crate::dom::load_document;
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use cache::intern_cached_strings;
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use dioxus::SchedulerMsg;
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use dioxus::VirtualDom;
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pub use dioxus_core as dioxus;
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use dioxus_core::prelude::Component;
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use futures_util::FutureExt;
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mod cache;
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mod cfg;
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mod dom;
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mod nodeslab;
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mod ric_raf;
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/// Launch the VirtualDOM given a root component and a configuration.
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///
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/// This function expects the root component to not have root props. To launch the root component with root props, use
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/// `launch_with_props` instead.
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///
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/// This method will block the thread with `spawn_local` from wasm_bindgen_futures.
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///
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/// If you need to run the VirtualDOM in its own thread, use `run_with_props` instead and await the future.
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///
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/// # Example
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///
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/// ```rust
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/// fn main() {
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/// dioxus_web::launch(App, |c| c);
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/// }
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///
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/// static App: FC<()> = |cx, props| {
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/// rsx!(cx, div {"hello world"})
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/// }
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/// ```
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pub fn launch(root_component: Component<()>, configuration: impl FnOnce(WebConfig) -> WebConfig) {
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launch_with_props(root_component, (), configuration)
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}
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/// Launches the VirtualDOM from the specified component function and props.
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///
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/// This method will block the thread with `spawn_local`
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///
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/// # Example
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///
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/// ```rust
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/// fn main() {
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/// dioxus_web::launch_with_props(App, RootProps { name: String::from("joe") }, |c| c);
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/// }
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///
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/// #[derive(ParitalEq, Props)]
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/// struct RootProps {
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/// name: String
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/// }
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///
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/// static App: FC<RootProps> = |cx, props| {
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/// rsx!(cx, div {"hello {props.name}"})
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/// }
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/// ```
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pub fn launch_with_props<T, F>(
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root_component: Component<T>,
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root_properties: T,
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configuration_builder: F,
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) where
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T: Send + 'static,
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F: FnOnce(WebConfig) -> WebConfig,
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{
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let config = configuration_builder(WebConfig::default());
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wasm_bindgen_futures::spawn_local(run_with_props(root_component, root_properties, config));
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}
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/// Runs the app as a future that can be scheduled around the main thread.
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///
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/// Polls futures internal to the VirtualDOM, hence the async nature of this function.
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///
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/// # Example
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///
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/// ```ignore
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/// fn main() {
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/// let app_fut = dioxus_web::run_with_props(App, RootProps { name: String::from("joe") }, |c| c);
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/// wasm_bindgen_futures::spawn_local(app_fut);
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/// }
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/// ```
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pub async fn run_with_props<T: 'static + Send>(root: Component<T>, root_props: T, cfg: WebConfig) {
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let mut dom = VirtualDom::new_with_props(root, root_props);
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intern_cached_strings();
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let should_hydrate = cfg.hydrate;
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let root_el = load_document().get_element_by_id(&cfg.rootname).unwrap();
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let tasks = dom.get_scheduler_channel();
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let sender_callback: Rc<dyn Fn(SchedulerMsg)> =
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Rc::new(move |event| tasks.unbounded_send(event).unwrap());
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let mut websys_dom = dom::WebsysDom::new(root_el, cfg, sender_callback);
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let mut mutations = dom.rebuild();
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// hydrating is simply running the dom for a single render. If the page is already written, then the corresponding
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// ElementIds should already line up because the web_sys dom has already loaded elements with the DioxusID into memory
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if !should_hydrate {
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// log::info!("Applying rebuild edits..., {:?}", mutations);
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websys_dom.process_edits(&mut mutations.edits);
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}
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let work_loop = ric_raf::RafLoop::new();
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loop {
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// if virtualdom has nothing, wait for it to have something before requesting idle time
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// if there is work then this future resolves immediately.
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dom.wait_for_work().await;
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// // wait for the mainthread to schedule us in
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// let mut deadline = work_loop.wait_for_idle_time().await;
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// run the virtualdom work phase until the frame deadline is reached
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let mutations = dom.work_with_deadline(|| false);
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// // run the virtualdom work phase until the frame deadline is reached
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// let mutations = dom.work_with_deadline(|| (&mut deadline).now_or_never().is_some());
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// wait for the animation frame to fire so we can apply our changes
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work_loop.wait_for_raf().await;
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for mut edit in mutations {
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// actually apply our changes during the animation frame
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// log::info!("Applying change edits..., {:?}", edit);
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websys_dom.process_edits(&mut edit.edits);
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}
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}
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}
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